Changing the visibility test in groups service to be UUID.Zero.ToString() instead of "all" because some paths in the code assume there's a UUI in the RequestingAgent string.
parent
468ddd2373
commit
33b54807a1
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@ -246,7 +246,7 @@ namespace OpenSim.Groups
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
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{
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{
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UUID fromAgentID = new UUID(im.fromAgentID);
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UUID fromAgentID = new UUID(im.fromAgentID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers("all", groupID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), groupID);
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int groupMembersCount = groupMembers.Count;
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int groupMembersCount = groupMembers.Count;
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PresenceInfo[] onlineAgents = null;
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PresenceInfo[] onlineAgents = null;
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@ -403,7 +403,7 @@ namespace OpenSim.Groups
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Scene aScene = m_sceneList[0];
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Scene aScene = m_sceneList[0];
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GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID);
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GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers("all", GroupID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), GroupID);
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List<UUID> alreadySeen = new List<UUID>();
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List<UUID> alreadySeen = new List<UUID>();
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//if (m_debugEnabled)
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//if (m_debugEnabled)
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@ -254,7 +254,10 @@ namespace OpenSim.Groups
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{
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{
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string url = string.Empty, gname = string.Empty;
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string url = string.Empty, gname = string.Empty;
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if (IsLocal(GroupID, out url, out gname))
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if (IsLocal(GroupID, out url, out gname))
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return m_LocalGroupsConnector.GetGroupMembers(AgentUUI(RequestingAgentID), GroupID);
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{
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string agentID = AgentUUI(RequestingAgentID);
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return m_LocalGroupsConnector.GetGroupMembers(agentID, GroupID);
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}
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else if (!string.IsNullOrEmpty(url))
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else if (!string.IsNullOrEmpty(url))
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{
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{
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ExtendedGroupMembershipData membership = m_LocalGroupsConnector.GetAgentGroupMembership(RequestingAgentID, RequestingAgentID, GroupID);
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ExtendedGroupMembershipData membership = m_LocalGroupsConnector.GetAgentGroupMembership(RequestingAgentID, RequestingAgentID, GroupID);
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@ -256,6 +256,7 @@ namespace OpenSim.Groups
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["GroupID"] = GroupID.ToString();
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sendData["GroupID"] = GroupID.ToString();
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sendData["RequestingAgentID"] = RequestingAgentID;
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sendData["RequestingAgentID"] = RequestingAgentID;
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Dictionary<string, object> ret = MakeRequest("GETGROUPMEMBERS", sendData);
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Dictionary<string, object> ret = MakeRequest("GETGROUPMEMBERS", sendData);
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if (ret == null)
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if (ret == null)
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@ -257,8 +257,8 @@ namespace OpenSim.Groups
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// Check visibility?
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// Check visibility?
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// When we don't want to check visibility, we pass it "all" as the requestingAgentID
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// When we don't want to check visibility, we pass it "all" as the requestingAgentID
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bool checkVisibility = !RequestingAgentID.Equals("all");
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bool checkVisibility = !RequestingAgentID.Equals(UUID.Zero.ToString());
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m_log.DebugFormat("[ZZZ]: AgentID is {0}. checkVisibility is {1}", RequestingAgentID, checkVisibility);
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if (checkVisibility)
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if (checkVisibility)
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{
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{
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// Is the requester a member of the group?
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// Is the requester a member of the group?
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