* Slowly but surely working my way towards Regionality...
parent
80a9b81448
commit
34043cd351
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@ -504,12 +504,12 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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}
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public void StartAnimation(IClientAPI client, LLUUID animID, int seq)
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public void StartAnimation(LLUUID animID, int seq, LLUUID agentId)
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{
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{
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ForEachScenePresence(delegate(ScenePresence presence)
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Broadcast(delegate(IClientAPI client)
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{
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{
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presence.ControllingClient.SendAnimation(animID, seq, client.AgentId);
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client.SendAnimation(animID, seq, agentId);
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});
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});
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}
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}
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public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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@ -367,6 +367,10 @@ namespace OpenSim.Region.Environment.Scenes
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updateLock.ReleaseMutex();
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updateLock.ReleaseMutex();
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}
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}
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/// <summary>
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/// Perform delegate action on all clients subscribing to updates from this region.
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/// </summary>
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/// <returns></returns>
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internal void Broadcast(Action<IClientAPI> whatToDo)
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internal void Broadcast(Action<IClientAPI> whatToDo)
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{
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{
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m_region.Broadcast(whatToDo);
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m_region.Broadcast(whatToDo);
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@ -775,7 +779,6 @@ namespace OpenSim.Region.Environment.Scenes
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client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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});
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});
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ForEachScenePresence(
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ForEachScenePresence(
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delegate(ScenePresence presence)
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delegate(ScenePresence presence)
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{
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{
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@ -898,12 +901,20 @@ namespace OpenSim.Region.Environment.Scenes
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public void SendKillObject(uint localID)
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public void SendKillObject(uint localID)
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{
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{
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ForEachScenePresence(delegate(ScenePresence presence)
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Broadcast(delegate(IClientAPI client)
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{
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{
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presence.ControllingClient.SendKillObject(m_regionHandle, localID);
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client.SendKillObject(m_regionHandle, localID);
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});
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});
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}
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}
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public void NotifyMyCoarseLocationChange()
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{
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ForEachScenePresence(delegate(ScenePresence presence)
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{
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presence.CoarseLocationChange();
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});
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}
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public void SendAllSceneObjectsToClient(ScenePresence presence)
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public void SendAllSceneObjectsToClient(ScenePresence presence)
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{
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{
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foreach (EntityBase ent in Entities.Values)
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foreach (EntityBase ent in Entities.Values)
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@ -60,8 +60,8 @@ namespace OpenSim.Region.Environment.Scenes
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public bool IsRestrictedToRegion = false;
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public bool IsRestrictedToRegion = false;
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private bool m_newForce = false;
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private bool m_newForce = false;
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private bool newAvatar = false;
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private bool m_newAvatar = false;
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private bool newCoarseLocations = true;
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private bool m_newCoarseLocations = true;
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protected RegionInfo m_regionInfo;
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protected RegionInfo m_regionInfo;
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protected ulong crossingFromRegion = 0;
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protected ulong crossingFromRegion = 0;
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@ -279,7 +279,7 @@ namespace OpenSim.Region.Environment.Scenes
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//temporary until we move some code into the body classes
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//temporary until we move some code into the body classes
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if (newAvatar)
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if (m_newAvatar)
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{
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{
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//do we need to use newAvatar? not sure so have added this to kill the compile warning
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//do we need to use newAvatar? not sure so have added this to kill the compile warning
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}
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}
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@ -338,7 +338,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void MakeAvatarPhysical(LLVector3 pos, bool isFlying)
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public void MakeAvatarPhysical(LLVector3 pos, bool isFlying)
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{
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{
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newAvatar = true;
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m_newAvatar = true;
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m_isChildAgent = false;
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m_isChildAgent = false;
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AbsolutePosition = pos;
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AbsolutePosition = pos;
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@ -402,7 +402,7 @@ namespace OpenSim.Region.Environment.Scenes
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visualParams[i] = visualParam[i].ParamValue;
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visualParams[i] = visualParam[i].ParamValue;
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}
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}
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SendArrearanceToAllOtherAgents();
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SendAppearanceToAllOtherAgents();
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}
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}
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/// <summary>
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/// <summary>
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@ -541,10 +541,10 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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SendPrimUpdates();
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SendPrimUpdates();
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if (newCoarseLocations)
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if (m_newCoarseLocations)
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{
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{
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SendCoarseLocations();
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SendCoarseLocations();
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newCoarseLocations = false;
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m_newCoarseLocations = false;
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}
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}
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if (m_isChildAgent == false)
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if (m_isChildAgent == false)
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@ -605,13 +605,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// </summary>
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public void SendTerseUpdateToAllClients()
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public void SendTerseUpdateToAllClients()
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{
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence presence)
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m_scene.Broadcast( SendTerseUpdateToClient );
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{
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SendTerseUpdateToClient(presence.m_controllingClient);
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});
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}
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}
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public void SendCoarseLocations()
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public void SendCoarseLocations()
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{
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{
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List<LLVector3> CoarseLocations = new List<LLVector3>();
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List<LLVector3> CoarseLocations = new List<LLVector3>();
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@ -629,19 +625,10 @@ namespace OpenSim.Region.Environment.Scenes
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public void CoarseLocationChange()
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public void CoarseLocationChange()
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{
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{
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newCoarseLocations = true;
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m_newCoarseLocations = true;
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}
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}
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private void NotifyMyCoarseLocationChange()
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence presence)
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{
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if (presence != this)
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{
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presence.CoarseLocationChange();
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}
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});
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}
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/// <summary>
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/// <summary>
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@ -681,11 +668,11 @@ namespace OpenSim.Region.Environment.Scenes
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if (!m_isChildAgent)
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if (!m_isChildAgent)
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{
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{
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m_scene.InformClientOfNeighbours(m_controllingClient);
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m_scene.InformClientOfNeighbours(m_controllingClient);
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newAvatar = false;
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m_newAvatar = false;
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}
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}
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SendFullUpdateToAllClients();
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SendFullUpdateToAllClients();
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SendArrearanceToAllOtherAgents();
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SendAppearanceToAllOtherAgents();
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}
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}
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/// <summary>
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/// <summary>
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@ -697,7 +684,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_controllingClient.SendWearables(Wearables);
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m_controllingClient.SendWearables(Wearables);
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//this.SendFullUpdateToAllClients();
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//this.SendFullUpdateToAllClients();
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//this.SendArrearanceToAllOtherAgents();
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//this.SendAppearanceToAllOtherAgents();
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m_scene.SendAllSceneObjectsToClient(this);
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m_scene.SendAllSceneObjectsToClient(this);
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m_controllingClient.SendViewerTime(m_scene.TimePhase);
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m_controllingClient.SendViewerTime(m_scene.TimePhase);
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@ -716,11 +703,14 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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public void SendArrearanceToAllOtherAgents()
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public void SendAppearanceToAllOtherAgents()
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{
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
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m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
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{
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{
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SendAppearanceToOtherAgent(scenePresence);
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if (scenePresence != this)
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{
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SendAppearanceToOtherAgent(scenePresence);
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}
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});
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});
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}
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}
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@ -743,12 +733,12 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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CurrentAnimation = animID;
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CurrentAnimation = animID;
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AnimationSeq = seq;
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AnimationSeq = seq;
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LLUUID sourceAgentId = m_controllingClient.AgentId;
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m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
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m_scene.Broadcast(delegate(IClientAPI client)
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{
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{
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scenePresence.m_controllingClient.SendAnimation(animID, seq,
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client.SendAnimation(animID, seq, sourceAgentId);
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m_controllingClient.AgentId);
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});
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});
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}
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}
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/// <summary>
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/// <summary>
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@ -771,7 +761,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (OnSignificantClientMovement != null)
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if (OnSignificantClientMovement != null)
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{
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{
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OnSignificantClientMovement(m_controllingClient);
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OnSignificantClientMovement(m_controllingClient);
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NotifyMyCoarseLocationChange();
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m_scene.NotifyMyCoarseLocationChange();
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}
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}
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}
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}
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}
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}
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@ -845,14 +835,13 @@ namespace OpenSim.Region.Environment.Scenes
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m_physicsActor.Flying);
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m_physicsActor.Flying);
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if (res)
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if (res)
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{
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{
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//TODO: following line is hard coded to port 9000, really need to change this as soon as possible
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AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
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AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
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string capsPath = Util.GetCapsURL(m_controllingClient.AgentId);
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string capsPath = Util.GetCapsURL(m_controllingClient.AgentId);
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m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
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m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
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capsPath);
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capsPath);
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MakeChildAgent();
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MakeChildAgent();
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m_scene.SendKillObject(m_localId);
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m_scene.SendKillObject(m_localId);
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NotifyMyCoarseLocationChange();
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m_scene.NotifyMyCoarseLocationChange();
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}
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}
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}
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}
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}
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}
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