* Resolve http://opensimulator.org/mantis/view.php?id=3509 by putting some service initialization into CommsManager
* What is really needed is a plugin and interface request system as being done for region modules0.6.5-rc1
parent
4254733e8a
commit
342126b7b9
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@ -181,21 +181,14 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
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inventoryService.AddPlugin(m_openSim.ConfigurationSettings.StandaloneInventoryPlugin,
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m_openSim.ConfigurationSettings.StandaloneInventorySource);
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LocalUserServices userService =
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new LocalUserServices(
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m_openSim.NetServersInfo.DefaultHomeLocX, m_openSim.NetServersInfo.DefaultHomeLocY, inventoryService);
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userService.AddPlugin(m_openSim.ConfigurationSettings.StandaloneUserPlugin,
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m_openSim.ConfigurationSettings.StandaloneUserSource);
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LocalBackEndServices backendService = new LocalBackEndServices();
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//LocalLoginService loginService = CreateLoginService(libraryRootFolder, inventoryService, userService, backendService);
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m_commsManager
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= new CommunicationsLocal(
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m_openSim.NetServersInfo, m_httpServer, m_openSim.AssetCache, userService, userService,
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inventoryService, backendService, userService,
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libraryRootFolder, m_openSim.ConfigurationSettings.DumpAssetsToFile);
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m_openSim.ConfigurationSettings, m_openSim.NetServersInfo, m_httpServer, m_openSim.AssetCache,
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inventoryService, backendService, libraryRootFolder, m_openSim.ConfigurationSettings.DumpAssetsToFile);
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CreateGridInfoService();
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}
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@ -207,7 +200,6 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
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m_httpServer.AddStreamHandler(new OpenSim.SimStatusHandler());
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m_httpServer.AddStreamHandler(new OpenSim.XSimStatusHandler(m_openSim));
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}
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protected virtual void InitialiseHGStandaloneServices(LibraryRootFolder libraryRootFolder)
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@ -217,28 +209,18 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
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HGInventoryServiceClient inventoryService = new HGInventoryServiceClient(m_openSim.NetServersInfo.InventoryURL, null, false);
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inventoryService.AddPlugin(m_openSim.ConfigurationSettings.StandaloneInventoryPlugin, m_openSim.ConfigurationSettings.StandaloneInventorySource);
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LocalUserServices localuserService =
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new LocalUserServices(
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m_openSim.NetServersInfo.DefaultHomeLocX, m_openSim.NetServersInfo.DefaultHomeLocY,
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inventoryService);
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localuserService.AddPlugin(
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m_openSim.ConfigurationSettings.StandaloneUserPlugin,
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m_openSim.ConfigurationSettings.StandaloneUserSource);
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HGUserServices userService = new HGUserServices(m_commsManager, localuserService);
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// This plugin arrangement could eventually be configurable rather than hardcoded here.
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userService.AddPlugin(new OGS1UserDataPlugin(m_commsManager));
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HGGridServicesStandalone gridService
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= new HGGridServicesStandalone(
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m_openSim.NetServersInfo, m_httpServer, m_openSim.AssetCache, m_openSim.SceneManager);
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m_commsManager = new HGCommunicationsStandalone(m_openSim.NetServersInfo, m_httpServer, m_openSim.AssetCache,
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userService, localuserService, inventoryService, gridService, userService, libraryRootFolder, m_openSim.ConfigurationSettings.DumpAssetsToFile);
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m_commsManager
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= new HGCommunicationsStandalone(
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m_openSim.ConfigurationSettings, m_openSim.NetServersInfo, m_httpServer, m_openSim.AssetCache,
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inventoryService, gridService,
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libraryRootFolder, m_openSim.ConfigurationSettings.DumpAssetsToFile);
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inventoryService.UserProfileCache = m_commsManager.UserProfileCacheService;
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HGServices = gridService;
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userService.SetCommunicationsManager(m_commsManager);
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CreateGridInfoService();
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}
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@ -64,7 +64,7 @@ namespace OpenSim.Data
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/// </summary>
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/// <param name="queryID">ID associated with the user's query. This must match what the client sent</param>
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/// <param name="query">The filtered contents of the search box when the user hit search.</param>
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/// <returns>A list of user details. If there are no results than either an empty list or null can be returned</returns>
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/// <returns>A list of user details. If there are no results than either an empty list or null</returns>
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List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query);
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/// <summary>
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@ -140,6 +140,7 @@ namespace OpenSim.Data
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
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/// </summary>
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/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
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/// <returns>The user's friends. If there are no results than either an empty list or null</returns>
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List<FriendListItem> GetUserFriendList(UUID friendlistowner);
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/// <summary>
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@ -36,6 +36,12 @@ namespace OpenSim.Framework.Communications
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/// <summary>
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/// This class manages references to OpenSim non-region services (asset, inventory, user, etc.)
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/// </summary>
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///
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/// TODO: Service retrieval needs to be managed via plugin and interfaces requests, as happens for region
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/// modules from scene. Among other things, this will allow this class to be used in many different contexts
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/// (from a grid service executable, to provide services on a region) without lots of messy nulls and confusion.
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/// Also, a post initialize step on the plugins will be needed so that we don't get tortuous problems with
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/// circular dependencies between plugins.
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public class CommunicationsManager
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -117,7 +117,12 @@ namespace OpenSim.Framework.Communications
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship
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/// for UUID friendslistowner
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/// </summary>
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/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
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///
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/// <param name="friendlistowner">The agent for whom we're retreiving the friends Data.</param>
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/// <returns>
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/// A List of FriendListItems that contains info about the user's friends.
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/// Always returns a list even if the user has no friends
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/// </returns>
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List<FriendListItem> GetUserFriendList(UUID friendlistowner);
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// This probably shouldn't be here, it belongs to IAuthentication
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@ -35,6 +35,7 @@ using Nwc.XmlRpc;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Data;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Statistics;
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namespace OpenSim.Framework.Communications
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@ -52,15 +53,15 @@ namespace OpenSim.Framework.Communications
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/// </value>
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private List<IUserDataPlugin> m_plugins = new List<IUserDataPlugin>();
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protected IInterServiceInventoryServices m_interServiceInventoryService;
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protected CommunicationsManager m_commsManager;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="interServiceInventoryService"></param>
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public UserManagerBase(IInterServiceInventoryServices interServiceInventoryService)
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/// <param name="commsManager"></param>
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public UserManagerBase(CommunicationsManager commsManager)
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{
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m_interServiceInventoryService = interServiceInventoryService;
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m_commsManager = commsManager;
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}
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/// <summary>
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@ -296,48 +297,48 @@ namespace OpenSim.Framework.Communications
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return null;
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}
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/// <summary>
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/// Loads a user's friend list
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/// </summary>
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/// <param name="name">the UUID of the friend list owner</param>
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/// <returns>A List of FriendListItems that contains info about the user's friends</returns>
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public virtual List<FriendListItem> GetUserFriendList(UUID ownerID)
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{
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List<FriendListItem> allFriends = new List<FriendListItem>();
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foreach (IUserDataPlugin plugin in m_plugins)
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{
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try
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{
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List<FriendListItem> result = plugin.GetUserFriendList(ownerID);
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List<FriendListItem> friends = plugin.GetUserFriendList(ownerID);
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if (result != null)
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return result;
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if (friends != null)
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allFriends.AddRange(friends);
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}
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catch (Exception e)
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{
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m_log.Info("[USERSTORAGE]: Unable to GetUserFriendList via " + plugin.Name + "(" + e.ToString() + ")");
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m_log.Error("[USERSTORAGE]: Unable to GetUserFriendList via " + plugin.Name + "(" + e.ToString() + ")");
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}
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}
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return null;
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return allFriends;
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}
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public virtual Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids)
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{
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//Dictionary<UUID, FriendRegionInfo> allFriendRegions = new Dictionary<UUID, FriendRegionInfo>();
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foreach (IUserDataPlugin plugin in m_plugins)
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{
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try
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{
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Dictionary<UUID, FriendRegionInfo> result = plugin.GetFriendRegionInfos(uuids);
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Dictionary<UUID, FriendRegionInfo> friendRegions = plugin.GetFriendRegionInfos(uuids);
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if (result != null)
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return result;
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if (friendRegions != null)
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return friendRegions;
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}
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catch (Exception e)
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{
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m_log.Info("[USERSTORAGE]: Unable to GetFriendRegionInfos via " + plugin.Name + "(" + e.ToString() + ")");
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}
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}
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return null;
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return new Dictionary<UUID, FriendRegionInfo>();
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}
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public void StoreWebLoginKey(UUID agentID, UUID webLoginKey)
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@ -662,7 +663,7 @@ namespace OpenSim.Framework.Communications
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}
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else
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{
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m_interServiceInventoryService.CreateNewUserInventory(userProf.ID);
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m_commsManager.InterServiceInventoryService.CreateNewUserInventory(userProf.ID);
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return userProf.ID;
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}
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@ -731,13 +732,17 @@ namespace OpenSim.Framework.Communications
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{
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try
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{
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return plugin.GetUserAppearance(user);
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AvatarAppearance appearance = plugin.GetUserAppearance(user);
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if (appearance != null)
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return appearance;
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}
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catch (Exception e)
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{
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m_log.InfoFormat("[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user.ToString(), plugin.Name, e.ToString());
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}
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}
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return null;
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}
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@ -43,13 +43,8 @@ namespace OpenSim.Grid.UserServer.Modules
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{
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protected IGridServiceCore m_core;
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public UserDataBaseService()
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: base(null)
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{
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}
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public UserDataBaseService(IInterServiceInventoryServices interServiceInventoryService)
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: base(interServiceInventoryService)
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public UserDataBaseService(CommunicationsManager commsManager)
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: base(commsManager)
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{
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}
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@ -57,13 +52,6 @@ namespace OpenSim.Grid.UserServer.Modules
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{
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m_core = core;
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//we only need core components so we can request them from here
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IInterServiceInventoryServices inventoryService;
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if (m_core.TryGet<IInterServiceInventoryServices>(out inventoryService))
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{
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m_interServiceInventoryService = inventoryService;
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}
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UserConfig cfg;
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if (m_core.TryGet<UserConfig>(out cfg))
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{
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@ -146,8 +146,15 @@ namespace OpenSim.Grid.UserServer
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protected virtual void StartupUserServerModules()
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{
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m_log.Info("[STARTUP]: Establishing data connection");
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//we only need core components so we can request them from here
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IInterServiceInventoryServices inventoryService;
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TryGet<IInterServiceInventoryServices>(out inventoryService);
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CommunicationsManager commsManager = new UserServerCommsManager(inventoryService);
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//setup database access service, for now this has to be created before the other modules.
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m_userDataBaseService = new UserDataBaseService();
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m_userDataBaseService = new UserDataBaseService(commsManager);
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m_userDataBaseService.Initialise(this);
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//TODO: change these modules so they fetch the databaseService class in the PostInitialise method
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@ -0,0 +1,40 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenSim.Framework.Communications;
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namespace OpenSim.Grid.UserServer
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{
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public class UserServerCommsManager : CommunicationsManager
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{
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public UserServerCommsManager(IInterServiceInventoryServices interServiceInventoryService)
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: base(null, null, null, false, null)
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{
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m_interServiceInventoryService = interServiceInventoryService;
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}
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}
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}
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@ -25,32 +25,53 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Region.Communications.OGS1;
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namespace OpenSim.Region.Communications.Hypergrid
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{
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public class HGCommunicationsStandalone : CommunicationsLocal
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public class HGCommunicationsStandalone : CommunicationsManager
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{
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public HGCommunicationsStandalone(
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ConfigSettings configSettings,
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NetworkServersInfo serversInfo,
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BaseHttpServer httpServer,
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IAssetCache assetCache,
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IUserService userService,
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IUserAdminService userServiceAdmin,
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LocalInventoryService inventoryService,
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HGGridServices gridService, IMessagingService messageService, LibraryRootFolder libraryRootFolder, bool dumpAssetsToFile)
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: base(serversInfo, httpServer, assetCache, userService, userServiceAdmin, inventoryService, gridService, messageService, libraryRootFolder, dumpAssetsToFile)
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HGGridServices gridService,
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LibraryRootFolder libraryRootFolder,
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bool dumpAssetsToFile)
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: base(serversInfo, httpServer, assetCache, dumpAssetsToFile, libraryRootFolder)
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{
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gridService.UserProfileCache = m_userProfileCacheService;
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LocalUserServices localUserService =
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new LocalUserServices(
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serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY, this);
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localUserService.AddPlugin(configSettings.StandaloneUserPlugin, configSettings.StandaloneUserSource);
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AddInventoryService(inventoryService);
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m_defaultInventoryHost = inventoryService.Host;
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m_interServiceInventoryService = inventoryService;
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m_assetCache = assetCache;
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// Let's swap to always be secure access to inventory
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AddSecureInventoryService((ISecureInventoryService)inventoryService);
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m_inventoryServices = null;
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HGUserServices hgUserService = new HGUserServices(this, localUserService);
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// This plugin arrangement could eventually be configurable rather than hardcoded here.
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hgUserService.AddPlugin(new OGS1UserDataPlugin(this));
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m_userService = hgUserService;
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m_userAdminService = hgUserService;
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m_avatarService = hgUserService;
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m_messageService = hgUserService;
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gridService.UserProfileCache = m_userProfileCacheService;
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m_gridService = gridService;
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}
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}
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}
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|
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@ -47,7 +47,6 @@ namespace OpenSim.Region.Communications.Hypergrid
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//private CommunicationsManager m_parent;
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//private OGS1UserServices m_remoteUserServices;
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private LocalUserServices m_localUserServices;
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@ -64,12 +63,6 @@ namespace OpenSim.Region.Communications.Hypergrid
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m_localUserServices = local;
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}
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// Called for standalone mode only, to set up the communications manager
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public void SetCommunicationsManager(CommunicationsManager parent)
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{
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m_commsManager = parent;
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}
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/// <summary>
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/// Get a user agent from the user server
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/// </summary>
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@ -84,7 +77,6 @@ namespace OpenSim.Region.Communications.Hypergrid
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return base.GetAgentByUUID(userId);
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}
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/// <summary>
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/// Logs off a user on the user server
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/// </summary>
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@ -35,24 +35,30 @@ namespace OpenSim.Region.Communications.Local
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public class CommunicationsLocal : CommunicationsManager
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{
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public CommunicationsLocal(
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ConfigSettings configSettings,
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NetworkServersInfo serversInfo,
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BaseHttpServer httpServer,
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IAssetCache assetCache,
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IUserService userService,
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IUserAdminService userServiceAdmin,
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LocalInventoryService inventoryService,
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IGridServices gridService, IMessagingService messageService,
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LibraryRootFolder libraryRootFolder, bool dumpAssetsToFile)
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IGridServices gridService,
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LibraryRootFolder libraryRootFolder,
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bool dumpAssetsToFile)
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: base(serversInfo, httpServer, assetCache, dumpAssetsToFile, libraryRootFolder)
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{
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AddInventoryService(inventoryService);
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m_defaultInventoryHost = inventoryService.Host;
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m_interServiceInventoryService = inventoryService;
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m_userService = userService;
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m_userAdminService = userServiceAdmin;
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m_avatarService = (IAvatarService)userService;
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LocalUserServices lus
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= new LocalUserServices(
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serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY, this);
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lus.AddPlugin(configSettings.StandaloneUserPlugin, configSettings.StandaloneUserSource);
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m_userService = lus;
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m_userAdminService = lus;
|
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m_avatarService = lus;
|
||||
m_messageService = lus;
|
||||
|
||||
m_gridService = gridService;
|
||||
m_messageService = messageService;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,10 +45,10 @@ namespace OpenSim.Region.Communications.Local
|
|||
/// </summary>
|
||||
/// <param name="defaultHomeLocX"></param>
|
||||
/// <param name="defaultHomeLocY"></param>
|
||||
/// <param name="inventoryService"></param>
|
||||
/// <param name="commsManager"></param>
|
||||
public LocalUserServices(
|
||||
uint defaultHomeLocX, uint defaultHomeLocY, IInterServiceInventoryServices interServiceInventoryService)
|
||||
: base(interServiceInventoryService)
|
||||
uint defaultHomeLocX, uint defaultHomeLocY, CommunicationsManager commsManager)
|
||||
: base(commsManager)
|
||||
{
|
||||
m_defaultHomeX = defaultHomeLocX;
|
||||
m_defaultHomeY = defaultHomeLocY;
|
||||
|
|
|
@ -46,12 +46,9 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected CommunicationsManager m_commsManager;
|
||||
|
||||
public OGS1UserServices(CommunicationsManager commsManager)
|
||||
: base(commsManager.InterServiceInventoryService)
|
||||
: base(commsManager)
|
||||
{
|
||||
m_commsManager = commsManager;
|
||||
}
|
||||
|
||||
public override void ClearUserAgent(UUID avatarID)
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace OpenSim.Tests.Common.Mock
|
|||
m_interServiceInventoryService = lis;
|
||||
AddInventoryService(lis);
|
||||
|
||||
LocalUserServices lus = new LocalUserServices(991, 992, lis);
|
||||
LocalUserServices lus = new LocalUserServices(991, 992, this);
|
||||
lus.AddPlugin(m_userDataPlugin);
|
||||
m_userService = lus;
|
||||
m_userAdminService = lus;
|
||||
|
|
Loading…
Reference in New Issue