Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor

avinationmerge
Melanie 2010-09-07 20:20:16 +01:00
commit 342c64b7ac
1 changed files with 53 additions and 56 deletions

View File

@ -1678,28 +1678,23 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup group = part.ParentGroup; SceneObjectGroup group = part.ParentGroup;
if (!affectedGroups.Contains(group)) if (!affectedGroups.Contains(group))
{
group.areUpdatesSuspended = true;
affectedGroups.Add(group); affectedGroups.Add(group);
}
} }
} }
} }
if (childParts.Count > 0) if (childParts.Count > 0)
{ {
try foreach (SceneObjectPart child in childParts)
{ {
childParts[0].ParentGroup.areUpdatesSuspended = true; // Unlink all child parts from their groups
foreach (SceneObjectPart child in childParts) //
{ child.ParentGroup.DelinkFromGroup(child, true);
// Unlink all child parts from their groups child.ParentGroup.HasGroupChanged = true;
// child.ParentGroup.ScheduleGroupForFullUpdate();
child.ParentGroup.DelinkFromGroup(child, true);
child.ParentGroup.HasGroupChanged = true;
child.ParentGroup.ScheduleGroupForFullUpdate();
}
}
finally
{
childParts[0].ParentGroup.areUpdatesSuspended = false;
} }
} }
@ -1710,9 +1705,10 @@ namespace OpenSim.Region.Framework.Scenes
// However, editing linked parts and unlinking may be different // However, editing linked parts and unlinking may be different
// //
SceneObjectGroup group = root.ParentGroup; SceneObjectGroup group = root.ParentGroup;
group.areUpdatesSuspended = true;
List<SceneObjectPart> newSet = null; List<SceneObjectPart> newSet = null;
int numChildren = -1; int numChildren;
lock (group.Children) lock (group.Children)
{ {
@ -1720,63 +1716,63 @@ namespace OpenSim.Region.Framework.Scenes
numChildren = group.PrimCount; numChildren = group.PrimCount;
} }
if (numChildren == 1)
break;
// If there are prims left in a link set, but the root is // If there are prims left in a link set, but the root is
// slated for unlink, we need to do this // slated for unlink, we need to do this
// Unlink the remaining set
// //
if (numChildren != 1) bool sendEventsToRemainder = true;
if (numChildren > 1)
sendEventsToRemainder = false;
foreach (SceneObjectPart p in newSet)
{ {
// Unlink the remaining set if (p != group.RootPart)
//
bool sendEventsToRemainder = true;
if (numChildren > 1)
sendEventsToRemainder = false;
if (newSet.Count > 0)
{ {
try group.DelinkFromGroup(p, sendEventsToRemainder);
if (numChildren > 2)
{ {
newSet[0].ParentGroup.areUpdatesSuspended = true; p.ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart p in newSet)
{
if (p != group.RootPart)
group.DelinkFromGroup(p, sendEventsToRemainder);
}
} }
finally else
{ {
newSet[0].ParentGroup.areUpdatesSuspended = false; p.ParentGroup.HasGroupChanged = true;
p.ParentGroup.ScheduleGroupForFullUpdate();
} }
} }
}
// If there is more than one prim remaining, we // If there is more than one prim remaining, we
// need to re-link // need to re-link
//
if (numChildren > 2)
{
// Remove old root
// //
if (numChildren > 2) if (newSet.Contains(root))
newSet.Remove(root);
// Preserve link ordering
//
newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
{ {
// Remove old root return a.LinkNum.CompareTo(b.LinkNum);
// });
if (newSet.Contains(root))
newSet.Remove(root);
// Preserve link ordering // Determine new root
// //
newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) SceneObjectPart newRoot = newSet[0];
{ newSet.RemoveAt(0);
return a.LinkNum.CompareTo(b.LinkNum);
});
// Determine new root foreach (SceneObjectPart newChild in newSet)
// newChild.UpdateFlag = 0;
SceneObjectPart newRoot = newSet[0];
newSet.RemoveAt(0);
foreach (SceneObjectPart newChild in newSet) newRoot.ParentGroup.areUpdatesSuspended = true;
newChild.UpdateFlag = 0; LinkObjects(newRoot, newSet);
if (!affectedGroups.Contains(newRoot.ParentGroup))
LinkObjects(newRoot, newSet); affectedGroups.Add(newRoot.ParentGroup);
if (!affectedGroups.Contains(newRoot.ParentGroup))
affectedGroups.Add(newRoot.ParentGroup);
}
} }
} }
@ -1786,6 +1782,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
g.TriggerScriptChangedEvent(Changed.LINK); g.TriggerScriptChangedEvent(Changed.LINK);
g.HasGroupChanged = true; // Persist g.HasGroupChanged = true; // Persist
g.areUpdatesSuspended = false;
g.ScheduleGroupForFullUpdate(); g.ScheduleGroupForFullUpdate();
} }
} }