revert to async send, since past experience showed sync didn't work when

on mono
avinationmerge
UbitUmarov 2014-10-13 22:46:58 +01:00
parent 8c41271b33
commit 33ec073320
1 changed files with 2 additions and 2 deletions

View File

@ -1305,8 +1305,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
PacketsSentCount++;
// Put the UDP payload on the wire
//AsyncBeginSend(buffer);
SyncSend(buffer);
AsyncBeginSend(buffer);
//SyncSend(buffer);
// Keep track of when this packet was sent out (right now)
outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;