Imported the scripting changes, so now should be up to date with sugilite.
parent
14ea54b441
commit
3456d951d8
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@ -0,0 +1,100 @@
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<?xml version="1.0" ?>
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<project name="OpenGridServices" default="build">
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<echo message="Using '${nant.settings.currentframework}' Framework"/>
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<property name="bin.dir" value="bin" />
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<property name="obj.dir" value="obj" />
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<property name="doc.dir" value="doc" />
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<property name="project.main.dir" value="${project::get-base-directory()}" />
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<target name="Debug" description="">
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<property name="project.config" value="Debug" />
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<property name="build.debug" value="true" />
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</target>
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<property name="project.config" value="Release" />
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<target name="Release" description="">
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<property name="project.config" value="Release" />
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<property name="build.debug" value="false" />
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</target>
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<target name="net-1.1" description="Sets framework to .NET 1.1">
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<property name="nant.settings.currentframework" value="net-1.1" />
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</target>
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<target name="net-2.0" description="Sets framework to .NET 2.0">
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<property name="nant.settings.currentframework" value="net-2.0" />
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</target>
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<target name="mono-2.0" description="Sets framework to mono 2.0">
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<property name="nant.settings.currentframework" value="mono-2.0" />
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</target>
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<target name="mono-1.0" description="Sets framework to mono 1.0">
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<property name="nant.settings.currentframework" value="mono-1.0" />
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</target>
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<target name="init" description="">
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<call target="${project.config}" />
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<sysinfo />
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<echo message="Platform ${sys.os.platform}" />
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<property name="build.dir" value="${bin.dir}/${project.config}" />
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</target>
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<target name="clean" description="">
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<echo message="Deleting all builds from all configurations" />
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<delete dir="${bin.dir}" failonerror="false" />
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<delete dir="${obj.dir}" failonerror="false" />
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<nant buildfile="OpenSim/Framework/Data/OpenSim.Framework.Data.dll.build" target="clean" />
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<nant buildfile="OpenSim/Framework/Data.DB4o/OpenSim.Framework.Data.DB4o.dll.build" target="clean" />
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<nant buildfile="OpenSim/Framework/Data.MSSQL/OpenSim.Framework.Data.MSSQL.dll.build" target="clean" />
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<nant buildfile="OpenSim/Framework/Data.MySQL/OpenSim.Framework.Data.MySQL.dll.build" target="clean" />
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<nant buildfile="OpenSim/Framework/Data.SQLite/OpenSim.Framework.Data.SQLite.dll.build" target="clean" />
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<nant buildfile="OpenSim/Framework/UserManager/OpenSim.Framework.UserManagement.dll.build" target="clean" />
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<nant buildfile="OpenSim/Grid/AssetServer/OpenSim.Grid.AssetServer.exe.build" target="clean" />
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<nant buildfile="OpenSim/Grid/Framework.Manager/OpenSim.Grid.Framework.Manager.dll.build" target="clean" />
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<nant buildfile="OpenSim/Grid/GridServer/OpenSim.Grid.GridServer.exe.build" target="clean" />
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<nant buildfile="OpenSim/Grid/GridServer.Config/OpenSim.Grid.GridServer.Config.dll.build" target="clean" />
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<nant buildfile="OpenSim/Grid/UserServer/OpenSim.Grid.UserServer.exe.build" target="clean" />
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<nant buildfile="OpenSim/Grid/UserServer.Config/OpenSim.Grid.UserServer.Config.dll.build" target="clean" />
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</target>
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<target name="build" depends="init" description="">
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<nant buildfile="OpenSim/Framework/Data/OpenSim.Framework.Data.dll.build" target="build" />
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<nant buildfile="OpenSim/Framework/Data.MySQL/OpenSim.Framework.Data.MySQL.dll.build" target="build" />
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<nant buildfile="OpenSim/Framework/Data.DB4o/OpenSim.Framework.Data.DB4o.dll.build" target="build" />
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<nant buildfile="OpenSim/Framework/Data.MSSQL/OpenSim.Framework.Data.MSSQL.dll.build" target="build" />
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<nant buildfile="OpenSim/Framework/Data.SQLite/OpenSim.Framework.Data.SQLite.dll.build" target="build" />
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<nant buildfile="OpenSim/Grid/Framework.Manager/OpenSim.Grid.Framework.Manager.dll.build" target="build" />
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<nant buildfile="OpenSim/Grid/GridServer/OpenSim.Grid.GridServer.exe.build" target="build" />
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<nant buildfile="OpenSim/Grid/AssetServer/OpenSim.Grid.AssetServer.exe.build" target="build" />
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<nant buildfile="OpenSim/Framework/UserManager/OpenSim.Framework.UserManagement.dll.build" target="build" />
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<nant buildfile="OpenSim/Grid/UserServer/OpenSim.Grid.UserServer.exe.build" target="build" />
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<nant buildfile="OpenSim/Grid/GridServer.Config/OpenSim.Grid.GridServer.Config.dll.build" target="build" />
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<nant buildfile="OpenSim/Grid/UserServer.Config/OpenSim.Grid.UserServer.Config.dll.build" target="build" />
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</target>
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<target name="build-release" depends="Release, init, build" description="Builds in Release mode" />
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<target name="build-debug" depends="Debug, init, build" description="Builds in Debug mode" />
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<target name="package" depends="clean, doc" description="Builds all" />
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<target name="doc" depends="build-release">
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<echo message="Generating all documentation from all builds" />
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<nant buildfile="OpenSim/Framework/Data/OpenSim.Framework.Data.dll.build" target="doc" />
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<nant buildfile="OpenSim/Framework/Data.DB4o/OpenSim.Framework.Data.DB4o.dll.build" target="doc" />
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<nant buildfile="OpenSim/Framework/Data.MSSQL/OpenSim.Framework.Data.MSSQL.dll.build" target="doc" />
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<nant buildfile="OpenSim/Framework/Data.MySQL/OpenSim.Framework.Data.MySQL.dll.build" target="doc" />
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<nant buildfile="OpenSim/Framework/Data.SQLite/OpenSim.Framework.Data.SQLite.dll.build" target="doc" />
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<nant buildfile="OpenSim/Framework/UserManager/OpenSim.Framework.UserManagement.dll.build" target="doc" />
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<nant buildfile="OpenSim/Grid/AssetServer/OpenSim.Grid.AssetServer.exe.build" target="doc" />
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<nant buildfile="OpenSim/Grid/Framework.Manager/OpenSim.Grid.Framework.Manager.dll.build" target="doc" />
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<nant buildfile="OpenSim/Grid/GridServer/OpenSim.Grid.GridServer.exe.build" target="doc" />
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<nant buildfile="OpenSim/Grid/GridServer.Config/OpenSim.Grid.GridServer.Config.dll.build" target="doc" />
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<nant buildfile="OpenSim/Grid/UserServer/OpenSim.Grid.UserServer.exe.build" target="doc" />
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<nant buildfile="OpenSim/Grid/UserServer.Config/OpenSim.Grid.UserServer.Config.dll.build" target="doc" />
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</target>
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</project>
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@ -1,5 +1,5 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual C# Express 2005
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# Visual Studio 2005
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Data", "OpenSim\Framework\Data\OpenSim.Framework.Data.csproj", "{36B72A9B-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Data", "OpenSim\Framework\Data\OpenSim.Framework.Data.csproj", "{36B72A9B-0000-0000-0000-000000000000}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Data.DB4o", "OpenSim\Framework\Data.DB4o\OpenSim.Framework.Data.DB4o.csproj", "{FD2D303D-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Data.DB4o", "OpenSim\Framework\Data.DB4o\OpenSim.Framework.Data.DB4o.csproj", "{FD2D303D-0000-0000-0000-000000000000}"
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@ -25,61 +25,72 @@ EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Grid.UserServer.Config", "OpenSim\Grid\UserServer.Config\OpenSim.Grid.UserServer.Config.csproj", "{08F87229-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Grid.UserServer.Config", "OpenSim\Grid\UserServer.Config\OpenSim.Grid.UserServer.Config.csproj", "{08F87229-0000-0000-0000-000000000000}"
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EndProject
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EndProject
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Global
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Global
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||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectDependencies) = postSolution
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||||||
{36B72A9B-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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({FD2D303D-0000-0000-0000-000000000000}).2 = ({36B72A9B-0000-0000-0000-000000000000})
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{36B72A9B-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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({17F7F694-0000-0000-0000-000000000000}).1 = ({36B72A9B-0000-0000-0000-000000000000})
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||||||
{36B72A9B-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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({17F7F6BE-0000-0000-0000-000000000000}).2 = ({36B72A9B-0000-0000-0000-000000000000})
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{36B72A9B-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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({6ECC56A9-0000-0000-0000-000000000000}).1 = ({36B72A9B-0000-0000-0000-000000000000})
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{FD2D303D-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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({586E2916-0000-0000-0000-000000000000}).4 = ({36B72A9B-0000-0000-0000-000000000000})
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||||||
{FD2D303D-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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({60FCC3A6-0000-0000-0000-000000000000}).4 = ({36B72A9B-0000-0000-0000-000000000000})
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||||||
{FD2D303D-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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({60FCC3A6-0000-0000-0000-000000000000}).7 = ({4B7BFD1C-0000-0000-0000-000000000000})
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||||||
{FD2D303D-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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({2FC96F92-0000-0000-0000-000000000000}).4 = ({36B72A9B-0000-0000-0000-000000000000})
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||||||
{17F7F694-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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({2FC96F92-0000-0000-0000-000000000000}).7 = ({586E2916-0000-0000-0000-000000000000})
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||||||
{17F7F694-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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EndGlobalSection
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||||||
{17F7F694-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||||
{17F7F694-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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{36B72A9B-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{17F7F6BE-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{36B72A9B-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{17F7F6BE-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{36B72A9B-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
{17F7F6BE-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{36B72A9B-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{17F7F6BE-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
{FD2D303D-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{6ECC56A9-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{FD2D303D-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{6ECC56A9-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{FD2D303D-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
{6ECC56A9-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{FD2D303D-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
{6ECC56A9-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
{17F7F694-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{586E2916-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{17F7F694-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{586E2916-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{17F7F694-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{586E2916-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{17F7F694-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{586E2916-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
{17F7F6BE-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{E5F1A03B-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{17F7F6BE-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{E5F1A03B-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{17F7F6BE-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
{E5F1A03B-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{17F7F6BE-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
{E5F1A03B-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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{6ECC56A9-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{4B7BFD1C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{6ECC56A9-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{4B7BFD1C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6ECC56A9-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
{4B7BFD1C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6ECC56A9-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
{4B7BFD1C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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{586E2916-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{60FCC3A6-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{586E2916-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{60FCC3A6-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{586E2916-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
{60FCC3A6-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{586E2916-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
{60FCC3A6-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
{E5F1A03B-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{1442B635-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{E5F1A03B-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{1442B635-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{E5F1A03B-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{1442B635-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{E5F1A03B-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
{1442B635-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
{4B7BFD1C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{2FC96F92-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4B7BFD1C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{2FC96F92-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4B7BFD1C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
{2FC96F92-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4B7BFD1C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
{2FC96F92-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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{60FCC3A6-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{08F87229-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{60FCC3A6-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{08F87229-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{60FCC3A6-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{08F87229-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{60FCC3A6-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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{08F87229-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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{1442B635-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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EndGlobalSection
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{1442B635-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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GlobalSection(SolutionProperties) = preSolution
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{1442B635-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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HideSolutionNode = FALSE
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{1442B635-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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{2FC96F92-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2FC96F92-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2FC96F92-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2FC96F92-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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{08F87229-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{08F87229-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{08F87229-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{08F87229-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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EndGlobal
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@ -0,0 +1,142 @@
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<?xml version="1.0" ?>
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<project name="OpenSim" default="build">
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<echo message="Using '${nant.settings.currentframework}' Framework"/>
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<property name="bin.dir" value="bin" />
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<property name="obj.dir" value="obj" />
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||||||
|
<property name="doc.dir" value="doc" />
|
||||||
|
<property name="project.main.dir" value="${project::get-base-directory()}" />
|
||||||
|
|
||||||
|
<target name="Debug" description="">
|
||||||
|
<property name="project.config" value="Debug" />
|
||||||
|
<property name="build.debug" value="true" />
|
||||||
|
</target>
|
||||||
|
|
||||||
|
<property name="project.config" value="Release" />
|
||||||
|
|
||||||
|
<target name="Release" description="">
|
||||||
|
<property name="project.config" value="Release" />
|
||||||
|
<property name="build.debug" value="false" />
|
||||||
|
</target>
|
||||||
|
|
||||||
|
<target name="net-1.1" description="Sets framework to .NET 1.1">
|
||||||
|
<property name="nant.settings.currentframework" value="net-1.1" />
|
||||||
|
</target>
|
||||||
|
|
||||||
|
<target name="net-2.0" description="Sets framework to .NET 2.0">
|
||||||
|
<property name="nant.settings.currentframework" value="net-2.0" />
|
||||||
|
</target>
|
||||||
|
|
||||||
|
<target name="mono-2.0" description="Sets framework to mono 2.0">
|
||||||
|
<property name="nant.settings.currentframework" value="mono-2.0" />
|
||||||
|
</target>
|
||||||
|
|
||||||
|
<target name="mono-1.0" description="Sets framework to mono 1.0">
|
||||||
|
<property name="nant.settings.currentframework" value="mono-1.0" />
|
||||||
|
</target>
|
||||||
|
|
||||||
|
<target name="init" description="">
|
||||||
|
<call target="${project.config}" />
|
||||||
|
<sysinfo />
|
||||||
|
<echo message="Platform ${sys.os.platform}" />
|
||||||
|
<property name="build.dir" value="${bin.dir}/${project.config}" />
|
||||||
|
</target>
|
||||||
|
|
||||||
|
<target name="clean" description="">
|
||||||
|
<echo message="Deleting all builds from all configurations" />
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
<nant buildfile="OpenSim/Region/Application/OpenSim.exe.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Framework/General/OpenSim.Framework.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Framework/Communications/OpenSim.Framework.Communications.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Framework/Console/OpenSim.Framework.Console.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Framework/Data/OpenSim.Framework.Data.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Framework/Data.DB4o/OpenSim.Framework.Data.DB4o.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Framework/GenericConfig/Xml/OpenSim.Framework.GenericConfig.Xml.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Framework/Servers/OpenSim.Framework.Servers.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Framework/UserManager/OpenSim.Framework.UserManagement.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/Caches/OpenSim.Region.Caches.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/Communications/Local/OpenSim.Region.Communications.Local.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/Communications/OGS1/OpenSim.Region.Communications.OGS1.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.dll.build" target="clean" />
|
||||||
|
<nant buildfile="OpenSim/Region/Examples/SimpleApp/SimpleApp.exe.build" target="clean" />
|
||||||
|
</target>
|
||||||
|
|
||||||
|
<target name="build" depends="init" description="">
|
||||||
|
<nant buildfile="OpenSim/Framework/Console/OpenSim.Framework.Console.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Framework/General/OpenSim.Framework.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Framework/Servers/OpenSim.Framework.Servers.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/Caches/OpenSim.Region.Caches.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Framework/GenericConfig/Xml/OpenSim.Framework.GenericConfig.Xml.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Framework/Data/OpenSim.Framework.Data.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Framework/Data.DB4o/OpenSim.Framework.Data.DB4o.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Framework/UserManager/OpenSim.Framework.UserManagement.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Framework/Communications/OpenSim.Framework.Communications.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/Communications/OGS1/OpenSim.Region.Communications.OGS1.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/Communications/Local/OpenSim.Region.Communications.Local.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/Application/OpenSim.exe.build" target="build" />
|
||||||
|
<nant buildfile="OpenSim/Region/Examples/SimpleApp/SimpleApp.exe.build" target="build" />
|
||||||
|
</target>
|
||||||
|
|
||||||
|
<target name="build-release" depends="Release, init, build" description="Builds in Release mode" />
|
||||||
|
|
||||||
|
<target name="build-debug" depends="Debug, init, build" description="Builds in Debug mode" />
|
||||||
|
|
||||||
|
<target name="package" depends="clean, doc" description="Builds all" />
|
||||||
|
|
||||||
|
<target name="doc" depends="build-release">
|
||||||
|
<echo message="Generating all documentation from all builds" />
|
||||||
|
<nant buildfile="OpenSim/Region/Application/OpenSim.exe.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Framework/General/OpenSim.Framework.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Framework/Communications/OpenSim.Framework.Communications.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Framework/Console/OpenSim.Framework.Console.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Framework/Data/OpenSim.Framework.Data.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Framework/Data.DB4o/OpenSim.Framework.Data.DB4o.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Framework/GenericConfig/Xml/OpenSim.Framework.GenericConfig.Xml.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Framework/Servers/OpenSim.Framework.Servers.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Framework/UserManager/OpenSim.Framework.UserManagement.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/Caches/OpenSim.Region.Caches.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/Communications/Local/OpenSim.Region.Communications.Local.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/Communications/OGS1/OpenSim.Region.Communications.OGS1.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.dll.build" target="doc" />
|
||||||
|
<nant buildfile="OpenSim/Region/Examples/SimpleApp/SimpleApp.exe.build" target="doc" />
|
||||||
|
</target>
|
||||||
|
|
||||||
|
</project>
|
307
OpenSim.sln
307
OpenSim.sln
|
@ -1,5 +1,5 @@
|
||||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||||
# Visual C# Express 2005
|
# Visual Studio 2005
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim\Region\Application\OpenSim.csproj", "{438A9556-0000-0000-0000-000000000000}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim\Region\Application\OpenSim.csproj", "{438A9556-0000-0000-0000-000000000000}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework", "OpenSim\Framework\General\OpenSim.Framework.csproj", "{8ACA2445-0000-0000-0000-000000000000}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework", "OpenSim\Framework\General\OpenSim.Framework.csproj", "{8ACA2445-0000-0000-0000-000000000000}"
|
||||||
|
@ -53,117 +53,196 @@ EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleApp", "OpenSim\Region\Examples\SimpleApp\SimpleApp.csproj", "{24B12448-0000-0000-0000-000000000000}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleApp", "OpenSim\Region\Examples\SimpleApp\SimpleApp.csproj", "{24B12448-0000-0000-0000-000000000000}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectDependencies) = postSolution
|
||||||
{438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
({438A9556-0000-0000-0000-000000000000}).3 = ({8ACA2445-0000-0000-0000-000000000000})
|
||||||
{438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
({438A9556-0000-0000-0000-000000000000}).4 = ({CB52B7E7-0000-0000-0000-000000000000})
|
||||||
{438A9556-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
({438A9556-0000-0000-0000-000000000000}).5 = ({A7CD0630-0000-0000-0000-000000000000})
|
||||||
{438A9556-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
({438A9556-0000-0000-0000-000000000000}).6 = ({C74E4A30-0000-0000-0000-000000000000})
|
||||||
{8ACA2445-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
({438A9556-0000-0000-0000-000000000000}).7 = ({2CC71860-0000-0000-0000-000000000000})
|
||||||
{8ACA2445-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
({438A9556-0000-0000-0000-000000000000}).8 = ({586E2916-0000-0000-0000-000000000000})
|
||||||
{8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
({438A9556-0000-0000-0000-000000000000}).9 = ({61FCCDB3-0000-0000-0000-000000000000})
|
||||||
{8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
({438A9556-0000-0000-0000-000000000000}).10 = ({DC3698B2-0000-0000-0000-000000000000})
|
||||||
{CB52B7E7-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
({438A9556-0000-0000-0000-000000000000}).11 = ({BFB5D807-0000-0000-0000-000000000000})
|
||||||
{CB52B7E7-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
({438A9556-0000-0000-0000-000000000000}).12 = ({4806E378-0000-0000-0000-000000000000})
|
||||||
{CB52B7E7-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
({438A9556-0000-0000-0000-000000000000}).13 = ({DCBA491C-0000-0000-0000-000000000000})
|
||||||
{CB52B7E7-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
({438A9556-0000-0000-0000-000000000000}).14 = ({F4FF31EB-0000-0000-0000-000000000000})
|
||||||
{A7CD0630-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
({438A9556-0000-0000-0000-000000000000}).15 = ({C9E0F891-0000-0000-0000-000000000000})
|
||||||
{A7CD0630-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
({8ACA2445-0000-0000-0000-000000000000}).2 = ({A7CD0630-0000-0000-0000-000000000000})
|
||||||
{A7CD0630-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
({CB52B7E7-0000-0000-0000-000000000000}).1 = ({8ACA2445-0000-0000-0000-000000000000})
|
||||||
{A7CD0630-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
({CB52B7E7-0000-0000-0000-000000000000}).2 = ({36B72A9B-0000-0000-0000-000000000000})
|
||||||
{36B72A9B-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
({FD2D303D-0000-0000-0000-000000000000}).2 = ({36B72A9B-0000-0000-0000-000000000000})
|
||||||
{36B72A9B-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
({C74E4A30-0000-0000-0000-000000000000}).0 = ({8ACA2445-0000-0000-0000-000000000000})
|
||||||
{36B72A9B-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
({2CC71860-0000-0000-0000-000000000000}).1 = ({8ACA2445-0000-0000-0000-000000000000})
|
||||||
{36B72A9B-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
({2CC71860-0000-0000-0000-000000000000}).2 = ({A7CD0630-0000-0000-0000-000000000000})
|
||||||
{FD2D303D-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
({586E2916-0000-0000-0000-000000000000}).2 = ({8ACA2445-0000-0000-0000-000000000000})
|
||||||
{FD2D303D-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
({586E2916-0000-0000-0000-000000000000}).3 = ({A7CD0630-0000-0000-0000-000000000000})
|
||||||
{FD2D303D-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
({586E2916-0000-0000-0000-000000000000}).4 = ({36B72A9B-0000-0000-0000-000000000000})
|
||||||
{FD2D303D-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
({586E2916-0000-0000-0000-000000000000}).5 = ({C74E4A30-0000-0000-0000-000000000000})
|
||||||
{C74E4A30-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
({586E2916-0000-0000-0000-000000000000}).6 = ({2CC71860-0000-0000-0000-000000000000})
|
||||||
{C74E4A30-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
({61FCCDB3-0000-0000-0000-000000000000}).1 = ({8ACA2445-0000-0000-0000-000000000000})
|
||||||
{C74E4A30-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
({39038E85-0000-0000-0000-000000000000}).1 = ({8ACA2445-0000-0000-0000-000000000000})
|
||||||
{C74E4A30-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
({39038E85-0000-0000-0000-000000000000}).2 = ({2CC71860-0000-0000-0000-000000000000})
|
||||||
{2CC71860-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
({39038E85-0000-0000-0000-000000000000}).3 = ({61FCCDB3-0000-0000-0000-000000000000})
|
||||||
{2CC71860-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
({DC3698B2-0000-0000-0000-000000000000}).3 = ({8ACA2445-0000-0000-0000-000000000000})
|
||||||
{2CC71860-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
({DC3698B2-0000-0000-0000-000000000000}).4 = ({A7CD0630-0000-0000-0000-000000000000})
|
||||||
{2CC71860-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
({DC3698B2-0000-0000-0000-000000000000}).5 = ({2CC71860-0000-0000-0000-000000000000})
|
||||||
{586E2916-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
({DC3698B2-0000-0000-0000-000000000000}).6 = ({61FCCDB3-0000-0000-0000-000000000000})
|
||||||
{586E2916-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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||||||
|
{477B9270-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{C9E0F891-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{C9E0F891-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{C9E0F891-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{C9E0F891-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{24B12448-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{24B12448-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{24B12448-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{24B12448-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|
|
@ -86,16 +86,16 @@
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="IUserServices.cs">
|
<Compile Include="CommunicationsManager.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="IGridServices.cs">
|
<Compile Include="IGridServices.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="CommunicationsManager.cs">
|
<Compile Include="IInterRegionCommunications.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="IInterRegionCommunications.cs">
|
<Compile Include="IUserServices.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Properties\AssemblyInfo.cs">
|
<Compile Include="Properties\AssemblyInfo.cs">
|
||||||
|
|
|
@ -0,0 +1,47 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Framework.Communications" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Framework.Communications" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="CommunicationsManager.cs" />
|
||||||
|
<include name="IGridServices.cs" />
|
||||||
|
<include name="IInterRegionCommunications.cs" />
|
||||||
|
<include name="IUserServices.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Data.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -69,10 +69,10 @@
|
||||||
<Compile Include="AssemblyInfo.cs">
|
<Compile Include="AssemblyInfo.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="LogBase.cs">
|
<Compile Include="ConsoleCallbacksBase.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="ConsoleCallbacksBase.cs">
|
<Compile Include="LogBase.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="MainLog.cs">
|
<Compile Include="MainLog.cs">
|
||||||
|
|
|
@ -0,0 +1,42 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Framework.Console" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Framework.Console" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="AssemblyInfo.cs" />
|
||||||
|
<include name="ConsoleCallbacksBase.cs" />
|
||||||
|
<include name="LogBase.cs" />
|
||||||
|
<include name="MainLog.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="System.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -88,13 +88,13 @@
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="DB4oUserData.cs">
|
<Compile Include="DB4oGridData.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="DB4oManager.cs">
|
<Compile Include="DB4oManager.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="DB4oGridData.cs">
|
<Compile Include="DB4oUserData.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Properties\AssemblyInfo.cs">
|
<Compile Include="Properties\AssemblyInfo.cs">
|
||||||
|
|
|
@ -0,0 +1,47 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Framework.Data.DB4o" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Framework.Data.DB4o" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="DB4oGridData.cs" />
|
||||||
|
<include name="DB4oManager.cs" />
|
||||||
|
<include name="DB4oUserData.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/Db4objects.Db4o.dll" />
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Data.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,45 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Framework.Data.MSSQL" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Framework.Data.MSSQL" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="MSSQLGridData.cs" />
|
||||||
|
<include name="MSSQLManager.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Data.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -88,19 +88,19 @@
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="MySQLGridData.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
<Compile Include="MySQLInventoryData.cs">
|
<Compile Include="MySQLInventoryData.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="MySQLUserData.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="MySQLManager.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="MySQLLogData.cs">
|
<Compile Include="MySQLLogData.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="MySQLGridData.cs">
|
<Compile Include="MySQLManager.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="MySQLUserData.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Properties\AssemblyInfo.cs">
|
<Compile Include="Properties\AssemblyInfo.cs">
|
||||||
|
|
|
@ -0,0 +1,49 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Framework.Data.MySQL" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Framework.Data.MySQL" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="MySQLGridData.cs" />
|
||||||
|
<include name="MySQLInventoryData.cs" />
|
||||||
|
<include name="MySQLLogData.cs" />
|
||||||
|
<include name="MySQLManager.cs" />
|
||||||
|
<include name="MySQLUserData.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/MySql.Data.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Data.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -88,10 +88,10 @@
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="SQLiteManager.cs">
|
<Compile Include="SQLiteGridData.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="SQLiteGridData.cs">
|
<Compile Include="SQLiteManager.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Properties\AssemblyInfo.cs">
|
<Compile Include="Properties\AssemblyInfo.cs">
|
||||||
|
|
|
@ -0,0 +1,46 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Framework.Data.SQLite" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Framework.Data.SQLite" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="SQLiteGridData.cs" />
|
||||||
|
<include name="SQLiteManager.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Data.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll" />
|
||||||
|
<include name="../../../bin/System.Data.SQLite.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -78,15 +78,9 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="ReservationData.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="GridData.cs">
|
<Compile Include="GridData.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="SimProfileData.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="ILogData.cs">
|
<Compile Include="ILogData.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
@ -96,6 +90,12 @@
|
||||||
<Compile Include="InventoryData.cs">
|
<Compile Include="InventoryData.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="ReservationData.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="SimProfileData.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
<Compile Include="UserData.cs">
|
<Compile Include="UserData.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
|
|
@ -0,0 +1,50 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Framework.Data" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Framework.Data" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="GridData.cs" />
|
||||||
|
<include name="ILogData.cs" />
|
||||||
|
<include name="IniConfig.cs" />
|
||||||
|
<include name="InventoryData.cs" />
|
||||||
|
<include name="ReservationData.cs" />
|
||||||
|
<include name="SimProfileData.cs" />
|
||||||
|
<include name="UserData.cs" />
|
||||||
|
<include name="UserProfileData.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -1,246 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using System.IO;
|
|
||||||
using System.Xml;
|
|
||||||
using libsecondlife;
|
|
||||||
|
|
||||||
namespace OpenSim.Framework
|
|
||||||
{
|
|
||||||
public class LLSDHelpers
|
|
||||||
{
|
|
||||||
public static string SerialiseLLSDReply(object obj)
|
|
||||||
{
|
|
||||||
StringWriter sw = new StringWriter();
|
|
||||||
XmlTextWriter writer = new XmlTextWriter(sw);
|
|
||||||
writer.Formatting = Formatting.None;
|
|
||||||
writer.WriteStartElement(String.Empty, "llsd", String.Empty);
|
|
||||||
LLSDHelpers.SerializeLLSDType(writer, obj);
|
|
||||||
writer.WriteEndElement();
|
|
||||||
writer.Close();
|
|
||||||
return sw.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void SerializeLLSDType(XmlTextWriter writer, object obj)
|
|
||||||
{
|
|
||||||
Type myType = obj.GetType();
|
|
||||||
LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
|
|
||||||
if (llsdattributes.Length > 0)
|
|
||||||
{
|
|
||||||
switch (llsdattributes[0].ObjectType)
|
|
||||||
{
|
|
||||||
case "MAP":
|
|
||||||
writer.WriteStartElement(String.Empty, "map", String.Empty);
|
|
||||||
System.Reflection.FieldInfo[] fields = myType.GetFields();
|
|
||||||
for (int i = 0; i < fields.Length; i++)
|
|
||||||
{
|
|
||||||
object fieldValue = fields[i].GetValue(obj);
|
|
||||||
LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false);
|
|
||||||
if (fieldAttributes.Length > 0)
|
|
||||||
{
|
|
||||||
writer.WriteStartElement(String.Empty, "key", String.Empty);
|
|
||||||
writer.WriteString(fields[i].Name);
|
|
||||||
writer.WriteEndElement();
|
|
||||||
SerializeLLSDType(writer, fieldValue);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//Console.WriteLine("LLSD field name" + fields[i].Name + " , " + fields[i].GetValue(obj).GetType());
|
|
||||||
writer.WriteStartElement(String.Empty, "key", String.Empty);
|
|
||||||
writer.WriteString(fields[i].Name);
|
|
||||||
writer.WriteEndElement();
|
|
||||||
LLSD.LLSDWriteOne(writer, fieldValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
writer.WriteEndElement();
|
|
||||||
break;
|
|
||||||
case "ARRAY":
|
|
||||||
// LLSDArray arrayObject = obj as LLSDArray;
|
|
||||||
// ArrayList a = arrayObject.Array;
|
|
||||||
ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj);
|
|
||||||
writer.WriteStartElement(String.Empty, "array", String.Empty);
|
|
||||||
foreach (object item in a)
|
|
||||||
{
|
|
||||||
SerializeLLSDType(writer, item);
|
|
||||||
}
|
|
||||||
writer.WriteEndElement();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LLSD.LLSDWriteOne(writer, obj);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static object DeserialiseLLSDMap(Hashtable llsd, object obj)
|
|
||||||
{
|
|
||||||
Type myType = obj.GetType();
|
|
||||||
LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
|
|
||||||
if (llsdattributes.Length > 0)
|
|
||||||
{
|
|
||||||
switch (llsdattributes[0].ObjectType)
|
|
||||||
{
|
|
||||||
case "MAP":
|
|
||||||
IDictionaryEnumerator enumerator = llsd.GetEnumerator();
|
|
||||||
while (enumerator.MoveNext())
|
|
||||||
{
|
|
||||||
System.Reflection.FieldInfo field = myType.GetField((string)enumerator.Key);
|
|
||||||
if (field != null)
|
|
||||||
{
|
|
||||||
if (enumerator.Value is Hashtable)
|
|
||||||
{
|
|
||||||
object fieldValue = field.GetValue(obj);
|
|
||||||
DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue);
|
|
||||||
}
|
|
||||||
else if (enumerator.Value is ArrayList)
|
|
||||||
{
|
|
||||||
object fieldValue = field.GetValue(obj);
|
|
||||||
fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value);
|
|
||||||
//TODO
|
|
||||||
// the LLSD map/array types in the array need to be deserialised
|
|
||||||
// but first we need to know the right class to deserialise them into.
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
field.SetValue(obj, enumerator.Value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return obj;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[LLSDType("MAP")]
|
|
||||||
public class LLSDMapLayerResponse
|
|
||||||
{
|
|
||||||
public LLSDMapRequest AgentData = new LLSDMapRequest();
|
|
||||||
public LLSDArray LayerData = new LLSDArray();
|
|
||||||
|
|
||||||
public LLSDMapLayerResponse()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[LLSDType("MAP")]
|
|
||||||
public class LLSDCapsDetails
|
|
||||||
{
|
|
||||||
public string MapLayer = "";
|
|
||||||
public string NewFileAgentInventory = "";
|
|
||||||
//public string EventQueueGet = "";
|
|
||||||
|
|
||||||
public LLSDCapsDetails()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[LLSDType("MAP")]
|
|
||||||
public class LLSDMapLayer
|
|
||||||
{
|
|
||||||
public int Left = 0;
|
|
||||||
public int Right = 0;
|
|
||||||
public int Top = 0;
|
|
||||||
public int Bottom = 0;
|
|
||||||
public LLUUID ImageID = LLUUID.Zero;
|
|
||||||
|
|
||||||
public LLSDMapLayer()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[LLSDType("ARRAY")]
|
|
||||||
public class LLSDArray
|
|
||||||
{
|
|
||||||
public ArrayList Array = new ArrayList();
|
|
||||||
|
|
||||||
public LLSDArray()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[LLSDType("MAP")]
|
|
||||||
public class LLSDMapRequest
|
|
||||||
{
|
|
||||||
public int Flags = 0;
|
|
||||||
|
|
||||||
public LLSDMapRequest()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[LLSDType("MAP")]
|
|
||||||
public class LLSDUploadReply
|
|
||||||
{
|
|
||||||
public string new_asset = "";
|
|
||||||
public LLUUID new_inventory_item = LLUUID.Zero;
|
|
||||||
public string state = "";
|
|
||||||
|
|
||||||
public LLSDUploadReply()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[LLSDType("MAP")]
|
|
||||||
public class LLSDCapEvent
|
|
||||||
{
|
|
||||||
public int id = 0;
|
|
||||||
public LLSDArray events = new LLSDArray();
|
|
||||||
|
|
||||||
public LLSDCapEvent()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[LLSDType("MAP")]
|
|
||||||
public class LLSDEmpty
|
|
||||||
{
|
|
||||||
public LLSDEmpty()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[LLSDType("MAP")]
|
|
||||||
public class LLSDTest
|
|
||||||
{
|
|
||||||
public int Test1 = 20;
|
|
||||||
public int Test2 = 10;
|
|
||||||
|
|
||||||
public LLSDTest()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
[AttributeUsage(AttributeTargets.Class)]
|
|
||||||
public class LLSDType : Attribute
|
|
||||||
{
|
|
||||||
private string myType;
|
|
||||||
|
|
||||||
public LLSDType(string type)
|
|
||||||
{
|
|
||||||
myType = type;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public string ObjectType
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return myType;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -91,97 +91,82 @@
|
||||||
<Compile Include="AgentInventory.cs">
|
<Compile Include="AgentInventory.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Util.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="AuthenticateSessionBase.cs">
|
<Compile Include="AuthenticateSessionBase.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Logger.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="LLSDHelpers.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Remoting.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="RegionCommsListener.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="LoginService.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="BlockingQueue.cs">
|
<Compile Include="BlockingQueue.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="UserProfile.cs">
|
<Compile Include="IRegionCommsListener.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="IRegionCommsListener.cs">
|
<Compile Include="Logger.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="LoginService.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="RegionCommsListener.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Remoting.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="SimProfile.cs">
|
<Compile Include="SimProfile.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="UserProfile.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Util.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
<Compile Include="Interfaces\AuthenticateResponse.cs">
|
<Compile Include="Interfaces\AuthenticateResponse.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Interfaces\IUserServer.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Interfaces\IAssetServer.cs">
|
<Compile Include="Interfaces\IAssetServer.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Interfaces\IWorld.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Interfaces\IClientAPI.cs">
|
<Compile Include="Interfaces\IClientAPI.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Interfaces\ILocalStorage.cs">
|
<Compile Include="Interfaces\ILocalStorage.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Interfaces\Scripting\IScriptEngine.cs">
|
<Compile Include="Interfaces\IUserServer.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Interfaces\Scripting\IScriptAPI.cs">
|
<Compile Include="Interfaces\IWorld.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Interfaces\Config\IGenericConfig.cs">
|
<Compile Include="Interfaces\Config\IGenericConfig.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="Interfaces\Config\IGridConfig.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
<Compile Include="Interfaces\Config\IUserConfig.cs">
|
<Compile Include="Interfaces\Config\IUserConfig.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Interfaces\Config\IGridConfig.cs">
|
<Compile Include="Interfaces\Scripting\IScriptAPI.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Interfaces\Scripting\IScriptEngine.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Properties\AssemblyInfo.cs">
|
<Compile Include="Properties\AssemblyInfo.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Types\NeighbourInfo.cs">
|
<Compile Include="Types\AgentCiruitData.cs">
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Types\NetworkServersInfo.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Types\RegionHandle.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Types\RegionInfo.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Types\ParcelData.cs">
|
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Types\AgentWearable.cs">
|
<Compile Include="Types\AgentWearable.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Types\PrimData.cs">
|
<Compile Include="Types\AssetBase.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Types\MapBlockData.cs">
|
<Compile Include="Types\AssetLandmark.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Types\AssetStorage.cs">
|
<Compile Include="Types\AssetStorage.cs">
|
||||||
|
@ -190,16 +175,28 @@
|
||||||
<Compile Include="Types\EstateSettings.cs">
|
<Compile Include="Types\EstateSettings.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Types\AgentCiruitData.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Types\Login.cs">
|
<Compile Include="Types\Login.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Types\AssetLandmark.cs">
|
<Compile Include="Types\MapBlockData.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Types\AssetBase.cs">
|
<Compile Include="Types\NeighbourInfo.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Types\NetworkServersInfo.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Types\ParcelData.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Types\PrimData.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Types\RegionHandle.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Types\RegionInfo.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
|
@ -0,0 +1,80 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Framework" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Framework" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="AgentInventory.cs" />
|
||||||
|
<include name="AuthenticateSessionBase.cs" />
|
||||||
|
<include name="BlockingQueue.cs" />
|
||||||
|
<include name="IRegionCommsListener.cs" />
|
||||||
|
<include name="Logger.cs" />
|
||||||
|
<include name="LoginService.cs" />
|
||||||
|
<include name="RegionCommsListener.cs" />
|
||||||
|
<include name="Remoting.cs" />
|
||||||
|
<include name="SimProfile.cs" />
|
||||||
|
<include name="UserProfile.cs" />
|
||||||
|
<include name="Util.cs" />
|
||||||
|
<include name="Interfaces/AuthenticateResponse.cs" />
|
||||||
|
<include name="Interfaces/IAssetServer.cs" />
|
||||||
|
<include name="Interfaces/IClientAPI.cs" />
|
||||||
|
<include name="Interfaces/ILocalStorage.cs" />
|
||||||
|
<include name="Interfaces/IUserServer.cs" />
|
||||||
|
<include name="Interfaces/IWorld.cs" />
|
||||||
|
<include name="Interfaces/Config/IGenericConfig.cs" />
|
||||||
|
<include name="Interfaces/Config/IGridConfig.cs" />
|
||||||
|
<include name="Interfaces/Config/IUserConfig.cs" />
|
||||||
|
<include name="Interfaces/Scripting/IScriptAPI.cs" />
|
||||||
|
<include name="Interfaces/Scripting/IScriptEngine.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
<include name="Types/AgentCiruitData.cs" />
|
||||||
|
<include name="Types/AgentWearable.cs" />
|
||||||
|
<include name="Types/AssetBase.cs" />
|
||||||
|
<include name="Types/AssetLandmark.cs" />
|
||||||
|
<include name="Types/AssetStorage.cs" />
|
||||||
|
<include name="Types/EstateSettings.cs" />
|
||||||
|
<include name="Types/Login.cs" />
|
||||||
|
<include name="Types/MapBlockData.cs" />
|
||||||
|
<include name="Types/NeighbourInfo.cs" />
|
||||||
|
<include name="Types/NetworkServersInfo.cs" />
|
||||||
|
<include name="Types/ParcelData.cs" />
|
||||||
|
<include name="Types/PrimData.cs" />
|
||||||
|
<include name="Types/RegionHandle.cs" />
|
||||||
|
<include name="Types/RegionInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/Db4objects.Db4o.dll" />
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
<include name="../../../bin/XMLRPC.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,42 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Framework.GenericConfig.Xml" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Framework.GenericConfig.Xml" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="XmlConfig.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -93,18 +93,18 @@
|
||||||
<Compile Include="BaseHttpServer.cs">
|
<Compile Include="BaseHttpServer.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="IRestHandler.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="XmlRpcMethod.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="CheckSumServer.cs">
|
<Compile Include="CheckSumServer.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="IRestHandler.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
<Compile Include="UDPServerBase.cs">
|
<Compile Include="UDPServerBase.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="XmlRpcMethod.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
|
|
@ -0,0 +1,48 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Framework.Servers" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Framework.Servers" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="BaseHttpServer.cs" />
|
||||||
|
<include name="CheckSumServer.cs" />
|
||||||
|
<include name="IRestHandler.cs" />
|
||||||
|
<include name="UDPServerBase.cs" />
|
||||||
|
<include name="XmlRpcMethod.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
<include name="../../../bin/XMLRPC.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -108,10 +108,10 @@
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="UserManagerBase.cs">
|
<Compile Include="LoginResponse.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="LoginResponse.cs">
|
<Compile Include="UserManagerBase.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
|
@ -0,0 +1,50 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Framework.UserManagement" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Framework.UserManagement" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="LoginResponse.cs" />
|
||||||
|
<include name="UserManagerBase.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/Db4objects.Db4o.dll" />
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Data.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.GenericConfig.Xml.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
<include name="../../../bin/XMLRPC.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -98,10 +98,10 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Main.cs">
|
<Compile Include="AssetHttpServer.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="AssetHttpServer.cs">
|
<Compile Include="Main.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Properties\AssemblyInfo.cs">
|
<Compile Include="Properties\AssemblyInfo.cs">
|
||||||
|
|
|
@ -0,0 +1,49 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Grid.AssetServer" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
|
||||||
|
<resources prefix="OpenSim.Grid.AssetServer" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="AssetHttpServer.cs" />
|
||||||
|
<include name="Main.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/Db4objects.Db4o.dll" />
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
<include name="../../../bin/XMLRPC.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,44 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Grid.Framework.Manager" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Grid.Framework.Manager" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="GridManagementAgent.cs" />
|
||||||
|
<include name="GridServerManager.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="../../../bin/XMLRPC.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,46 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Grid.GridServer.Config" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Grid.GridServer.Config" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="AssemblyInfo.cs" />
|
||||||
|
<include name="DbGridConfig.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/Db4objects.Db4o.dll" />
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,52 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Grid.GridServer" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
|
||||||
|
<resources prefix="OpenSim.Grid.GridServer" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="GridManager.cs" />
|
||||||
|
<include name="Main.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/Db4objects.Db4o.dll" />
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Data.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.GenericConfig.Xml.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Grid.Framework.Manager.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
<include name="../../../bin/XMLRPC.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,46 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Grid.UserServer.Config" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Grid.UserServer.Config" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="AssemblyInfo.cs" />
|
||||||
|
<include name="DbUserConfig.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/Db4objects.Db4o.dll" />
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,52 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Grid.UserServer" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
|
||||||
|
<resources prefix="OpenSim.Grid.UserServer" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="Main.cs" />
|
||||||
|
<include name="UserManager.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/Db4objects.Db4o.dll" />
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Data.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.GenericConfig.Xml.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.UserManagement.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
<include name="../../../bin/XMLRPC.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -167,10 +167,10 @@
|
||||||
<Compile Include="Application.cs">
|
<Compile Include="Application.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="VersionInfo.cs">
|
<Compile Include="OpenSimMain.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="OpenSimMain.cs">
|
<Compile Include="VersionInfo.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
|
@ -0,0 +1,59 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
|
||||||
|
<resources prefix="OpenSim" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="Application.cs" />
|
||||||
|
<include name="OpenSimMain.cs" />
|
||||||
|
<include name="VersionInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/Axiom.MathLib.dll" />
|
||||||
|
<include name="../../../bin/Db4objects.Db4o.dll" />
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Communications.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.GenericConfig.Xml.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.UserManagement.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Region.Caches.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Region.ClientStack.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Region.Communications.Local.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Region.Communications.OGS1.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Region.Environment.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Region.Physics.Manager.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Region.Terrain.BasicTerrain.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
<include name="../../../bin/XMLRPC.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,43 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.Caches" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.Caches" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="AssetCache.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -62,14 +62,6 @@
|
||||||
<HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
|
<HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="OpenSim.Framework.Types" >
|
|
||||||
<HintPath>OpenSim.Framework.Types.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="OpenSim.Framework.Utilities" >
|
|
||||||
<HintPath>OpenSim.Framework.Utilities.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System" >
|
<Reference Include="System" >
|
||||||
<HintPath>System.dll</HintPath>
|
<HintPath>System.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
|
@ -104,15 +96,6 @@
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="LLSDCapsDetails.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="LLSDMapRequest.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="LLSDMapLayerResponse.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Caps.cs">
|
<Compile Include="Caps.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
@ -122,6 +105,9 @@
|
||||||
<Compile Include="LLSDCapEvent.cs">
|
<Compile Include="LLSDCapEvent.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="LLSDCapsDetails.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
<Compile Include="LLSDEmpty.cs">
|
<Compile Include="LLSDEmpty.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
@ -131,6 +117,12 @@
|
||||||
<Compile Include="LLSDMapLayer.cs">
|
<Compile Include="LLSDMapLayer.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="LLSDMapLayerResponse.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="LLSDMapRequest.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
<Compile Include="LLSDTest.cs">
|
<Compile Include="LLSDTest.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
|
|
@ -0,0 +1,56 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.Capabilities" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.Capabilities" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="Caps.cs" />
|
||||||
|
<include name="LLSDArray.cs" />
|
||||||
|
<include name="LLSDCapEvent.cs" />
|
||||||
|
<include name="LLSDCapsDetails.cs" />
|
||||||
|
<include name="LLSDEmpty.cs" />
|
||||||
|
<include name="LLSDHelpers.cs" />
|
||||||
|
<include name="LLSDMapLayer.cs" />
|
||||||
|
<include name="LLSDMapLayerResponse.cs" />
|
||||||
|
<include name="LLSDMapRequest.cs" />
|
||||||
|
<include name="LLSDTest.cs" />
|
||||||
|
<include name="LLSDType.cs" />
|
||||||
|
<include name="LLSDUploadReply.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Region.Caches.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
<include name="../../../bin/XMLRPC.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -122,28 +122,28 @@
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="ClientView.AgentAssetUpload.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="ClientStackNetworkHandler.cs">
|
<Compile Include="ClientStackNetworkHandler.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="PacketServer.cs">
|
<Compile Include="ClientView.AgentAssetUpload.cs">
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="ClientView.PacketHandlers.cs">
|
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="ClientView.API.cs">
|
<Compile Include="ClientView.API.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="ClientView.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="ClientView.PacketHandlers.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
<Compile Include="ClientView.ProcessPackets.cs">
|
<Compile Include="ClientView.ProcessPackets.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="ClientViewBase.cs">
|
<Compile Include="ClientViewBase.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="ClientView.cs">
|
<Compile Include="PacketServer.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="RegionApplicationBase.cs">
|
<Compile Include="RegionApplicationBase.cs">
|
||||||
|
|
|
@ -0,0 +1,60 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.ClientStack" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.ClientStack" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="ClientStackNetworkHandler.cs" />
|
||||||
|
<include name="ClientView.AgentAssetUpload.cs" />
|
||||||
|
<include name="ClientView.API.cs" />
|
||||||
|
<include name="ClientView.cs" />
|
||||||
|
<include name="ClientView.PacketHandlers.cs" />
|
||||||
|
<include name="ClientView.ProcessPackets.cs" />
|
||||||
|
<include name="ClientViewBase.cs" />
|
||||||
|
<include name="PacketServer.cs" />
|
||||||
|
<include name="RegionApplicationBase.cs" />
|
||||||
|
<include name="UDPServer.cs" />
|
||||||
|
<include name="Assets/InventoryCache.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/Axiom.MathLib.dll" />
|
||||||
|
<include name="../../../bin/Db4objects.Db4o.dll" />
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Region.Caches.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Region.Physics.Manager.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Region.Terrain.BasicTerrain.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
<include name="../../../bin/XMLRPC.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -35,7 +35,6 @@ using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Types;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Communications.Local
|
namespace OpenSim.Region.Communications.Local
|
||||||
{
|
{
|
||||||
public class CommunicationsLocal : CommunicationsManager
|
public class CommunicationsLocal : CommunicationsManager
|
||||||
|
|
|
@ -98,15 +98,15 @@
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="LocalUserServices.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="CommunicationsLocal.cs">
|
<Compile Include="CommunicationsLocal.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="LocalBackEndServices.cs">
|
<Compile Include="LocalBackEndServices.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="LocalUserServices.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
<Compile Include="Properties\AssemblyInfo.cs">
|
<Compile Include="Properties\AssemblyInfo.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
|
|
@ -0,0 +1,48 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.Communications.Local" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.Communications.Local" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="CommunicationsLocal.cs" />
|
||||||
|
<include name="LocalBackEndServices.cs" />
|
||||||
|
<include name="LocalUserServices.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.Communications.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.Data.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.UserManagement.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -116,16 +116,16 @@
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="OGSUserServices.cs">
|
<Compile Include="GridCommsManager.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="GridCommsManager.cs">
|
<Compile Include="OGS1GridServices.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="OGSInterSimComms.cs">
|
<Compile Include="OGSInterSimComms.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="OGS1GridServices.cs">
|
<Compile Include="OGSUserServices.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Properties\AssemblyInfo.cs">
|
<Compile Include="Properties\AssemblyInfo.cs">
|
||||||
|
|
|
@ -0,0 +1,53 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.Communications.OGS1" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.Communications.OGS1" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="GridCommsManager.cs" />
|
||||||
|
<include name="OGS1GridServices.cs" />
|
||||||
|
<include name="OGSInterSimComms.cs" />
|
||||||
|
<include name="OGSUserServices.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.Communications.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.Data.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.Servers.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll" />
|
||||||
|
<include name="System.Runtime.Remoting.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
<include name="../../../../bin/XMLRPC.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -70,6 +70,10 @@
|
||||||
<HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
|
<HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Microsoft.JScript" >
|
||||||
|
<HintPath>Microsoft.JScript.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
<Reference Include="System" >
|
<Reference Include="System" >
|
||||||
<HintPath>System.dll</HintPath>
|
<HintPath>System.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
|
@ -78,6 +82,10 @@
|
||||||
<HintPath>System.Xml.dll</HintPath>
|
<HintPath>System.Xml.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="VJSharpCodeProvider" >
|
||||||
|
<HintPath>VJSharpCodeProvider.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
<Reference Include="XMLRPC.dll" >
|
<Reference Include="XMLRPC.dll" >
|
||||||
<HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
|
<HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
|
@ -152,55 +160,55 @@
|
||||||
<Compile Include="Scenes\Entity.cs">
|
<Compile Include="Scenes\Entity.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Scenes\Scene.Scripting.cs">
|
<Compile Include="Scenes\IScenePresenceBody.cs">
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Scenes\ScenePresence.Body.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Scenes\SceneEvents.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Scenes\ScenePresence.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Scenes\ScenePresence.Animations.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Scenes\Scene.PacketHandlers.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Scenes\SceneObject.cs">
|
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Scenes\Primitive.cs">
|
<Compile Include="Scenes\Primitive.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Scenes\IScenePresenceBody.cs">
|
<Compile Include="Scenes\Scene.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Scenes\Scene.PacketHandlers.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Scenes\Scene.Scripting.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Scenes\SceneBase.cs">
|
<Compile Include="Scenes\SceneBase.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Scenes\Scene.cs">
|
<Compile Include="Scenes\SceneEvents.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Scenes\scripting\IScriptHandler.cs">
|
<Compile Include="Scenes\SceneObject.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Scenes\scripting\ScriptFactory.cs">
|
<Compile Include="Scenes\ScenePresence.Animations.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Scenes\scripting\IScriptContext.cs">
|
<Compile Include="Scenes\ScenePresence.Body.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Scenes\ScenePresence.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Scenes\scripting\Script.cs">
|
<Compile Include="Scenes\scripting\Script.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Scenes\scripting\IScriptEntity.cs">
|
<Compile Include="Scenes\scripting\ScriptInfo.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Scenes\scripting\Scripts\FollowRandomAvatar.cs">
|
<Compile Include="Scenes\scripting\ScriptManager.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Scenes\scripting\Engines\JScriptEngine.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Scenes\scripting\Engines\JSharpScriptEngine.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
|
@ -0,0 +1,75 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.Environment" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.Environment" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="EstateManager.cs" />
|
||||||
|
<include name="ParcelManager.cs" />
|
||||||
|
<include name="RegionManager.cs" />
|
||||||
|
<include name="Scenes/Entity.cs" />
|
||||||
|
<include name="Scenes/IScenePresenceBody.cs" />
|
||||||
|
<include name="Scenes/Primitive.cs" />
|
||||||
|
<include name="Scenes/Scene.cs" />
|
||||||
|
<include name="Scenes/Scene.PacketHandlers.cs" />
|
||||||
|
<include name="Scenes/Scene.Scripting.cs" />
|
||||||
|
<include name="Scenes/SceneBase.cs" />
|
||||||
|
<include name="Scenes/SceneEvents.cs" />
|
||||||
|
<include name="Scenes/SceneObject.cs" />
|
||||||
|
<include name="Scenes/ScenePresence.Animations.cs" />
|
||||||
|
<include name="Scenes/ScenePresence.Body.cs" />
|
||||||
|
<include name="Scenes/ScenePresence.cs" />
|
||||||
|
<include name="Scenes/scripting/Script.cs" />
|
||||||
|
<include name="Scenes/scripting/ScriptInfo.cs" />
|
||||||
|
<include name="Scenes/scripting/ScriptManager.cs" />
|
||||||
|
<include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" />
|
||||||
|
<include name="Scenes/scripting/Engines/JScriptEngine.cs" />
|
||||||
|
<include name="Scenes/scripting/Engines/JSharpScriptEngine.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/Axiom.MathLib.dll" />
|
||||||
|
<include name="../../../bin/Db4objects.Db4o.dll" />
|
||||||
|
<include name="../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="Microsoft.JScript.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Communications.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.GenericConfig.Xml.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Region.Caches.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Region.Capabilities.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Region.Physics.Manager.dll" />
|
||||||
|
<include name="../../../bin/OpenSim.Region.Terrain.BasicTerrain.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
<include name="VJSharpCodeProvider.dll" />
|
||||||
|
<include name="../../../bin/XMLRPC.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -31,11 +31,10 @@ using System.Text;
|
||||||
using Axiom.MathLib;
|
using Axiom.MathLib;
|
||||||
using OpenSim.Physics.Manager;
|
using OpenSim.Physics.Manager;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Region.Environment.Scripting;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scenes
|
namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
public abstract class Entity : IScriptReadonlyEntity
|
public abstract class Entity
|
||||||
{
|
{
|
||||||
public libsecondlife.LLUUID uuid;
|
public libsecondlife.LLUUID uuid;
|
||||||
public Quaternion rotation;
|
public Quaternion rotation;
|
||||||
|
|
|
@ -39,12 +39,14 @@ using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Types;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Inventory;
|
using OpenSim.Framework.Inventory;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Environment.Scripting;
|
|
||||||
using OpenSim.Region.Terrain;
|
using OpenSim.Region.Terrain;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Region.Caches;
|
using OpenSim.Region.Caches;
|
||||||
using OpenSim.Region.Environment;
|
using OpenSim.Region.Environment;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
|
using OpenSim.Scripting;
|
||||||
|
using OpenSim.Region.Capabilities;
|
||||||
|
using Caps = OpenSim.Region.Capabilities.Caps;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scenes
|
namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
|
@ -60,20 +62,19 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
private Random Rand = new Random();
|
private Random Rand = new Random();
|
||||||
private uint _primCount = 702000;
|
private uint _primCount = 702000;
|
||||||
private int storageCount;
|
private int storageCount;
|
||||||
private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
|
|
||||||
private Dictionary<string, ScriptFactory> m_scripts;
|
|
||||||
private Mutex updateLock;
|
private Mutex updateLock;
|
||||||
|
|
||||||
protected AuthenticateSessionsBase authenticateHandler;
|
protected AuthenticateSessionsBase authenticateHandler;
|
||||||
protected RegionCommsListener regionCommsHost;
|
protected RegionCommsListener regionCommsHost;
|
||||||
protected CommunicationsManager commsManager;
|
protected CommunicationsManager commsManager;
|
||||||
|
|
||||||
protected Dictionary<LLUUID, Capabilities.Caps> capsHandlers = new Dictionary<LLUUID, Capabilities.Caps>();
|
protected Dictionary<LLUUID,Caps> capsHandlers = new Dictionary<LLUUID, Caps>();
|
||||||
protected BaseHttpServer httpListener;
|
protected BaseHttpServer httpListener;
|
||||||
|
|
||||||
public ParcelManager parcelManager;
|
public ParcelManager parcelManager;
|
||||||
public EstateManager estateManager;
|
public EstateManager estateManager;
|
||||||
public EventManager eventManager;
|
public EventManager eventManager;
|
||||||
|
public ScriptManager scriptManager;
|
||||||
|
|
||||||
#region Properties
|
#region Properties
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -117,12 +118,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
parcelManager = new ParcelManager(this, this.m_regInfo);
|
parcelManager = new ParcelManager(this, this.m_regInfo);
|
||||||
estateManager = new EstateManager(this, this.m_regInfo);
|
estateManager = new EstateManager(this, this.m_regInfo);
|
||||||
|
scriptManager = new ScriptManager(this);
|
||||||
eventManager = new EventManager();
|
eventManager = new EventManager();
|
||||||
|
|
||||||
m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
|
|
||||||
m_scripts = new Dictionary<string, ScriptFactory>();
|
|
||||||
|
|
||||||
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance");
|
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance");
|
||||||
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
|
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
|
||||||
Avatars = new Dictionary<LLUUID, ScenePresence>();
|
Avatars = new Dictionary<LLUUID, ScenePresence>();
|
||||||
|
@ -195,19 +193,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
Entities[UUID].update();
|
Entities[UUID].update();
|
||||||
}
|
}
|
||||||
|
|
||||||
// New
|
// General purpose event manager
|
||||||
eventManager.TriggerOnFrame();
|
eventManager.TriggerOnFrame();
|
||||||
|
|
||||||
// TODO: Obsolete - Phase out
|
|
||||||
foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
|
|
||||||
{
|
|
||||||
scriptHandler.OnFrame();
|
|
||||||
}
|
|
||||||
foreach (IScriptEngine scripteng in this.scriptEngines.Values)
|
|
||||||
{
|
|
||||||
scripteng.OnFrame();
|
|
||||||
}
|
|
||||||
|
|
||||||
//backup world data
|
//backup world data
|
||||||
this.storageCount++;
|
this.storageCount++;
|
||||||
if (storageCount > 1200) //set to how often you want to backup
|
if (storageCount > 1200) //set to how often you want to backup
|
||||||
|
@ -256,7 +244,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
//Parcel backup routines
|
//Parcel backup routines
|
||||||
ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
|
ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
|
||||||
int i = 0;
|
int i = 0;
|
||||||
foreach (OpenSim.Region.Environment.Parcel parcel in parcelManager.parcelList.Values)
|
foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values)
|
||||||
{
|
{
|
||||||
parcels[i] = parcel.parcelData;
|
parcels[i] = parcel.parcelData;
|
||||||
i++;
|
i++;
|
||||||
|
@ -672,7 +660,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
if (agent.CapsPath != "")
|
if (agent.CapsPath != "")
|
||||||
{
|
{
|
||||||
//Console.WriteLine("new user, so creating caps handler for it");
|
//Console.WriteLine("new user, so creating caps handler for it");
|
||||||
Capabilities.Caps cap = new Capabilities.Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID);
|
Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID);
|
||||||
cap.RegisterHandlers();
|
cap.RegisterHandlers();
|
||||||
this.capsHandlers.Add(agent.AgentID, cap);
|
this.capsHandlers.Add(agent.AgentID, cap);
|
||||||
}
|
}
|
||||||
|
|
|
@ -37,7 +37,6 @@ using OpenSim.Physics.Manager;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Types;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Inventory;
|
using OpenSim.Framework.Inventory;
|
||||||
using OpenSim.Region.Environment.Scripting;
|
|
||||||
using OpenSim.Region.Terrain;
|
using OpenSim.Region.Terrain;
|
||||||
using OpenSim.Region.Caches;
|
using OpenSim.Region.Caches;
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,104 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
// Compilation stuff
|
||||||
|
using System.CodeDom;
|
||||||
|
using System.CodeDom.Compiler;
|
||||||
|
using Microsoft.CSharp;
|
||||||
|
|
||||||
|
namespace OpenSim.Scripting
|
||||||
|
{
|
||||||
|
public class CSharpScriptEngine : IScriptCompiler
|
||||||
|
{
|
||||||
|
public string FileExt()
|
||||||
|
{
|
||||||
|
return ".cs";
|
||||||
|
}
|
||||||
|
|
||||||
|
private Dictionary<string,IScript> LoadDotNetScript(ICodeCompiler compiler, string filename)
|
||||||
|
{
|
||||||
|
CompilerParameters compilerParams = new CompilerParameters();
|
||||||
|
CompilerResults compilerResults;
|
||||||
|
compilerParams.GenerateExecutable = false;
|
||||||
|
compilerParams.GenerateInMemory = true;
|
||||||
|
compilerParams.IncludeDebugInformation = false;
|
||||||
|
compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
|
||||||
|
compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
|
||||||
|
compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
|
||||||
|
compilerParams.ReferencedAssemblies.Add("System.dll");
|
||||||
|
|
||||||
|
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
|
||||||
|
|
||||||
|
if (compilerResults.Errors.Count > 0)
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
|
||||||
|
foreach (CompilerError error in compilerResults.Errors)
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Dictionary<string,IScript> scripts = new Dictionary<string,IScript>();
|
||||||
|
|
||||||
|
foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
|
||||||
|
{
|
||||||
|
Type testInterface = pluginType.GetInterface("IScript", true);
|
||||||
|
|
||||||
|
if (testInterface != null)
|
||||||
|
{
|
||||||
|
IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
|
||||||
|
|
||||||
|
string scriptName = "C#/" + script.getName();
|
||||||
|
Console.WriteLine("Script: " + scriptName + " loaded.");
|
||||||
|
|
||||||
|
if (!scripts.ContainsKey(scriptName))
|
||||||
|
{
|
||||||
|
scripts.Add(scriptName, script);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scripts[scriptName] = script;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return scripts;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Dictionary<string,IScript> compile(string filename)
|
||||||
|
{
|
||||||
|
CSharpCodeProvider csharpProvider = new CSharpCodeProvider();
|
||||||
|
return LoadDotNetScript(csharpProvider.CreateCompiler(), filename);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,104 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
// Compilation stuff
|
||||||
|
using System.CodeDom;
|
||||||
|
using System.CodeDom.Compiler;
|
||||||
|
using Microsoft.JScript;
|
||||||
|
|
||||||
|
namespace OpenSim.Scripting
|
||||||
|
{
|
||||||
|
public class JScriptEngine : IScriptCompiler
|
||||||
|
{
|
||||||
|
public string FileExt()
|
||||||
|
{
|
||||||
|
return ".js";
|
||||||
|
}
|
||||||
|
|
||||||
|
private Dictionary<string, IScript> LoadDotNetScript(ICodeCompiler compiler, string filename)
|
||||||
|
{
|
||||||
|
CompilerParameters compilerParams = new CompilerParameters();
|
||||||
|
CompilerResults compilerResults;
|
||||||
|
compilerParams.GenerateExecutable = false;
|
||||||
|
compilerParams.GenerateInMemory = true;
|
||||||
|
compilerParams.IncludeDebugInformation = false;
|
||||||
|
compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
|
||||||
|
compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
|
||||||
|
compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
|
||||||
|
compilerParams.ReferencedAssemblies.Add("System.dll");
|
||||||
|
|
||||||
|
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
|
||||||
|
|
||||||
|
if (compilerResults.Errors.Count > 0)
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
|
||||||
|
foreach (CompilerError error in compilerResults.Errors)
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Dictionary<string, IScript> scripts = new Dictionary<string, IScript>();
|
||||||
|
|
||||||
|
foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
|
||||||
|
{
|
||||||
|
Type testInterface = pluginType.GetInterface("IScript", true);
|
||||||
|
|
||||||
|
if (testInterface != null)
|
||||||
|
{
|
||||||
|
IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
|
||||||
|
|
||||||
|
string scriptName = "JS.NET/" + script.getName();
|
||||||
|
Console.WriteLine("Script: " + scriptName + " loaded.");
|
||||||
|
|
||||||
|
if (!scripts.ContainsKey(scriptName))
|
||||||
|
{
|
||||||
|
scripts.Add(scriptName, script);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scripts[scriptName] = script;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return scripts;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Dictionary<string, IScript> compile(string filename)
|
||||||
|
{
|
||||||
|
JScriptCodeProvider jscriptProvider = new JScriptCodeProvider();
|
||||||
|
return LoadDotNetScript(jscriptProvider.CreateCompiler(), filename);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,104 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
// Compilation stuff
|
||||||
|
using System.CodeDom;
|
||||||
|
using System.CodeDom.Compiler;
|
||||||
|
using Microsoft.VJSharp;
|
||||||
|
|
||||||
|
namespace OpenSim.Scripting
|
||||||
|
{
|
||||||
|
public class JSharpScriptEngine : IScriptCompiler
|
||||||
|
{
|
||||||
|
public string FileExt()
|
||||||
|
{
|
||||||
|
return ".jsl";
|
||||||
|
}
|
||||||
|
|
||||||
|
private Dictionary<string, IScript> LoadDotNetScript(ICodeCompiler compiler, string filename)
|
||||||
|
{
|
||||||
|
CompilerParameters compilerParams = new CompilerParameters();
|
||||||
|
CompilerResults compilerResults;
|
||||||
|
compilerParams.GenerateExecutable = false;
|
||||||
|
compilerParams.GenerateInMemory = true;
|
||||||
|
compilerParams.IncludeDebugInformation = false;
|
||||||
|
compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
|
||||||
|
compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
|
||||||
|
compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
|
||||||
|
compilerParams.ReferencedAssemblies.Add("System.dll");
|
||||||
|
|
||||||
|
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
|
||||||
|
|
||||||
|
if (compilerResults.Errors.Count > 0)
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
|
||||||
|
foreach (CompilerError error in compilerResults.Errors)
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Dictionary<string, IScript> scripts = new Dictionary<string, IScript>();
|
||||||
|
|
||||||
|
foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
|
||||||
|
{
|
||||||
|
Type testInterface = pluginType.GetInterface("IScript", true);
|
||||||
|
|
||||||
|
if (testInterface != null)
|
||||||
|
{
|
||||||
|
IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
|
||||||
|
|
||||||
|
string scriptName = "J#/" + script.getName();
|
||||||
|
Console.WriteLine("Script: " + scriptName + " loaded.");
|
||||||
|
|
||||||
|
if (!scripts.ContainsKey(scriptName))
|
||||||
|
{
|
||||||
|
scripts.Add(scriptName, script);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scripts[scriptName] = script;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return scripts;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Dictionary<string, IScript> compile(string filename)
|
||||||
|
{
|
||||||
|
VJSharpCodeProvider jsharpProvider = new VJSharpCodeProvider();
|
||||||
|
return LoadDotNetScript(jsharpProvider.CreateCompiler(), filename);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,40 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSim Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using libsecondlife;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scripting
|
|
||||||
{
|
|
||||||
public interface IScriptContext
|
|
||||||
{
|
|
||||||
IScriptEntity Entity { get; }
|
|
||||||
bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,46 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSim Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using libsecondlife;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scripting
|
|
||||||
{
|
|
||||||
public interface IScriptReadonlyEntity
|
|
||||||
{
|
|
||||||
LLVector3 Pos { get; }
|
|
||||||
string Name { get; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public interface IScriptEntity
|
|
||||||
{
|
|
||||||
LLVector3 Pos { get; set; }
|
|
||||||
string Name { get; }
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,126 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSim Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using libsecondlife;
|
|
||||||
using OpenSim.Physics.Manager;
|
|
||||||
using OpenSim.Region.Environment;
|
|
||||||
using OpenSim.Region.Environment.Scenes;
|
|
||||||
using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
|
|
||||||
using Primitive = OpenSim.Region.Environment.Scenes.Primitive;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scripting
|
|
||||||
{
|
|
||||||
public delegate void ScriptEventHandler(IScriptContext context);
|
|
||||||
|
|
||||||
public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
|
|
||||||
{
|
|
||||||
private Scene m_world;
|
|
||||||
private Script m_script;
|
|
||||||
private Entity m_entity;
|
|
||||||
|
|
||||||
public LLUUID ScriptId
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return m_script.ScriptId;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFrame()
|
|
||||||
{
|
|
||||||
m_script.OnFrame(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public ScriptHandler(Script script, Entity entity, Scene world)
|
|
||||||
{
|
|
||||||
m_script = script;
|
|
||||||
m_entity = entity;
|
|
||||||
m_world = world;
|
|
||||||
}
|
|
||||||
|
|
||||||
#region IScriptContext Members
|
|
||||||
|
|
||||||
IScriptEntity IScriptContext.Entity
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
|
|
||||||
{
|
|
||||||
foreach (Entity entity in m_world.Entities.Values )
|
|
||||||
{
|
|
||||||
if( entity is Avatar )
|
|
||||||
{
|
|
||||||
avatar = entity;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
avatar = null;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region IScriptEntity and IScriptReadonlyEntity Members
|
|
||||||
|
|
||||||
public string Name
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return m_entity.Name;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public LLVector3 Pos
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return m_entity.Pos;
|
|
||||||
}
|
|
||||||
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (m_entity is Primitive)
|
|
||||||
{
|
|
||||||
Primitive prim = m_entity as Primitive;
|
|
||||||
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
|
|
||||||
// prim.UpdatePosition( value );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,35 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSim Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scripting
|
|
||||||
{
|
|
||||||
public delegate Script ScriptFactory();
|
|
||||||
}
|
|
|
@ -28,26 +28,31 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using libsecondlife;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scripting
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
using OpenSim.Framework.Console;
|
||||||
|
|
||||||
|
namespace OpenSim.Scripting
|
||||||
{
|
{
|
||||||
public class Script
|
/// <summary>
|
||||||
|
/// Class which provides access to the world
|
||||||
|
/// </summary>
|
||||||
|
public class ScriptInfo
|
||||||
{
|
{
|
||||||
private LLUUID m_scriptId;
|
// Reference to world.eventsManager provided for convenience
|
||||||
public virtual LLUUID ScriptId
|
public EventManager events;
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return m_scriptId;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Script( LLUUID scriptId )
|
// The main world
|
||||||
{
|
public Scene world;
|
||||||
m_scriptId = scriptId;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ScriptEventHandler OnFrame;
|
// The console
|
||||||
|
public LogBase logger;
|
||||||
|
|
||||||
|
public ScriptInfo(Scene scene)
|
||||||
|
{
|
||||||
|
world = scene;
|
||||||
|
events = world.eventManager;
|
||||||
|
logger = OpenSim.Framework.Console.MainLog.Instance;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -0,0 +1,99 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace OpenSim.Scripting
|
||||||
|
{
|
||||||
|
public class ScriptManager
|
||||||
|
{
|
||||||
|
List<IScript> scripts = new List<IScript>();
|
||||||
|
OpenSim.Region.Environment.Scenes.Scene scene;
|
||||||
|
Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
|
||||||
|
|
||||||
|
private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
|
||||||
|
{
|
||||||
|
foreach (KeyValuePair<string, IScript> script in compiledscripts)
|
||||||
|
{
|
||||||
|
ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
|
||||||
|
OpenSim.Framework.Console.MainLog.Instance.Verbose("Loading " + script.Key);
|
||||||
|
script.Value.Initialise(scriptInfo);
|
||||||
|
scripts.Add(script.Value);
|
||||||
|
}
|
||||||
|
OpenSim.Framework.Console.MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)");
|
||||||
|
}
|
||||||
|
|
||||||
|
public ScriptManager(OpenSim.Region.Environment.Scenes.Scene world)
|
||||||
|
{
|
||||||
|
scene = world;
|
||||||
|
|
||||||
|
// Default Engines
|
||||||
|
CSharpScriptEngine csharpCompiler = new CSharpScriptEngine();
|
||||||
|
compilers.Add(csharpCompiler.FileExt(),csharpCompiler);
|
||||||
|
|
||||||
|
JScriptEngine jscriptCompiler = new JScriptEngine();
|
||||||
|
compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
|
||||||
|
|
||||||
|
JSharpScriptEngine jsharpCompiler = new JSharpScriptEngine();
|
||||||
|
compilers.Add(jsharpCompiler.FileExt(), jsharpCompiler);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Compile(string filename)
|
||||||
|
{
|
||||||
|
foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers)
|
||||||
|
{
|
||||||
|
if (filename.EndsWith(compiler.Key))
|
||||||
|
{
|
||||||
|
LoadFromCompiler(compiler.Value.compile(filename));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RunScriptCmd(string[] args)
|
||||||
|
{
|
||||||
|
switch (args[0])
|
||||||
|
{
|
||||||
|
case "load":
|
||||||
|
Compile(args[1]);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
OpenSim.Framework.Console.MainLog.Instance.Error("Unknown script command");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
interface IScriptCompiler
|
||||||
|
{
|
||||||
|
Dictionary<string,IScript> compile(string filename);
|
||||||
|
string FileExt();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,64 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSim Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using libsecondlife;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scripting
|
|
||||||
{
|
|
||||||
public class FollowRandomAvatar : Script
|
|
||||||
{
|
|
||||||
public FollowRandomAvatar()
|
|
||||||
: base(LLUUID.Random())
|
|
||||||
{
|
|
||||||
OnFrame += MyOnFrame;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MyOnFrame(IScriptContext context)
|
|
||||||
{
|
|
||||||
LLVector3 pos = context.Entity.Pos;
|
|
||||||
|
|
||||||
IScriptReadonlyEntity avatar;
|
|
||||||
|
|
||||||
if (context.TryGetRandomAvatar(out avatar))
|
|
||||||
{
|
|
||||||
LLVector3 avatarPos = avatar.Pos;
|
|
||||||
|
|
||||||
float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
|
|
||||||
float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
|
|
||||||
|
|
||||||
LLVector3 newPos = new LLVector3(x, y, pos.Z);
|
|
||||||
|
|
||||||
context.Entity.Pos = newPos;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
|
@ -0,0 +1,54 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="SimpleApp" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
|
||||||
|
<resources prefix="SimpleApp" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="MyWorld.cs" />
|
||||||
|
<include name="Program.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.Communications.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.Servers.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Region.Caches.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Region.ClientStack.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Region.Communications.Local.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Region.Environment.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Region.GridInterfaces.Local.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
<include name="../../../../bin/XMLRPC.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,45 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.GridInterfaces.Local" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.GridInterfaces.Local" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="AssemblyInfo.cs" />
|
||||||
|
<include name="LocalAssetServer.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../../bin/Db4objects.Db4o.dll" />
|
||||||
|
<include name="../../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,45 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.GridInterfaces.Remote" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.GridInterfaces.Remote" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="AssemblyInfo.cs" />
|
||||||
|
<include name="RemoteAssetServer.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
<include name="../../../../bin/XMLRPC.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,42 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.Physics.BasicPhysicsPlugin" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.Physics.BasicPhysicsPlugin" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="AssemblyInfo.cs" />
|
||||||
|
<include name="BasicPhysicsPlugin.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../../bin/Axiom.MathLib.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Region.Physics.Manager.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/Physics/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../../bin/Physics/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../../bin/Physics/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,47 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.Physics.Manager" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.Physics.Manager" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="AssemblyInfo.cs" />
|
||||||
|
<include name="PhysicsActor.cs" />
|
||||||
|
<include name="PhysicsManager.cs" />
|
||||||
|
<include name="PhysicsScene.cs" />
|
||||||
|
<include name="PhysicsVector.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../../bin/Axiom.MathLib.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,43 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.Physics.OdePlugin" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.Physics.OdePlugin" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="AssemblyInfo.cs" />
|
||||||
|
<include name="OdePlugin.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../../bin/Axiom.MathLib.dll" />
|
||||||
|
<include name="../../../../bin/Ode.NET.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Region.Physics.Manager.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/Physics/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../../bin/Physics/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../../bin/Physics/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,43 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.Physics.PhysXPlugin" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.Physics.PhysXPlugin" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="AssemblyInfo.cs" />
|
||||||
|
<include name="PhysXPlugin.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../../bin/Axiom.MathLib.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Region.Physics.Manager.dll" />
|
||||||
|
<include name="../../../../bin/PhysX_Wrapper_Dotnet.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/Physics/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../../bin/Physics/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../../bin/Physics/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,46 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.Storage.LocalStorageBerkeleyDB" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.Storage.LocalStorageBerkeleyDB" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="BDBLocalStorage.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../../bin/Kds.Serialization.dll" />
|
||||||
|
<include name="../../../../bin/libdb_dotNET43.dll" />
|
||||||
|
<include name="../../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -93,6 +93,9 @@
|
||||||
<Compile Include="AssemblyInfo.cs">
|
<Compile Include="AssemblyInfo.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="Db4LocalStorage.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
<Compile Include="MapStorage.cs">
|
<Compile Include="MapStorage.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
@ -102,9 +105,6 @@
|
||||||
<Compile Include="UUIDPrimQuery.cs">
|
<Compile Include="UUIDPrimQuery.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Db4LocalStorage.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
|
|
@ -0,0 +1,48 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.Storage.LocalStorageDb4o" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.Storage.LocalStorageDb4o" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="AssemblyInfo.cs" />
|
||||||
|
<include name="Db4LocalStorage.cs" />
|
||||||
|
<include name="MapStorage.cs" />
|
||||||
|
<include name="UUIDParcelQuery.cs" />
|
||||||
|
<include name="UUIDPrimQuery.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../../bin/Db4objects.Db4o.dll" />
|
||||||
|
<include name="../../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -0,0 +1,46 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.Storage.LocalStorageSQLite" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.Storage.LocalStorageSQLite" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="SQLiteLocalStorage.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../../bin/libsecondlife.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.dll" />
|
||||||
|
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll" />
|
||||||
|
<include name="../../../../bin/System.Data.SQLite.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -90,10 +90,10 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="TerrainFilter.cs">
|
<Compile Include="TerrainEngine.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="TerrainEngine.cs">
|
<Compile Include="TerrainFilter.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Properties\AssemblyInfo.cs">
|
<Compile Include="Properties\AssemblyInfo.cs">
|
||||||
|
|
|
@ -0,0 +1,47 @@
|
||||||
|
<?xml version="1.0" ?>
|
||||||
|
<project name="OpenSim.Region.Terrain.BasicTerrain" default="build">
|
||||||
|
<target name="build">
|
||||||
|
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||||
|
<fileset basedir="${project::get-base-directory()}">
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||||
|
<resources prefix="OpenSim.Region.Terrain.BasicTerrain" dynamicprefix="true" >
|
||||||
|
</resources>
|
||||||
|
<sources failonempty="true">
|
||||||
|
<include name="TerrainEngine.cs" />
|
||||||
|
<include name="TerrainFilter.cs" />
|
||||||
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
</sources>
|
||||||
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
<lib>
|
||||||
|
<include name="${project::get-base-directory()}" />
|
||||||
|
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||||
|
</lib>
|
||||||
|
<include name="../../../bin/libTerrain-BSD.dll" />
|
||||||
|
<include name="Microsoft.JScript.dll" />
|
||||||
|
<include name="../../../bin/openjpegnet.dll" />
|
||||||
|
<include name="System.dll" />
|
||||||
|
<include name="System.Data.dll" />
|
||||||
|
<include name="System.Drawing.dll" />
|
||||||
|
<include name="System.Xml.dll" />
|
||||||
|
</references>
|
||||||
|
</csc>
|
||||||
|
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
|
||||||
|
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
|
||||||
|
<copy todir="${project::get-base-directory()}/../../../bin/">
|
||||||
|
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||||
|
<include name="*.dll"/>
|
||||||
|
<include name="*.exe"/>
|
||||||
|
</fileset>
|
||||||
|
</copy>
|
||||||
|
</target>
|
||||||
|
<target name="clean">
|
||||||
|
<delete dir="${bin.dir}" failonerror="false" />
|
||||||
|
<delete dir="${obj.dir}" failonerror="false" />
|
||||||
|
</target>
|
||||||
|
<target name="doc" description="Creates documentation.">
|
||||||
|
</target>
|
||||||
|
</project>
|
|
@ -1,3 +1,30 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
@ -48,7 +75,7 @@ namespace OpenSim.Region.Terrain
|
||||||
compilerParams.GenerateInMemory = true;
|
compilerParams.GenerateInMemory = true;
|
||||||
compilerParams.IncludeDebugInformation = false;
|
compilerParams.IncludeDebugInformation = false;
|
||||||
compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll");
|
compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll");
|
||||||
compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Terrain.BasicTerrain.dll");
|
compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll");
|
||||||
compilerParams.ReferencedAssemblies.Add("System.dll");
|
compilerParams.ReferencedAssemblies.Add("System.dll");
|
||||||
|
|
||||||
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
|
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
|
||||||
|
|
|
@ -83,6 +83,9 @@
|
||||||
<Compile Include="Prebuild.cs">
|
<Compile Include="Prebuild.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="Core\FatalException.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
<Compile Include="Core\Kernel.cs">
|
<Compile Include="Core\Kernel.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
@ -92,25 +95,19 @@
|
||||||
<Compile Include="Core\WarningException.cs">
|
<Compile Include="Core\WarningException.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\FatalException.cs">
|
<Compile Include="Core\Attributes\DataNodeAttribute.cs">
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Core\Interfaces\ITarget.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Core\Interfaces\IDataNode.cs">
|
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Attributes\OptionNodeAttribute.cs">
|
<Compile Include="Core\Attributes\OptionNodeAttribute.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Attributes\DataNodeAttribute.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Core\Attributes\TargetAttribute.cs">
|
<Compile Include="Core\Attributes\TargetAttribute.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Nodes\ProjectNode.cs">
|
<Compile Include="Core\Interfaces\IDataNode.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Core\Interfaces\ITarget.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Nodes\ConfigurationNode.cs">
|
<Compile Include="Core\Nodes\ConfigurationNode.cs">
|
||||||
|
@ -122,28 +119,40 @@
|
||||||
<Compile Include="Core\Nodes\ExcludeNode.cs">
|
<Compile Include="Core\Nodes\ExcludeNode.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Nodes\OptionsNode.cs">
|
<Compile Include="Core\Nodes\FileNode.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Nodes\ReferencePathNode.cs">
|
<Compile Include="Core\Nodes\FilesNode.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Nodes\MatchNode.cs">
|
<Compile Include="Core\Nodes\MatchNode.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Nodes\SolutionNode.cs">
|
<Compile Include="Core\Nodes\OptionsNode.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Nodes\ProcessNode.cs">
|
<Compile Include="Core\Nodes\ProcessNode.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="Core\Nodes\ProjectNode.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
<Compile Include="Core\Nodes\ReferenceNode.cs">
|
<Compile Include="Core\Nodes\ReferenceNode.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Nodes\FileNode.cs">
|
<Compile Include="Core\Nodes\ReferencePathNode.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Nodes\FilesNode.cs">
|
<Compile Include="Core\Nodes\SolutionNode.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Core\Parse\IfContext.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Core\Parse\Preprocessor.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Core\Targets\AutotoolsTarget.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Targets\DebugTarget.cs">
|
<Compile Include="Core\Targets\DebugTarget.cs">
|
||||||
|
@ -152,7 +161,10 @@
|
||||||
<Compile Include="Core\Targets\MonoDevelopTarget.cs">
|
<Compile Include="Core\Targets\MonoDevelopTarget.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Targets\AutotoolsTarget.cs">
|
<Compile Include="Core\Targets\NAntTarget.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Core\Targets\SharpDevelop2Target.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Targets\SharpDevelopTarget.cs">
|
<Compile Include="Core\Targets\SharpDevelopTarget.cs">
|
||||||
|
@ -164,33 +176,21 @@
|
||||||
<Compile Include="Core\Targets\VS2003Target.cs">
|
<Compile Include="Core\Targets\VS2003Target.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Targets\SharpDevelop2Target.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Core\Targets\VS2005Target.cs">
|
<Compile Include="Core\Targets\VS2005Target.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Targets\NAntTarget.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Core\Parse\IfContext.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Core\Parse\Preprocessor.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Core\Utilities\Helper.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Core\Utilities\Log.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Core\Utilities\CommandLineCollection.cs">
|
<Compile Include="Core\Utilities\CommandLineCollection.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Core\Utilities\CurrentDirectory.cs">
|
<Compile Include="Core\Utilities\CurrentDirectory.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="Core\Utilities\Helper.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Core\Utilities\Log.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
<Compile Include="Properties\AssemblyInfo.cs">
|
<Compile Include="Properties\AssemblyInfo.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
|
|
@ -14,42 +14,42 @@
|
||||||
</resources>
|
</resources>
|
||||||
<sources failonempty="true">
|
<sources failonempty="true">
|
||||||
<include name="Prebuild.cs" />
|
<include name="Prebuild.cs" />
|
||||||
|
<include name="Core/FatalException.cs" />
|
||||||
<include name="Core/Kernel.cs" />
|
<include name="Core/Kernel.cs" />
|
||||||
<include name="Core/UnknownLanguageException.cs" />
|
<include name="Core/UnknownLanguageException.cs" />
|
||||||
<include name="Core/WarningException.cs" />
|
<include name="Core/WarningException.cs" />
|
||||||
<include name="Core/FatalException.cs" />
|
|
||||||
<include name="Core/Interfaces/ITarget.cs" />
|
|
||||||
<include name="Core/Interfaces/IDataNode.cs" />
|
|
||||||
<include name="Core/Attributes/OptionNodeAttribute.cs" />
|
|
||||||
<include name="Core/Attributes/DataNodeAttribute.cs" />
|
<include name="Core/Attributes/DataNodeAttribute.cs" />
|
||||||
|
<include name="Core/Attributes/OptionNodeAttribute.cs" />
|
||||||
<include name="Core/Attributes/TargetAttribute.cs" />
|
<include name="Core/Attributes/TargetAttribute.cs" />
|
||||||
<include name="Core/Nodes/ProjectNode.cs" />
|
<include name="Core/Interfaces/IDataNode.cs" />
|
||||||
|
<include name="Core/Interfaces/ITarget.cs" />
|
||||||
<include name="Core/Nodes/ConfigurationNode.cs" />
|
<include name="Core/Nodes/ConfigurationNode.cs" />
|
||||||
<include name="Core/Nodes/DataNode.cs" />
|
<include name="Core/Nodes/DataNode.cs" />
|
||||||
<include name="Core/Nodes/ExcludeNode.cs" />
|
<include name="Core/Nodes/ExcludeNode.cs" />
|
||||||
<include name="Core/Nodes/OptionsNode.cs" />
|
|
||||||
<include name="Core/Nodes/ReferencePathNode.cs" />
|
|
||||||
<include name="Core/Nodes/MatchNode.cs" />
|
|
||||||
<include name="Core/Nodes/SolutionNode.cs" />
|
|
||||||
<include name="Core/Nodes/ProcessNode.cs" />
|
|
||||||
<include name="Core/Nodes/ReferenceNode.cs" />
|
|
||||||
<include name="Core/Nodes/FileNode.cs" />
|
<include name="Core/Nodes/FileNode.cs" />
|
||||||
<include name="Core/Nodes/FilesNode.cs" />
|
<include name="Core/Nodes/FilesNode.cs" />
|
||||||
|
<include name="Core/Nodes/MatchNode.cs" />
|
||||||
|
<include name="Core/Nodes/OptionsNode.cs" />
|
||||||
|
<include name="Core/Nodes/ProcessNode.cs" />
|
||||||
|
<include name="Core/Nodes/ProjectNode.cs" />
|
||||||
|
<include name="Core/Nodes/ReferenceNode.cs" />
|
||||||
|
<include name="Core/Nodes/ReferencePathNode.cs" />
|
||||||
|
<include name="Core/Nodes/SolutionNode.cs" />
|
||||||
|
<include name="Core/Parse/IfContext.cs" />
|
||||||
|
<include name="Core/Parse/Preprocessor.cs" />
|
||||||
|
<include name="Core/Targets/AutotoolsTarget.cs" />
|
||||||
<include name="Core/Targets/DebugTarget.cs" />
|
<include name="Core/Targets/DebugTarget.cs" />
|
||||||
<include name="Core/Targets/MonoDevelopTarget.cs" />
|
<include name="Core/Targets/MonoDevelopTarget.cs" />
|
||||||
<include name="Core/Targets/AutotoolsTarget.cs" />
|
<include name="Core/Targets/NAntTarget.cs" />
|
||||||
|
<include name="Core/Targets/SharpDevelop2Target.cs" />
|
||||||
<include name="Core/Targets/SharpDevelopTarget.cs" />
|
<include name="Core/Targets/SharpDevelopTarget.cs" />
|
||||||
<include name="Core/Targets/VS2002Target.cs" />
|
<include name="Core/Targets/VS2002Target.cs" />
|
||||||
<include name="Core/Targets/VS2003Target.cs" />
|
<include name="Core/Targets/VS2003Target.cs" />
|
||||||
<include name="Core/Targets/SharpDevelop2Target.cs" />
|
|
||||||
<include name="Core/Targets/VS2005Target.cs" />
|
<include name="Core/Targets/VS2005Target.cs" />
|
||||||
<include name="Core/Targets/NAntTarget.cs" />
|
|
||||||
<include name="Core/Parse/IfContext.cs" />
|
|
||||||
<include name="Core/Parse/Preprocessor.cs" />
|
|
||||||
<include name="Core/Utilities/Helper.cs" />
|
|
||||||
<include name="Core/Utilities/Log.cs" />
|
|
||||||
<include name="Core/Utilities/CommandLineCollection.cs" />
|
<include name="Core/Utilities/CommandLineCollection.cs" />
|
||||||
<include name="Core/Utilities/CurrentDirectory.cs" />
|
<include name="Core/Utilities/CurrentDirectory.cs" />
|
||||||
|
<include name="Core/Utilities/Helper.cs" />
|
||||||
|
<include name="Core/Utilities/Log.cs" />
|
||||||
<include name="Properties/AssemblyInfo.cs" />
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
</sources>
|
</sources>
|
||||||
<references basedir="${project::get-base-directory()}">
|
<references basedir="${project::get-base-directory()}">
|
||||||
|
|
|
@ -143,9 +143,7 @@
|
||||||
<Reference name="libsecondlife.dll"/>
|
<Reference name="libsecondlife.dll"/>
|
||||||
<Reference name="OpenSim.Framework"/>
|
<Reference name="OpenSim.Framework"/>
|
||||||
<Reference name="OpenSim.Framework.Servers"/>
|
<Reference name="OpenSim.Framework.Servers"/>
|
||||||
<Reference name="OpenSim.Framework.Utilities"/>
|
<Reference name="OpenSim.Region.Caches"/>
|
||||||
<Reference name="OpenSim.Framework.Types"/>
|
|
||||||
<Reference name="OpenSim.Region.Caches"/>
|
|
||||||
<Reference name="XMLRPC.dll"/>
|
<Reference name="XMLRPC.dll"/>
|
||||||
|
|
||||||
<Files>
|
<Files>
|
||||||
|
@ -636,6 +634,10 @@
|
||||||
<Reference name="OpenSim.Framework.Servers"/>
|
<Reference name="OpenSim.Framework.Servers"/>
|
||||||
<Reference name="OpenSim.Region.Caches"/>
|
<Reference name="OpenSim.Region.Caches"/>
|
||||||
<Reference name="OpenSim.Region.Capabilities"/>
|
<Reference name="OpenSim.Region.Capabilities"/>
|
||||||
|
<!-- For scripting in funny languages by default -->
|
||||||
|
<Reference name="Microsoft.JScript"/>
|
||||||
|
<!-- This needs checking with the Mono folks -->
|
||||||
|
<Reference name="VJSharpCodeProvider"/>
|
||||||
<Reference name="XMLRPC.dll"/>
|
<Reference name="XMLRPC.dll"/>
|
||||||
<Reference name="OpenSim.Framework.Communications"/>
|
<Reference name="OpenSim.Framework.Communications"/>
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue