do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
parent
3a8dd24fd1
commit
3402819888
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@ -357,7 +357,7 @@ namespace OpenSim.Region.ClientStack.Linden
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rootpart.NextOwnerMask = next_owner_mask;
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rootpart.Material = (byte)material;
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obj.AggregatePerms();
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obj.InvalidateDeepEffectivePerms();
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m_scene.PhysicsScene.AddPhysicsActorTaint(rootpart.PhysActor);
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@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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group.AggregatePerms();
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group.InvalidateDeepEffectivePerms();
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}
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part.ObjectSaleType = 0;
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@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.World.Vegetation
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sceneObject.SetGroup(groupID, null);
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m_scene.AddNewSceneObject(sceneObject, true);
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sceneObject.AggregatePerms();
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sceneObject.InvalidateDeepEffectivePerms();
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return sceneObject;
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}
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@ -338,7 +338,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Update item with new asset
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item.AssetID = asset.FullID;
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group.UpdateInventoryItem(item);
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group.AggregatePerms();
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group.InvalidateEffectivePerms();
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part.SendPropertiesToClient(remoteClient);
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@ -1216,7 +1216,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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group.RemoveInventoryItem(localID, itemID);
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group.AggregatePerms();
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group.InvalidateEffectivePerms();
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}
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part.SendPropertiesToClient(remoteClient);
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@ -1967,7 +1967,7 @@ namespace OpenSim.Region.Framework.Scenes
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part.Inventory.AddInventoryItem(taskItem, false);
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part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
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part.ParentGroup.AggregatePerms();
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part.ParentGroup.InvalidateEffectivePerms();
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// tell anyone managing scripts that a new script exists
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EventManager.TriggerNewScript(agentID, part, taskItem.ItemID);
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@ -2655,7 +2655,7 @@ namespace OpenSim.Region.Framework.Scenes
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// We can only call this after adding the scene object, since the scene object references the scene
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// to find out if scripts should be activated at all.
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group.AggregatePerms();
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group.InvalidateEffectivePerms();
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group.CreateScriptInstances(param, true, DefaultScriptEngine, 3);
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group.ScheduleGroupForFullUpdate();
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@ -2752,7 +2752,7 @@ namespace OpenSim.Region.Framework.Scenes
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// and with this comented code, if user does not set next permissions on the object
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// and on ALL contents of ALL prims, he may loose rights, making the object useless
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sog.ApplyNextOwnerPermissions();
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sog.AggregatePerms();
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sog.InvalidateEffectivePerms();
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sog.ScheduleGroupForFullUpdate();
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@ -2094,7 +2094,7 @@ namespace OpenSim.Region.Framework.Scenes
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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copy.AggregatePerms();
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copy.InvalidateEffectivePerms();
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}
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}
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@ -183,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes
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addFromAllowedDrop = (part.ParentGroup.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0;
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part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop);
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part.ParentGroup.AggregatePerms();
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part.ParentGroup.InvalidateEffectivePerms();
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return true;
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}
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@ -2943,7 +2943,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!m_scene.Permissions.BypassPermissions())
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{
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ApplyNextOwnerPermissions();
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AggregatePerms();
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InvalidateEffectivePerms();
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}
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}
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@ -3605,7 +3605,7 @@ namespace OpenSim.Region.Framework.Scenes
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InvalidBoundsRadius();
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InvalidatePartsLinkMaps();
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objectGroup.AggregatePerms();
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objectGroup.InvalidateEffectivePerms();
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if (sendEvents)
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linkPart.TriggerScriptChangedEvent(Changed.LINK);
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@ -4163,7 +4163,7 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.DebugFormat(
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// "[SCENE OBJECT GROUP]: RootPart.OwnerMask now {0} for {1} in {2}",
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// (OpenMetaverse.PermissionMask)RootPart.OwnerMask, Name, Scene.Name);
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AggregatePerms();
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InvalidateEffectivePerms();
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RootPart.ScheduleFullUpdate();
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}
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@ -4188,7 +4188,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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foreach (SceneObjectPart part in Parts)
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part.Inventory.ApplyGodPermissions(RootPart.BaseMask);
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AggregatePerms();
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InvalidateEffectivePerms();
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}
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HasGroupChanged = true;
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@ -5447,7 +5447,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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part.ResetOwnerChangeFlag();
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});
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AggregatePerms();
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InvalidateEffectivePerms();
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}
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// clear some references to easy cg
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@ -1031,8 +1031,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (considerChanged)
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{
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m_part.AggregateInnerPerms();
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m_part.ParentGroup.AggregatePerms();
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m_part.ParentGroup.InvalidateDeepEffectivePerms();
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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}
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@ -1075,8 +1074,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_items.Remove(itemID);
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m_items.LockItemsForWrite(false);
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m_part.AggregateInnerPerms();
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m_part.ParentGroup.AggregatePerms();
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m_part.ParentGroup.InvalidateDeepEffectivePerms();
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m_inventorySerial++;
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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@ -174,7 +174,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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hostgroup.AggregatePerms();
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hostgroup.InvalidateEffectivePerms();
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}
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hostgroup.RootPart.ObjectSaleType = 0;
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@ -665,7 +665,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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taskItem.AssetID = asset.FullID;
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host.Inventory.AddInventoryItem(taskItem, false);
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host.ParentGroup.AggregatePerms();
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host.ParentGroup.InvalidateEffectivePerms();
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m_comms.DispatchReply(scriptID,1,assetID.ToString(),reqID.ToString());
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}
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@ -525,7 +525,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
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sceneObject.SetGroup(groupID, null);
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m_scene.AddNewSceneObject(sceneObject, true);
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sceneObject.AggregatePerms();
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sceneObject.InvalidateEffectivePerms();
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return sceneObject;
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}
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@ -2048,7 +2048,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.Inventory.AddInventoryItemExclusive(taskItem, false);
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else
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m_host.Inventory.AddInventoryItem(taskItem, false);
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m_host.ParentGroup.AggregatePerms();
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m_host.ParentGroup.InvalidateDeepEffectivePerms();
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return taskItem;
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}
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Reference in New Issue