diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 81e889d0e1..b021a478c8 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs @@ -135,6 +135,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests IConfig xEngineConfig = config.AddConfig("XEngine"); xEngineConfig.Set("Enabled", "true"); + xEngineConfig.Set("StartDelay", "0"); // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call // to AssemblyResolver.OnAssemblyResolve fails. @@ -371,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests public void TestDetachScriptedAttachmentToInventory() { TestHelpers.InMethod(); - TestHelpers.EnableLogging(); +// TestHelpers.EnableLogging(); Scene scene = CreateScriptingEnabledTestScene(); UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs index fe4b0fab05..f247a0be42 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs @@ -65,6 +65,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests IConfig xEngineConfig = configSource.AddConfig("XEngine"); xEngineConfig.Set("Enabled", "true"); + xEngineConfig.Set("StartDelay", "0"); // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call // to AssemblyResolver.OnAssemblyResolve fails. diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index e07ae1c13d..f768cf2d03 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -77,7 +77,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine private IConfigSource m_ConfigSource = null; private ICompiler m_Compiler; private int m_MinThreads; - private int m_MaxThreads ; + private int m_MaxThreads; + + /// + /// Amount of time to delay before starting. + /// + private int m_StartDelay; + private int m_IdleTimeout; private int m_StackSize; private int m_SleepTime; @@ -231,6 +237,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100); m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60); string priority = m_ScriptConfig.GetString("Priority", "BelowNormal"); + m_StartDelay = m_ScriptConfig.GetInt("StartDelay", 15000); m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300); m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144); m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000; @@ -886,7 +893,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine { // This delay exists to stop mono problems where script compilation and startup would stop the sim // working properly for the session. - System.Threading.Thread.Sleep(15000); + System.Threading.Thread.Sleep(m_StartDelay); } object[] o;