* Rex merge, SimpleApp
parent
d6e571517f
commit
34548a3d28
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@ -1,115 +1,115 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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||||||
*
|
*
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* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
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||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
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||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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||||||
* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
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||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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*/
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using libsecondlife;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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namespace SimpleApp
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namespace SimpleApp
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{
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{
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public class ComplexObject : SceneObjectGroup
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public class ComplexObject : SceneObjectGroup
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{
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{
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private LLQuaternion m_rotationDirection;
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private LLQuaternion m_rotationDirection;
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private class RotatingWheel : SceneObjectPart
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private class RotatingWheel : SceneObjectPart
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{
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{
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private LLQuaternion m_rotationDirection;
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private LLQuaternion m_rotationDirection;
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public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
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public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
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LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
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LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
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: base(
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: base(
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regionHandle, parent, ownerID, localID, PrimitiveBaseShape.CreateCylinder(0.5f, 0.2f), groupPosition, offsetPosition
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regionHandle, parent, ownerID, localID, PrimitiveBaseShape.CreateCylinder(0.5f, 0.2f), groupPosition, offsetPosition
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)
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)
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{
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{
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m_rotationDirection = rotationDirection;
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m_rotationDirection = rotationDirection;
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}
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}
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public override void UpdateMovement()
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public override void UpdateMovement()
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{
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{
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UpdateRotation(RotationOffset*m_rotationDirection);
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UpdateRotation(RotationOffset*m_rotationDirection);
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}
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}
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}
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}
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public override void UpdateMovement()
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public override void UpdateMovement()
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{
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{
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UpdateGroupRotation(GroupRotation*m_rotationDirection);
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UpdateGroupRotation(GroupRotation*m_rotationDirection);
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base.UpdateMovement();
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base.UpdateMovement();
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}
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}
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public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
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public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
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: base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
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: base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
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{
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{
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m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
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m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
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AddPart(
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AddPart(
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f),
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f),
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new LLQuaternion(0.05f, 0, 0)));
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new LLQuaternion(0.05f, 0, 0)));
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AddPart(
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AddPart(
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f),
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f),
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new LLQuaternion(-0.05f, 0, 0)));
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new LLQuaternion(-0.05f, 0, 0)));
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AddPart(
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AddPart(
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0),
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0),
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new LLQuaternion(0.5f, 0, 0.05f)));
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new LLQuaternion(0.5f, 0, 0.05f)));
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AddPart(
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AddPart(
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0),
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0),
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new LLQuaternion(-0.5f, 0, -0.05f)));
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new LLQuaternion(-0.5f, 0, -0.05f)));
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AddPart(
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AddPart(
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0),
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0),
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new LLQuaternion(0, 0.5f, 0.05f)));
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new LLQuaternion(0, 0.5f, 0.05f)));
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AddPart(
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AddPart(
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
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new LLQuaternion(0, -0.5f, -0.05f)));
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new LLQuaternion(0, -0.5f, -0.05f)));
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UpdateParentIDs();
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UpdateParentIDs();
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}
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}
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public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
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public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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{
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m_parts.Remove(part.UUID);
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m_parts.Remove(part.UUID);
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remoteClient.SendKillObject(m_regionHandle, part.LocalID);
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remoteClient.SendKillObject(m_regionHandle, part.LocalID);
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remoteClient.AddMoney(1);
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remoteClient.AddMoney(1);
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remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
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remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
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}
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}
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public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
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public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
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{
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{
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if (m_parts.Count == 1)
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if (m_parts.Count == 1)
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{
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{
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m_parts.Remove(m_rootPart.UUID);
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m_parts.Remove(m_rootPart.UUID);
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m_scene.RemoveEntity(this);
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m_scene.RemoveEntity(this);
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remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalID);
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remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalID);
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remoteClient.AddMoney(50);
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remoteClient.AddMoney(50);
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remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
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remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
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}
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}
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}
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}
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}
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}
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}
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}
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@ -1,60 +1,60 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
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||||||
* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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*/
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using libsecondlife;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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namespace SimpleApp
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namespace SimpleApp
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{
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{
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public class CpuCounterObject : SceneObjectGroup
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public class CpuCounterObject : SceneObjectGroup
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{
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{
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private PerformanceCounter m_counter;
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private PerformanceCounter m_counter;
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public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
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public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
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: base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
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: base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
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{
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{
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String objectName = "Processor";
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String objectName = "Processor";
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String counterName = "% Processor Time";
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String counterName = "% Processor Time";
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String instanceName = "_Total";
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String instanceName = "_Total";
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m_counter = new PerformanceCounter(objectName, counterName, instanceName);
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m_counter = new PerformanceCounter(objectName, counterName, instanceName);
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}
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}
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public override void UpdateMovement()
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public override void UpdateMovement()
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{
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{
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float cpu = m_counter.NextValue()/40f;
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float cpu = m_counter.NextValue()/40f;
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LLVector3 size = new LLVector3(cpu, cpu, cpu);
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LLVector3 size = new LLVector3(cpu, cpu, cpu);
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//rootPrimitive.ResizeGoup( size );
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//rootPrimitive.ResizeGoup( size );
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base.UpdateMovement();
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base.UpdateMovement();
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}
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}
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}
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}
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}
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}
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@ -1,52 +1,52 @@
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/*
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/*
|
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* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
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|
|
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using System.IO;
|
using System.IO;
|
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using libsecondlife;
|
using libsecondlife;
|
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using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
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|
|
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namespace SimpleApp
|
namespace SimpleApp
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{
|
{
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public class FileSystemObject : SceneObjectGroup
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public class FileSystemObject : SceneObjectGroup
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{
|
{
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public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
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public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
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: base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
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: base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
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{
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{
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//float size = (float) Math.Pow((double) fileInfo.Length, (double) 1/3)/5;
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//float size = (float) Math.Pow((double) fileInfo.Length, (double) 1/3)/5;
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// rootPrimitive.ResizeGoup(new LLVector3(size, size, size));
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// rootPrimitive.ResizeGoup(new LLVector3(size, size, size));
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Text = fileInfo.Name;
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Text = fileInfo.Name;
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ScheduleGroupForFullUpdate();
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ScheduleGroupForFullUpdate();
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}
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}
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|
|
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public override void Update()
|
public override void Update()
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{
|
{
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base.Update();
|
base.Update();
|
||||||
}
|
}
|
||||||
}
|
}
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}
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}
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|
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File diff suppressed because it is too large
Load Diff
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@ -1,83 +1,83 @@
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/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
using OpenSim.Region.Environment;
|
using OpenSim.Region.Environment;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
|
||||||
namespace SimpleApp
|
namespace SimpleApp
|
||||||
{
|
{
|
||||||
public class MyWorld : Scene
|
public class MyWorld : Scene
|
||||||
{
|
{
|
||||||
private List<ScenePresence> m_avatars;
|
private List<ScenePresence> m_avatars;
|
||||||
|
|
||||||
public MyWorld(RegionInfo regionInfo, AgentCircuitManager authen, PermissionManager permissionManager,
|
public MyWorld(RegionInfo regionInfo, AgentCircuitManager authen, PermissionManager permissionManager,
|
||||||
CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
|
CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
|
||||||
AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer,
|
AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer,
|
||||||
ModuleLoader moduleLoader, bool physicalPrim, bool ChildGetTasks)
|
ModuleLoader moduleLoader, bool physicalPrim, bool ChildGetTasks)
|
||||||
: base(
|
: base(
|
||||||
regionInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeMan, httpServer,
|
regionInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeMan, httpServer,
|
||||||
moduleLoader, false, true, false, false)
|
moduleLoader, false, true, false, false)
|
||||||
{
|
{
|
||||||
m_avatars = new List<ScenePresence>();
|
m_avatars = new List<ScenePresence>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void LoadWorldMap()
|
public override void LoadWorldMap()
|
||||||
{
|
{
|
||||||
float[] map = new float[65536];
|
float[] map = new float[65536];
|
||||||
|
|
||||||
for (int i = 0; i < 65536; i++)
|
for (int i = 0; i < 65536; i++)
|
||||||
{
|
{
|
||||||
map[i] = 25f;
|
map[i] = 25f;
|
||||||
}
|
}
|
||||||
|
|
||||||
Terrain.GetHeights1D(map);
|
Terrain.GetHeights1D(map);
|
||||||
CreateTerrainTexture(true);
|
CreateTerrainTexture(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void AddNewClient(IClientAPI client, bool child)
|
public override void AddNewClient(IClientAPI client, bool child)
|
||||||
{
|
{
|
||||||
SubscribeToClientEvents(client);
|
SubscribeToClientEvents(client);
|
||||||
|
|
||||||
ScenePresence avatar = CreateAndAddScenePresence(client, child);
|
ScenePresence avatar = CreateAndAddScenePresence(client, child);
|
||||||
avatar.AbsolutePosition = new LLVector3(128, 128, 26);
|
avatar.AbsolutePosition = new LLVector3(128, 128, 26);
|
||||||
|
|
||||||
LLVector3 pos = new LLVector3(128, 128, 128);
|
LLVector3 pos = new LLVector3(128, 128, 128);
|
||||||
|
|
||||||
client.OnCompleteMovementToRegion +=
|
client.OnCompleteMovementToRegion +=
|
||||||
delegate() { client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero); };
|
delegate() { client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero); };
|
||||||
|
|
||||||
client.SendRegionHandshake(m_regInfo);
|
client.SendRegionHandshake(m_regInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,218 +1,221 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
using OpenSim.Framework.Console;
|
using OpenSim.Framework.Console;
|
||||||
using OpenSim.Region.ClientStack;
|
using OpenSim.Region.ClientStack;
|
||||||
using OpenSim.Region.Communications.Local;
|
using OpenSim.Region.Communications.Local;
|
||||||
using OpenSim.Region.Environment;
|
using OpenSim.Region.Environment;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
using OpenSim.Region.Physics.Manager;
|
using OpenSim.Region.Physics.Manager;
|
||||||
|
|
||||||
namespace SimpleApp
|
namespace SimpleApp
|
||||||
{
|
{
|
||||||
internal class Program : RegionApplicationBase, conscmd_callback
|
internal class Program : RegionApplicationBase, conscmd_callback
|
||||||
{
|
{
|
||||||
private ModuleLoader m_moduleLoader;
|
private ModuleLoader m_moduleLoader;
|
||||||
private IConfigSource m_config = null;
|
private IConfigSource m_config = null;
|
||||||
|
|
||||||
private string m_userPlugin = "OpenSim.Framework.Data.SQLite.dll";
|
private string m_userPlugin = "OpenSim.Framework.Data.SQLite.dll";
|
||||||
private string m_inventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";
|
private string m_inventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";
|
||||||
|
|
||||||
protected override LogBase CreateLog()
|
protected override ConsoleBase CreateConsole()
|
||||||
{
|
{
|
||||||
return new LogBase(null, "SimpleApp", this, true);
|
return new ConsoleBase("SimpleApp", this);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Initialize()
|
protected override void Initialize()
|
||||||
{
|
{
|
||||||
m_networkServersInfo = new NetworkServersInfo(1000, 1000);
|
m_networkServersInfo = new NetworkServersInfo(1000, 1000);
|
||||||
|
|
||||||
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
|
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
|
||||||
|
|
||||||
LocalAssetServer assetServer = new LocalAssetServer();
|
LocalAssetServer assetServer = new LocalAssetServer();
|
||||||
|
|
||||||
m_assetCache = new AssetCache(assetServer, m_log);
|
m_assetCache = new AssetCache(assetServer);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Run()
|
public void Run()
|
||||||
{
|
{
|
||||||
StartLog();
|
StartConsole();
|
||||||
StartUp();
|
StartUp();
|
||||||
|
|
||||||
LocalInventoryService inventoryService = new LocalInventoryService();
|
LocalInventoryService inventoryService = new LocalInventoryService();
|
||||||
inventoryService.AddPlugin(m_inventoryPlugin);
|
inventoryService.AddPlugin(m_inventoryPlugin);
|
||||||
|
|
||||||
LocalUserServices userService =
|
LocalUserServices userService =
|
||||||
new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
|
new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
|
||||||
m_networkServersInfo.DefaultHomeLocY, inventoryService);
|
m_networkServersInfo.DefaultHomeLocY, inventoryService);
|
||||||
userService.AddPlugin(m_userPlugin);
|
userService.AddPlugin(m_userPlugin);
|
||||||
|
|
||||||
LocalBackEndServices backendService = new LocalBackEndServices();
|
LocalBackEndServices backendService = new LocalBackEndServices();
|
||||||
|
|
||||||
CommunicationsLocal localComms =
|
CommunicationsLocal localComms =
|
||||||
new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService,
|
new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService,
|
||||||
backendService, backendService, false);
|
backendService, backendService, false);
|
||||||
m_commsManager = localComms;
|
m_commsManager = localComms;
|
||||||
|
|
||||||
LocalLoginService loginService =
|
LocalLoginService loginService =
|
||||||
new LocalLoginService(userService, "", localComms, m_networkServersInfo, false, false);
|
new LocalLoginService(
|
||||||
loginService.OnLoginToRegion += backendService.AddNewSession;
|
userService, String.Empty, localComms, m_networkServersInfo, false);
|
||||||
|
loginService.OnLoginToRegion += backendService.AddNewSession;
|
||||||
m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
|
|
||||||
|
m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
|
||||||
m_log.Notice(m_log.LineInfo);
|
|
||||||
|
m_console.Notice(m_console.LineInfo);
|
||||||
IPEndPoint internalEndPoint =
|
|
||||||
new IPEndPoint(IPAddress.Parse("127.0.0.1"), (int) m_networkServersInfo.HttpListenerPort);
|
IPEndPoint internalEndPoint =
|
||||||
|
new IPEndPoint(IPAddress.Parse("127.0.0.1"), (int) m_networkServersInfo.HttpListenerPort);
|
||||||
RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
|
|
||||||
regionInfo.DataStore = "simpleapp_datastore.yap";
|
RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
|
||||||
|
regionInfo.DataStore = "simpleapp_datastore.yap";
|
||||||
UDPServer udpServer;
|
|
||||||
|
UDPServer udpServer;
|
||||||
m_moduleLoader = new ModuleLoader(m_log, m_config);
|
|
||||||
m_moduleLoader.LoadDefaultSharedModules();
|
m_moduleLoader = new ModuleLoader(m_config);
|
||||||
|
m_moduleLoader.LoadDefaultSharedModules();
|
||||||
Scene scene = SetupScene(regionInfo, out udpServer, false);
|
|
||||||
|
Scene scene = SetupScene(regionInfo, out udpServer, false);
|
||||||
m_moduleLoader.InitialiseSharedModules(scene);
|
|
||||||
|
m_moduleLoader.InitialiseSharedModules(scene);
|
||||||
scene.SetModuleInterfaces();
|
|
||||||
|
scene.SetModuleInterfaces();
|
||||||
scene.StartTimer();
|
|
||||||
|
scene.StartTimer();
|
||||||
m_sceneManager.Add(scene);
|
|
||||||
|
m_sceneManager.Add(scene);
|
||||||
m_moduleLoader.PostInitialise();
|
|
||||||
m_moduleLoader.ClearCache();
|
m_moduleLoader.PostInitialise();
|
||||||
|
m_moduleLoader.ClearCache();
|
||||||
udpServer.ServerListener();
|
|
||||||
|
udpServer.ServerListener();
|
||||||
LLVector3 pos = new LLVector3(110, 129, 27);
|
|
||||||
|
LLVector3 pos = new LLVector3(110, 129, 27);
|
||||||
SceneObjectGroup sceneObject =
|
|
||||||
new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(),
|
SceneObjectGroup sceneObject =
|
||||||
pos + new LLVector3(1f, 1f, 1f));
|
new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(),
|
||||||
scene.AddEntity(sceneObject);
|
pos + new LLVector3(1f, 1f, 1f));
|
||||||
|
scene.AddEntity(sceneObject);
|
||||||
for (int i = 0; i < 27; i++)
|
|
||||||
{
|
for (int i = 0; i < 27; i++)
|
||||||
LLVector3 posOffset = new LLVector3((i%3)*4, (i%9)/3*4, (i/9)*4);
|
{
|
||||||
ComplexObject complexObject =
|
LLVector3 posOffset = new LLVector3((i%3)*4, (i%9)/3*4, (i/9)*4);
|
||||||
new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(),
|
ComplexObject complexObject =
|
||||||
pos + posOffset);
|
new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(),
|
||||||
scene.AddEntity(complexObject);
|
pos + posOffset);
|
||||||
}
|
scene.AddEntity(complexObject);
|
||||||
|
}
|
||||||
for (int i = 0; i < 2; i++)
|
|
||||||
{
|
for (int i = 0; i < 2; i++)
|
||||||
MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager);
|
{
|
||||||
scene.AddNewClient(m_character, false);
|
MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager);
|
||||||
}
|
scene.AddNewClient(m_character, false);
|
||||||
|
}
|
||||||
List<ScenePresence> avatars = scene.GetAvatars();
|
|
||||||
foreach (ScenePresence avatar in avatars)
|
List<ScenePresence> avatars = scene.GetAvatars();
|
||||||
{
|
foreach (ScenePresence avatar in avatars)
|
||||||
avatar.AbsolutePosition =
|
{
|
||||||
new LLVector3((float) Util.RandomClass.Next(100, 200), (float) Util.RandomClass.Next(30, 200), 2);
|
avatar.AbsolutePosition =
|
||||||
}
|
new LLVector3((float) Util.RandomClass.Next(100, 200), (float) Util.RandomClass.Next(30, 200), 2);
|
||||||
|
}
|
||||||
DirectoryInfo dirInfo = new DirectoryInfo(".");
|
|
||||||
|
DirectoryInfo dirInfo = new DirectoryInfo(".");
|
||||||
float x = 0;
|
|
||||||
float z = 0;
|
float x = 0;
|
||||||
|
float z = 0;
|
||||||
foreach (FileInfo fileInfo in dirInfo.GetFiles())
|
|
||||||
{
|
foreach (FileInfo fileInfo in dirInfo.GetFiles())
|
||||||
LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
|
{
|
||||||
x = x + 2;
|
LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
|
||||||
if (x > 50)
|
x = x + 2;
|
||||||
{
|
if (x > 50)
|
||||||
x = 0;
|
{
|
||||||
z = z + 2;
|
x = 0;
|
||||||
}
|
z = z + 2;
|
||||||
|
}
|
||||||
FileSystemObject fileObject = new FileSystemObject(scene, fileInfo, filePos);
|
|
||||||
scene.AddEntity(fileObject);
|
FileSystemObject fileObject = new FileSystemObject(scene, fileInfo, filePos);
|
||||||
}
|
scene.AddEntity(fileObject);
|
||||||
|
}
|
||||||
m_log.Notice("Press enter to quit.");
|
|
||||||
m_log.ReadLine();
|
m_console.Notice("Press enter to quit.");
|
||||||
}
|
m_console.ReadLine();
|
||||||
|
}
|
||||||
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
|
|
||||||
AgentCircuitManager circuitManager)
|
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
|
||||||
{
|
AgentCircuitManager circuitManager)
|
||||||
PermissionManager permissionManager = new PermissionManager();
|
{
|
||||||
SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
|
PermissionManager permissionManager = new PermissionManager();
|
||||||
return
|
SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
|
||||||
new MyWorld(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService,
|
return
|
||||||
m_assetCache, storageManager, m_httpServer,
|
new MyWorld(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService,
|
||||||
new ModuleLoader(m_log, m_config), true, false);
|
m_assetCache, storageManager, m_httpServer,
|
||||||
}
|
new ModuleLoader(m_config), true, false);
|
||||||
|
}
|
||||||
protected override StorageManager CreateStorageManager(string connectionstring)
|
|
||||||
{
|
protected override StorageManager CreateStorageManager(string connectionstring)
|
||||||
return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap");
|
{
|
||||||
}
|
return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", false);
|
||||||
|
}
|
||||||
protected override PhysicsScene GetPhysicsScene()
|
|
||||||
{
|
protected override PhysicsScene GetPhysicsScene()
|
||||||
return GetPhysicsScene("basicphysics", "Meshmerizer");
|
{
|
||||||
}
|
return GetPhysicsScene("basicphysics", "Meshmerizer");
|
||||||
|
}
|
||||||
#region conscmd_callback Members
|
|
||||||
|
#region conscmd_callback Members
|
||||||
public void RunCmd(string cmd, string[] cmdparams)
|
|
||||||
{
|
public void RunCmd(string cmd, string[] cmdparams)
|
||||||
throw new Exception("The method or operation is not implemented.");
|
{
|
||||||
}
|
throw new Exception("The method or operation is not implemented.");
|
||||||
|
}
|
||||||
public void Show(string ShowWhat)
|
|
||||||
{
|
public void Show(string ShowWhat)
|
||||||
throw new Exception("The method or operation is not implemented.");
|
{
|
||||||
}
|
throw new Exception("The method or operation is not implemented.");
|
||||||
|
}
|
||||||
#endregion
|
|
||||||
|
#endregion
|
||||||
private static void Main(string[] args)
|
|
||||||
{
|
private static void Main(string[] args)
|
||||||
Program app = new Program();
|
{
|
||||||
|
log4net.Config.XmlConfigurator.Configure();
|
||||||
app.Run();
|
|
||||||
}
|
Program app = new Program();
|
||||||
}
|
|
||||||
}
|
app.Run();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1,36 +1,64 @@
|
||||||
using System.Reflection;
|
/*
|
||||||
using System.Runtime.InteropServices;
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
// General Information about an assembly is controlled through the following
|
*
|
||||||
// set of attributes. Change these attribute values to modify the information
|
* Redistribution and use in source and binary forms, with or without
|
||||||
// associated with an assembly.
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
[assembly : AssemblyTitle("SimpleApp")]
|
* notice, this list of conditions and the following disclaimer.
|
||||||
[assembly : AssemblyDescription("")]
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
[assembly : AssemblyConfiguration("")]
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
[assembly : AssemblyCompany("Playahead AB")]
|
* documentation and/or other materials provided with the distribution.
|
||||||
[assembly : AssemblyProduct("SimpleApp")]
|
* * Neither the name of the OpenSim Project nor the
|
||||||
[assembly : AssemblyCopyright("Copyright © Playahead AB 2007")]
|
* names of its contributors may be used to endorse or promote products
|
||||||
[assembly : AssemblyTrademark("")]
|
* derived from this software without specific prior written permission.
|
||||||
[assembly : AssemblyCulture("")]
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
// to COM components. If you need to access a type in this assembly from
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
[assembly : ComVisible(false)]
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
[assembly : Guid("a5cfa45f-5acf-4b2e-9c50-1dd1fd7608ee")]
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
// Version information for an assembly consists of the following four values:
|
*/
|
||||||
//
|
|
||||||
// Major Version
|
using System.Reflection;
|
||||||
// Minor Version
|
using System.Runtime.InteropServices;
|
||||||
// Build Number
|
|
||||||
// Revision
|
// General Information about an assembly is controlled through the following
|
||||||
//
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
[assembly : AssemblyVersion("1.0.0.0")]
|
|
||||||
[assembly : AssemblyFileVersion("1.0.0.0")]
|
[assembly : AssemblyTitle("SimpleApp")]
|
||||||
|
[assembly : AssemblyDescription("")]
|
||||||
|
[assembly : AssemblyConfiguration("")]
|
||||||
|
[assembly : AssemblyCompany("OpenSimulator.org")]
|
||||||
|
[assembly : AssemblyProduct("SimpleApp")]
|
||||||
|
[assembly : AssemblyCopyright("Copyright © OpenSimulator Developers 2007-2008")]
|
||||||
|
[assembly : AssemblyTrademark("")]
|
||||||
|
[assembly : AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
|
||||||
|
[assembly : ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
|
||||||
|
[assembly : Guid("a5cfa45f-5acf-4b2e-9c50-1dd1fd7608ee")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
|
||||||
|
[assembly : AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly : AssemblyFileVersion("1.0.0.0")]
|
||||||
|
|
Loading…
Reference in New Issue