Partial fix for the "avatars permanently facing east" - now the rotation
is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.afrisby
parent
d91b1434fe
commit
3433f3814a
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@ -215,7 +215,7 @@ namespace OpenSim.Framework.Interfaces
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void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance);
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void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry);
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void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity);
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void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation);
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void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation);
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@ -136,7 +136,7 @@ namespace OpenSim.Framework
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public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance){}
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public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry){}
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public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity){}
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public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation){}
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public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint){}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation){}
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@ -929,9 +929,9 @@ namespace OpenSim.Region.ClientStack
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/// <param name="localID"></param>
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/// <param name="position"></param>
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/// <param name="velocity"></param>
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public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity)
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public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation)
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{
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = this.CreateAvatarImprovedBlock(localID, position, velocity);
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = this.CreateAvatarImprovedBlock(localID, position, velocity, rotation);
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ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
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terse.RegionData.RegionHandle = regionHandle;
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terse.RegionData.TimeDilation = timeDilation;
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@ -1018,7 +1018,7 @@ namespace OpenSim.Region.ClientStack
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#region Helper Methods
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protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos, LLVector3 velocity)
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protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos, LLVector3 velocity, LLQuaternion rotation)
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{
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byte[] bytes = new byte[60];
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int i = 0;
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@ -1073,15 +1073,22 @@ namespace OpenSim.Region.ClientStack
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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//rotation
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ushort rw, rx, ry, rz;
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rw = (ushort)(32768 * (rotation.W + 1));
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rx = (ushort)(32768 * (rotation.X + 1));
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ry = (ushort)(32768 * (rotation.Y + 1));
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rz = (ushort)(32768 * (rotation.Z + 1));
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//rot
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(rx % 256);
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bytes[i++] = (byte)((rx >> 8) % 256);
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bytes[i++] = (byte)(ry % 256);
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bytes[i++] = (byte)((ry >> 8) % 256);
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bytes[i++] = (byte)(rz % 256);
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bytes[i++] = (byte)((rz >> 8) % 256);
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bytes[i++] = (byte)(rw % 256);
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bytes[i++] = (byte)((rw >> 8) % 256);
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//rotation vel
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bytes[i++] = (byte)(ac % 256);
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@ -372,7 +372,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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this.bodyRot = q;
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update_rotation = true;
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}
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}
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foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags)))
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{
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if ((flags & (uint)DCF) != 0)
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@ -495,7 +495,12 @@ namespace OpenSim.Region.Environment.Scenes
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{
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LLVector3 pos = this.AbsolutePosition;
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LLVector3 vel = this.Velocity;
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RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z));
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LLQuaternion rot;
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rot.X = this.bodyRot.x;
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rot.Y = this.bodyRot.y;
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rot.Z = this.bodyRot.z;
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rot.W = this.bodyRot.w;
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RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z), rot);
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}
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/// <summary>
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@ -153,7 +153,7 @@ namespace SimpleApp
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public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) { }
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public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry) { }
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public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity) { }
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public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation) { }
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public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) { }
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