Imported the scripting changes, so now should be up to date with sugilite.

Sugilite
MW 2007-06-28 13:13:17 +00:00
parent 14ea54b441
commit 3456d951d8
76 changed files with 2908 additions and 971 deletions

100
OpenGridServices.build Normal file
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<?xml version="1.0" ?>
<project name="OpenGridServices" default="build">
<echo message="Using '${nant.settings.currentframework}' Framework"/>
<property name="bin.dir" value="bin" />
<property name="obj.dir" value="obj" />
<property name="doc.dir" value="doc" />
<property name="project.main.dir" value="${project::get-base-directory()}" />
<target name="Debug" description="">
<property name="project.config" value="Debug" />
<property name="build.debug" value="true" />
</target>
<property name="project.config" value="Release" />
<target name="Release" description="">
<property name="project.config" value="Release" />
<property name="build.debug" value="false" />
</target>
<target name="net-1.1" description="Sets framework to .NET 1.1">
<property name="nant.settings.currentframework" value="net-1.1" />
</target>
<target name="net-2.0" description="Sets framework to .NET 2.0">
<property name="nant.settings.currentframework" value="net-2.0" />
</target>
<target name="mono-2.0" description="Sets framework to mono 2.0">
<property name="nant.settings.currentframework" value="mono-2.0" />
</target>
<target name="mono-1.0" description="Sets framework to mono 1.0">
<property name="nant.settings.currentframework" value="mono-1.0" />
</target>
<target name="init" description="">
<call target="${project.config}" />
<sysinfo />
<echo message="Platform ${sys.os.platform}" />
<property name="build.dir" value="${bin.dir}/${project.config}" />
</target>
<target name="clean" description="">
<echo message="Deleting all builds from all configurations" />
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
<nant buildfile="OpenSim/Framework/Data/OpenSim.Framework.Data.dll.build" target="clean" />
<nant buildfile="OpenSim/Framework/Data.DB4o/OpenSim.Framework.Data.DB4o.dll.build" target="clean" />
<nant buildfile="OpenSim/Framework/Data.MSSQL/OpenSim.Framework.Data.MSSQL.dll.build" target="clean" />
<nant buildfile="OpenSim/Framework/Data.MySQL/OpenSim.Framework.Data.MySQL.dll.build" target="clean" />
<nant buildfile="OpenSim/Framework/Data.SQLite/OpenSim.Framework.Data.SQLite.dll.build" target="clean" />
<nant buildfile="OpenSim/Framework/UserManager/OpenSim.Framework.UserManagement.dll.build" target="clean" />
<nant buildfile="OpenSim/Grid/AssetServer/OpenSim.Grid.AssetServer.exe.build" target="clean" />
<nant buildfile="OpenSim/Grid/Framework.Manager/OpenSim.Grid.Framework.Manager.dll.build" target="clean" />
<nant buildfile="OpenSim/Grid/GridServer/OpenSim.Grid.GridServer.exe.build" target="clean" />
<nant buildfile="OpenSim/Grid/GridServer.Config/OpenSim.Grid.GridServer.Config.dll.build" target="clean" />
<nant buildfile="OpenSim/Grid/UserServer/OpenSim.Grid.UserServer.exe.build" target="clean" />
<nant buildfile="OpenSim/Grid/UserServer.Config/OpenSim.Grid.UserServer.Config.dll.build" target="clean" />
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<target name="build" depends="init" description="">
<nant buildfile="OpenSim/Framework/Data/OpenSim.Framework.Data.dll.build" target="build" />
<nant buildfile="OpenSim/Framework/Data.MySQL/OpenSim.Framework.Data.MySQL.dll.build" target="build" />
<nant buildfile="OpenSim/Framework/Data.DB4o/OpenSim.Framework.Data.DB4o.dll.build" target="build" />
<nant buildfile="OpenSim/Framework/Data.MSSQL/OpenSim.Framework.Data.MSSQL.dll.build" target="build" />
<nant buildfile="OpenSim/Framework/Data.SQLite/OpenSim.Framework.Data.SQLite.dll.build" target="build" />
<nant buildfile="OpenSim/Grid/Framework.Manager/OpenSim.Grid.Framework.Manager.dll.build" target="build" />
<nant buildfile="OpenSim/Grid/GridServer/OpenSim.Grid.GridServer.exe.build" target="build" />
<nant buildfile="OpenSim/Grid/AssetServer/OpenSim.Grid.AssetServer.exe.build" target="build" />
<nant buildfile="OpenSim/Framework/UserManager/OpenSim.Framework.UserManagement.dll.build" target="build" />
<nant buildfile="OpenSim/Grid/UserServer/OpenSim.Grid.UserServer.exe.build" target="build" />
<nant buildfile="OpenSim/Grid/GridServer.Config/OpenSim.Grid.GridServer.Config.dll.build" target="build" />
<nant buildfile="OpenSim/Grid/UserServer.Config/OpenSim.Grid.UserServer.Config.dll.build" target="build" />
</target>
<target name="build-release" depends="Release, init, build" description="Builds in Release mode" />
<target name="build-debug" depends="Debug, init, build" description="Builds in Debug mode" />
<target name="package" depends="clean, doc" description="Builds all" />
<target name="doc" depends="build-release">
<echo message="Generating all documentation from all builds" />
<nant buildfile="OpenSim/Framework/Data/OpenSim.Framework.Data.dll.build" target="doc" />
<nant buildfile="OpenSim/Framework/Data.DB4o/OpenSim.Framework.Data.DB4o.dll.build" target="doc" />
<nant buildfile="OpenSim/Framework/Data.MSSQL/OpenSim.Framework.Data.MSSQL.dll.build" target="doc" />
<nant buildfile="OpenSim/Framework/Data.MySQL/OpenSim.Framework.Data.MySQL.dll.build" target="doc" />
<nant buildfile="OpenSim/Framework/Data.SQLite/OpenSim.Framework.Data.SQLite.dll.build" target="doc" />
<nant buildfile="OpenSim/Framework/UserManager/OpenSim.Framework.UserManagement.dll.build" target="doc" />
<nant buildfile="OpenSim/Grid/AssetServer/OpenSim.Grid.AssetServer.exe.build" target="doc" />
<nant buildfile="OpenSim/Grid/Framework.Manager/OpenSim.Grid.Framework.Manager.dll.build" target="doc" />
<nant buildfile="OpenSim/Grid/GridServer/OpenSim.Grid.GridServer.exe.build" target="doc" />
<nant buildfile="OpenSim/Grid/GridServer.Config/OpenSim.Grid.GridServer.Config.dll.build" target="doc" />
<nant buildfile="OpenSim/Grid/UserServer/OpenSim.Grid.UserServer.exe.build" target="doc" />
<nant buildfile="OpenSim/Grid/UserServer.Config/OpenSim.Grid.UserServer.Config.dll.build" target="doc" />
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</project>

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@ -1,5 +1,5 @@
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EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Data.DB4o", "OpenSim\Framework\Data.DB4o\OpenSim.Framework.Data.DB4o.csproj", "{FD2D303D-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Data.DB4o", "OpenSim\Framework\Data.DB4o\OpenSim.Framework.Data.DB4o.csproj", "{FD2D303D-0000-0000-0000-000000000000}"
@ -25,61 +25,72 @@ EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Grid.UserServer.Config", "OpenSim\Grid\UserServer.Config\OpenSim.Grid.UserServer.Config.csproj", "{08F87229-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Grid.UserServer.Config", "OpenSim\Grid\UserServer.Config\OpenSim.Grid.UserServer.Config.csproj", "{08F87229-0000-0000-0000-000000000000}"
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142
OpenSim.build Normal file
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@ -0,0 +1,142 @@
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View File

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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal EndGlobal

View File

@ -86,16 +86,16 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="IUserServices.cs"> <Compile Include="CommunicationsManager.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="IGridServices.cs"> <Compile Include="IGridServices.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="CommunicationsManager.cs"> <Compile Include="IInterRegionCommunications.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="IInterRegionCommunications.cs"> <Compile Include="IUserServices.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">

View File

@ -0,0 +1,47 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework.Communications" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework.Communications" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="CommunicationsManager.cs" />
<include name="IGridServices.cs" />
<include name="IInterRegionCommunications.cs" />
<include name="IUserServices.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
<include name="../../../bin/OpenSim.Framework.Data.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -69,10 +69,10 @@
<Compile Include="AssemblyInfo.cs"> <Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="LogBase.cs"> <Compile Include="ConsoleCallbacksBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="ConsoleCallbacksBase.cs"> <Compile Include="LogBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="MainLog.cs"> <Compile Include="MainLog.cs">

View File

@ -0,0 +1,42 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework.Console" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework.Console" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="ConsoleCallbacksBase.cs" />
<include name="LogBase.cs" />
<include name="MainLog.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -88,13 +88,13 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="DB4oUserData.cs"> <Compile Include="DB4oGridData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="DB4oManager.cs"> <Compile Include="DB4oManager.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="DB4oGridData.cs"> <Compile Include="DB4oUserData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">

View File

@ -0,0 +1,47 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework.Data.DB4o" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework.Data.DB4o" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="DB4oGridData.cs" />
<include name="DB4oManager.cs" />
<include name="DB4oUserData.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/Db4objects.Db4o.dll" />
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.Data.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,45 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework.Data.MSSQL" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework.Data.MSSQL" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="MSSQLGridData.cs" />
<include name="MSSQLManager.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.Data.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -88,19 +88,19 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="MySQLGridData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLInventoryData.cs"> <Compile Include="MySQLInventoryData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="MySQLUserData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLLogData.cs"> <Compile Include="MySQLLogData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="MySQLGridData.cs"> <Compile Include="MySQLManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLUserData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">

View File

@ -0,0 +1,49 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework.Data.MySQL" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework.Data.MySQL" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="MySQLGridData.cs" />
<include name="MySQLInventoryData.cs" />
<include name="MySQLLogData.cs" />
<include name="MySQLManager.cs" />
<include name="MySQLUserData.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/MySql.Data.dll" />
<include name="../../../bin/OpenSim.Framework.Data.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -88,10 +88,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="SQLiteManager.cs"> <Compile Include="SQLiteGridData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="SQLiteGridData.cs"> <Compile Include="SQLiteManager.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">

View File

@ -0,0 +1,46 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework.Data.SQLite" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework.Data.SQLite" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="SQLiteGridData.cs" />
<include name="SQLiteManager.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.Data.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="../../../bin/System.Data.SQLite.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -78,15 +78,9 @@
<ItemGroup> <ItemGroup>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="ReservationData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="GridData.cs"> <Compile Include="GridData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="SimProfileData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ILogData.cs"> <Compile Include="ILogData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
@ -96,6 +90,12 @@
<Compile Include="InventoryData.cs"> <Compile Include="InventoryData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="ReservationData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimProfileData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserData.cs"> <Compile Include="UserData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>

View File

@ -0,0 +1,50 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework.Data" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework.Data" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="GridData.cs" />
<include name="ILogData.cs" />
<include name="IniConfig.cs" />
<include name="InventoryData.cs" />
<include name="ReservationData.cs" />
<include name="SimProfileData.cs" />
<include name="UserData.cs" />
<include name="UserProfileData.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/libsecondlife.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -1,246 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Xml;
using libsecondlife;
namespace OpenSim.Framework
{
public class LLSDHelpers
{
public static string SerialiseLLSDReply(object obj)
{
StringWriter sw = new StringWriter();
XmlTextWriter writer = new XmlTextWriter(sw);
writer.Formatting = Formatting.None;
writer.WriteStartElement(String.Empty, "llsd", String.Empty);
LLSDHelpers.SerializeLLSDType(writer, obj);
writer.WriteEndElement();
writer.Close();
return sw.ToString();
}
public static void SerializeLLSDType(XmlTextWriter writer, object obj)
{
Type myType = obj.GetType();
LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
if (llsdattributes.Length > 0)
{
switch (llsdattributes[0].ObjectType)
{
case "MAP":
writer.WriteStartElement(String.Empty, "map", String.Empty);
System.Reflection.FieldInfo[] fields = myType.GetFields();
for (int i = 0; i < fields.Length; i++)
{
object fieldValue = fields[i].GetValue(obj);
LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false);
if (fieldAttributes.Length > 0)
{
writer.WriteStartElement(String.Empty, "key", String.Empty);
writer.WriteString(fields[i].Name);
writer.WriteEndElement();
SerializeLLSDType(writer, fieldValue);
}
else
{
//Console.WriteLine("LLSD field name" + fields[i].Name + " , " + fields[i].GetValue(obj).GetType());
writer.WriteStartElement(String.Empty, "key", String.Empty);
writer.WriteString(fields[i].Name);
writer.WriteEndElement();
LLSD.LLSDWriteOne(writer, fieldValue);
}
}
writer.WriteEndElement();
break;
case "ARRAY":
// LLSDArray arrayObject = obj as LLSDArray;
// ArrayList a = arrayObject.Array;
ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj);
writer.WriteStartElement(String.Empty, "array", String.Empty);
foreach (object item in a)
{
SerializeLLSDType(writer, item);
}
writer.WriteEndElement();
break;
}
}
else
{
LLSD.LLSDWriteOne(writer, obj);
}
}
public static object DeserialiseLLSDMap(Hashtable llsd, object obj)
{
Type myType = obj.GetType();
LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
if (llsdattributes.Length > 0)
{
switch (llsdattributes[0].ObjectType)
{
case "MAP":
IDictionaryEnumerator enumerator = llsd.GetEnumerator();
while (enumerator.MoveNext())
{
System.Reflection.FieldInfo field = myType.GetField((string)enumerator.Key);
if (field != null)
{
if (enumerator.Value is Hashtable)
{
object fieldValue = field.GetValue(obj);
DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue);
}
else if (enumerator.Value is ArrayList)
{
object fieldValue = field.GetValue(obj);
fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value);
//TODO
// the LLSD map/array types in the array need to be deserialised
// but first we need to know the right class to deserialise them into.
}
else
{
field.SetValue(obj, enumerator.Value);
}
}
}
break;
}
}
return obj;
}
}
[LLSDType("MAP")]
public class LLSDMapLayerResponse
{
public LLSDMapRequest AgentData = new LLSDMapRequest();
public LLSDArray LayerData = new LLSDArray();
public LLSDMapLayerResponse()
{
}
}
[LLSDType("MAP")]
public class LLSDCapsDetails
{
public string MapLayer = "";
public string NewFileAgentInventory = "";
//public string EventQueueGet = "";
public LLSDCapsDetails()
{
}
}
[LLSDType("MAP")]
public class LLSDMapLayer
{
public int Left = 0;
public int Right = 0;
public int Top = 0;
public int Bottom = 0;
public LLUUID ImageID = LLUUID.Zero;
public LLSDMapLayer()
{
}
}
[LLSDType("ARRAY")]
public class LLSDArray
{
public ArrayList Array = new ArrayList();
public LLSDArray()
{
}
}
[LLSDType("MAP")]
public class LLSDMapRequest
{
public int Flags = 0;
public LLSDMapRequest()
{
}
}
[LLSDType("MAP")]
public class LLSDUploadReply
{
public string new_asset = "";
public LLUUID new_inventory_item = LLUUID.Zero;
public string state = "";
public LLSDUploadReply()
{
}
}
[LLSDType("MAP")]
public class LLSDCapEvent
{
public int id = 0;
public LLSDArray events = new LLSDArray();
public LLSDCapEvent()
{
}
}
[LLSDType("MAP")]
public class LLSDEmpty
{
public LLSDEmpty()
{
}
}
[LLSDType("MAP")]
public class LLSDTest
{
public int Test1 = 20;
public int Test2 = 10;
public LLSDTest()
{
}
}
[AttributeUsage(AttributeTargets.Class)]
public class LLSDType : Attribute
{
private string myType;
public LLSDType(string type)
{
myType = type;
}
public string ObjectType
{
get
{
return myType;
}
}
}
}

View File

@ -91,97 +91,82 @@
<Compile Include="AgentInventory.cs"> <Compile Include="AgentInventory.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Util.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AuthenticateSessionBase.cs"> <Compile Include="AuthenticateSessionBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Logger.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDHelpers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Remoting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionCommsListener.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LoginService.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="BlockingQueue.cs"> <Compile Include="BlockingQueue.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="UserProfile.cs"> <Compile Include="IRegionCommsListener.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="IRegionCommsListener.cs"> <Compile Include="Logger.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LoginService.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionCommsListener.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Remoting.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="SimProfile.cs"> <Compile Include="SimProfile.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="UserProfile.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Util.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\AuthenticateResponse.cs"> <Compile Include="Interfaces\AuthenticateResponse.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\IUserServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IAssetServer.cs"> <Compile Include="Interfaces\IAssetServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\IWorld.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IClientAPI.cs"> <Compile Include="Interfaces\IClientAPI.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\ILocalStorage.cs"> <Compile Include="Interfaces\ILocalStorage.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\Scripting\IScriptEngine.cs"> <Compile Include="Interfaces\IUserServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\Scripting\IScriptAPI.cs"> <Compile Include="Interfaces\IWorld.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\Config\IGenericConfig.cs"> <Compile Include="Interfaces\Config\IGenericConfig.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\Config\IGridConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\Config\IUserConfig.cs"> <Compile Include="Interfaces\Config\IUserConfig.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Interfaces\Config\IGridConfig.cs"> <Compile Include="Interfaces\Scripting\IScriptAPI.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\Scripting\IScriptEngine.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\NeighbourInfo.cs"> <Compile Include="Types\AgentCiruitData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\NetworkServersInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\RegionHandle.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\RegionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\ParcelData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\AgentWearable.cs"> <Compile Include="Types\AgentWearable.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\PrimData.cs"> <Compile Include="Types\AssetBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\MapBlockData.cs"> <Compile Include="Types\AssetLandmark.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\AssetStorage.cs"> <Compile Include="Types\AssetStorage.cs">
@ -190,16 +175,28 @@
<Compile Include="Types\EstateSettings.cs"> <Compile Include="Types\EstateSettings.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\AgentCiruitData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\Login.cs"> <Compile Include="Types\Login.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\AssetLandmark.cs"> <Compile Include="Types\MapBlockData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\AssetBase.cs"> <Compile Include="Types\NeighbourInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\NetworkServersInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\ParcelData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\PrimData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\RegionHandle.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\RegionInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
</ItemGroup> </ItemGroup>

View File

@ -0,0 +1,80 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AgentInventory.cs" />
<include name="AuthenticateSessionBase.cs" />
<include name="BlockingQueue.cs" />
<include name="IRegionCommsListener.cs" />
<include name="Logger.cs" />
<include name="LoginService.cs" />
<include name="RegionCommsListener.cs" />
<include name="Remoting.cs" />
<include name="SimProfile.cs" />
<include name="UserProfile.cs" />
<include name="Util.cs" />
<include name="Interfaces/AuthenticateResponse.cs" />
<include name="Interfaces/IAssetServer.cs" />
<include name="Interfaces/IClientAPI.cs" />
<include name="Interfaces/ILocalStorage.cs" />
<include name="Interfaces/IUserServer.cs" />
<include name="Interfaces/IWorld.cs" />
<include name="Interfaces/Config/IGenericConfig.cs" />
<include name="Interfaces/Config/IGridConfig.cs" />
<include name="Interfaces/Config/IUserConfig.cs" />
<include name="Interfaces/Scripting/IScriptAPI.cs" />
<include name="Interfaces/Scripting/IScriptEngine.cs" />
<include name="Properties/AssemblyInfo.cs" />
<include name="Types/AgentCiruitData.cs" />
<include name="Types/AgentWearable.cs" />
<include name="Types/AssetBase.cs" />
<include name="Types/AssetLandmark.cs" />
<include name="Types/AssetStorage.cs" />
<include name="Types/EstateSettings.cs" />
<include name="Types/Login.cs" />
<include name="Types/MapBlockData.cs" />
<include name="Types/NeighbourInfo.cs" />
<include name="Types/NetworkServersInfo.cs" />
<include name="Types/ParcelData.cs" />
<include name="Types/PrimData.cs" />
<include name="Types/RegionHandle.cs" />
<include name="Types/RegionInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/Db4objects.Db4o.dll" />
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.Console.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../../../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,42 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework.GenericConfig.Xml" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework.GenericConfig.Xml" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="XmlConfig.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../../bin/OpenSim.Framework.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -93,18 +93,18 @@
<Compile Include="BaseHttpServer.cs"> <Compile Include="BaseHttpServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="IRestHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcMethod.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="CheckSumServer.cs"> <Compile Include="CheckSumServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="IRestHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServerBase.cs"> <Compile Include="UDPServerBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="XmlRpcMethod.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup> <PropertyGroup>

View File

@ -0,0 +1,48 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework.Servers" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework.Servers" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="BaseHttpServer.cs" />
<include name="CheckSumServer.cs" />
<include name="IRestHandler.cs" />
<include name="UDPServerBase.cs" />
<include name="XmlRpcMethod.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
<include name="../../../bin/OpenSim.Framework.Console.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../../../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -108,10 +108,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="UserManagerBase.cs"> <Compile Include="LoginResponse.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="LoginResponse.cs"> <Compile Include="UserManagerBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
</ItemGroup> </ItemGroup>

View File

@ -0,0 +1,50 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework.UserManagement" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework.UserManagement" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="LoginResponse.cs" />
<include name="UserManagerBase.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/Db4objects.Db4o.dll" />
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
<include name="../../../bin/OpenSim.Framework.Console.dll" />
<include name="../../../bin/OpenSim.Framework.Data.dll" />
<include name="../../../bin/OpenSim.Framework.GenericConfig.Xml.dll" />
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="System.Xml.dll" />
<include name="../../../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -98,10 +98,10 @@
<ItemGroup> <ItemGroup>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Main.cs"> <Compile Include="AssetHttpServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="AssetHttpServer.cs"> <Compile Include="Main.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">

View File

@ -0,0 +1,49 @@
<?xml version="1.0" ?>
<project name="OpenSim.Grid.AssetServer" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
<resources prefix="OpenSim.Grid.AssetServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssetHttpServer.cs" />
<include name="Main.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/Db4objects.Db4o.dll" />
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
<include name="../../../bin/OpenSim.Framework.Console.dll" />
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="System.Xml.dll" />
<include name="../../../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,44 @@
<?xml version="1.0" ?>
<project name="OpenSim.Grid.Framework.Manager" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Grid.Framework.Manager" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="GridManagementAgent.cs" />
<include name="GridServerManager.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
<include name="System.dll" />
<include name="../../../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,46 @@
<?xml version="1.0" ?>
<project name="OpenSim.Grid.GridServer.Config" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Grid.GridServer.Config" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="DbGridConfig.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/Db4objects.Db4o.dll" />
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
<include name="../../../bin/OpenSim.Framework.Console.dll" />
<include name="System.dll" />
<include name="System.Data.dll.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,52 @@
<?xml version="1.0" ?>
<project name="OpenSim.Grid.GridServer" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
<resources prefix="OpenSim.Grid.GridServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="GridManager.cs" />
<include name="Main.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/Db4objects.Db4o.dll" />
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
<include name="../../../bin/OpenSim.Framework.Console.dll" />
<include name="../../../bin/OpenSim.Framework.Data.dll" />
<include name="../../../bin/OpenSim.Framework.GenericConfig.Xml.dll" />
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
<include name="../../../bin/OpenSim.Grid.Framework.Manager.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="System.Xml.dll" />
<include name="../../../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,46 @@
<?xml version="1.0" ?>
<project name="OpenSim.Grid.UserServer.Config" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Grid.UserServer.Config" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="DbUserConfig.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/Db4objects.Db4o.dll" />
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
<include name="../../../bin/OpenSim.Framework.Console.dll" />
<include name="System.dll" />
<include name="System.Data.dll.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,52 @@
<?xml version="1.0" ?>
<project name="OpenSim.Grid.UserServer" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
<resources prefix="OpenSim.Grid.UserServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="Main.cs" />
<include name="UserManager.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/Db4objects.Db4o.dll" />
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
<include name="../../../bin/OpenSim.Framework.Console.dll" />
<include name="../../../bin/OpenSim.Framework.Data.dll" />
<include name="../../../bin/OpenSim.Framework.GenericConfig.Xml.dll" />
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
<include name="../../../bin/OpenSim.Framework.UserManagement.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="System.Xml.dll" />
<include name="../../../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -167,10 +167,10 @@
<Compile Include="Application.cs"> <Compile Include="Application.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="VersionInfo.cs"> <Compile Include="OpenSimMain.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="OpenSimMain.cs"> <Compile Include="VersionInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
</ItemGroup> </ItemGroup>

View File

@ -0,0 +1,59 @@
<?xml version="1.0" ?>
<project name="OpenSim" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
<resources prefix="OpenSim" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="Application.cs" />
<include name="OpenSimMain.cs" />
<include name="VersionInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/Axiom.MathLib.dll" />
<include name="../../../bin/Db4objects.Db4o.dll" />
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
<include name="../../../bin/OpenSim.Framework.Communications.dll" />
<include name="../../../bin/OpenSim.Framework.Console.dll" />
<include name="../../../bin/OpenSim.Framework.GenericConfig.Xml.dll" />
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
<include name="../../../bin/OpenSim.Framework.UserManagement.dll" />
<include name="../../../bin/OpenSim.Region.Caches.dll" />
<include name="../../../bin/OpenSim.Region.ClientStack.dll" />
<include name="../../../bin/OpenSim.Region.Communications.Local.dll" />
<include name="../../../bin/OpenSim.Region.Communications.OGS1.dll" />
<include name="../../../bin/OpenSim.Region.Environment.dll" />
<include name="../../../bin/OpenSim.Region.Physics.Manager.dll" />
<include name="../../../bin/OpenSim.Region.Terrain.BasicTerrain.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../../../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,43 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.Caches" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.Caches" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssetCache.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -62,14 +62,6 @@
<HintPath>..\..\..\bin\libsecondlife.dll</HintPath> <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="OpenSim.Framework.Types" >
<HintPath>OpenSim.Framework.Types.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenSim.Framework.Utilities" >
<HintPath>OpenSim.Framework.Utilities.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" > <Reference Include="System" >
<HintPath>System.dll</HintPath> <HintPath>System.dll</HintPath>
<Private>False</Private> <Private>False</Private>
@ -104,15 +96,6 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="LLSDCapsDetails.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDMapRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDMapLayerResponse.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Caps.cs"> <Compile Include="Caps.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
@ -122,6 +105,9 @@
<Compile Include="LLSDCapEvent.cs"> <Compile Include="LLSDCapEvent.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="LLSDCapsDetails.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDEmpty.cs"> <Compile Include="LLSDEmpty.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
@ -131,6 +117,12 @@
<Compile Include="LLSDMapLayer.cs"> <Compile Include="LLSDMapLayer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="LLSDMapLayerResponse.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDMapRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDTest.cs"> <Compile Include="LLSDTest.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>

View File

@ -0,0 +1,56 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.Capabilities" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.Capabilities" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="Caps.cs" />
<include name="LLSDArray.cs" />
<include name="LLSDCapEvent.cs" />
<include name="LLSDCapsDetails.cs" />
<include name="LLSDEmpty.cs" />
<include name="LLSDHelpers.cs" />
<include name="LLSDMapLayer.cs" />
<include name="LLSDMapLayerResponse.cs" />
<include name="LLSDMapRequest.cs" />
<include name="LLSDTest.cs" />
<include name="LLSDType.cs" />
<include name="LLSDUploadReply.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
<include name="../../../bin/OpenSim.Region.Caches.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../../../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -122,28 +122,28 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="ClientView.AgentAssetUpload.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientStackNetworkHandler.cs"> <Compile Include="ClientStackNetworkHandler.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="PacketServer.cs"> <Compile Include="ClientView.AgentAssetUpload.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.PacketHandlers.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="ClientView.API.cs"> <Compile Include="ClientView.API.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="ClientView.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.ProcessPackets.cs"> <Compile Include="ClientView.ProcessPackets.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="ClientViewBase.cs"> <Compile Include="ClientViewBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="ClientView.cs"> <Compile Include="PacketServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="RegionApplicationBase.cs"> <Compile Include="RegionApplicationBase.cs">

View File

@ -0,0 +1,60 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.ClientStack" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.ClientStack" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="ClientStackNetworkHandler.cs" />
<include name="ClientView.AgentAssetUpload.cs" />
<include name="ClientView.API.cs" />
<include name="ClientView.cs" />
<include name="ClientView.PacketHandlers.cs" />
<include name="ClientView.ProcessPackets.cs" />
<include name="ClientViewBase.cs" />
<include name="PacketServer.cs" />
<include name="RegionApplicationBase.cs" />
<include name="UDPServer.cs" />
<include name="Assets/InventoryCache.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/Axiom.MathLib.dll" />
<include name="../../../bin/Db4objects.Db4o.dll" />
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
<include name="../../../bin/OpenSim.Framework.Console.dll" />
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
<include name="../../../bin/OpenSim.Region.Caches.dll" />
<include name="../../../bin/OpenSim.Region.Physics.Manager.dll" />
<include name="../../../bin/OpenSim.Region.Terrain.BasicTerrain.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../../../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -35,7 +35,6 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
namespace OpenSim.Region.Communications.Local namespace OpenSim.Region.Communications.Local
{ {
public class CommunicationsLocal : CommunicationsManager public class CommunicationsLocal : CommunicationsManager

View File

@ -98,15 +98,15 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="LocalUserServices.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="CommunicationsLocal.cs"> <Compile Include="CommunicationsLocal.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="LocalBackEndServices.cs"> <Compile Include="LocalBackEndServices.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="LocalUserServices.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>

View File

@ -0,0 +1,48 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.Communications.Local" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.Communications.Local" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="CommunicationsLocal.cs" />
<include name="LocalBackEndServices.cs" />
<include name="LocalUserServices.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../../bin/libsecondlife.dll" />
<include name="../../../../bin/OpenSim.Framework.dll" />
<include name="../../../../bin/OpenSim.Framework.Communications.dll" />
<include name="../../../../bin/OpenSim.Framework.Data.dll" />
<include name="../../../../bin/OpenSim.Framework.UserManagement.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -116,16 +116,16 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="OGSUserServices.cs"> <Compile Include="GridCommsManager.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="GridCommsManager.cs"> <Compile Include="OGS1GridServices.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="OGSInterSimComms.cs"> <Compile Include="OGSInterSimComms.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="OGS1GridServices.cs"> <Compile Include="OGSUserServices.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">

View File

@ -0,0 +1,53 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.Communications.OGS1" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.Communications.OGS1" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="GridCommsManager.cs" />
<include name="OGS1GridServices.cs" />
<include name="OGSInterSimComms.cs" />
<include name="OGSUserServices.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../../bin/libsecondlife.dll" />
<include name="../../../../bin/OpenSim.Framework.dll" />
<include name="../../../../bin/OpenSim.Framework.Communications.dll" />
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
<include name="../../../../bin/OpenSim.Framework.Data.dll" />
<include name="../../../../bin/OpenSim.Framework.Servers.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="System.Runtime.Remoting.dll" />
<include name="System.Xml.dll" />
<include name="../../../../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -70,6 +70,10 @@
<HintPath>..\..\..\bin\libsecondlife.dll</HintPath> <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="Microsoft.JScript" >
<HintPath>Microsoft.JScript.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" > <Reference Include="System" >
<HintPath>System.dll</HintPath> <HintPath>System.dll</HintPath>
<Private>False</Private> <Private>False</Private>
@ -78,6 +82,10 @@
<HintPath>System.Xml.dll</HintPath> <HintPath>System.Xml.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="VJSharpCodeProvider" >
<HintPath>VJSharpCodeProvider.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="XMLRPC.dll" > <Reference Include="XMLRPC.dll" >
<HintPath>..\..\..\bin\XMLRPC.dll</HintPath> <HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
<Private>False</Private> <Private>False</Private>
@ -152,55 +160,55 @@
<Compile Include="Scenes\Entity.cs"> <Compile Include="Scenes\Entity.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Scenes\Scene.Scripting.cs"> <Compile Include="Scenes\IScenePresenceBody.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.Body.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneEvents.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.Animations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Scene.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneObject.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Scenes\Primitive.cs"> <Compile Include="Scenes\Primitive.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Scenes\IScenePresenceBody.cs"> <Compile Include="Scenes\Scene.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Scene.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Scene.Scripting.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Scenes\SceneBase.cs"> <Compile Include="Scenes\SceneBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Scenes\Scene.cs"> <Compile Include="Scenes\SceneEvents.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Scenes\scripting\IScriptHandler.cs"> <Compile Include="Scenes\SceneObject.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Scenes\scripting\ScriptFactory.cs"> <Compile Include="Scenes\ScenePresence.Animations.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Scenes\scripting\IScriptContext.cs"> <Compile Include="Scenes\ScenePresence.Body.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Scenes\scripting\Script.cs"> <Compile Include="Scenes\scripting\Script.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Scenes\scripting\IScriptEntity.cs"> <Compile Include="Scenes\scripting\ScriptInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Scenes\scripting\Scripts\FollowRandomAvatar.cs"> <Compile Include="Scenes\scripting\ScriptManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JScriptEngine.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JSharpScriptEngine.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
</ItemGroup> </ItemGroup>

View File

@ -0,0 +1,75 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.Environment" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.Environment" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="EstateManager.cs" />
<include name="ParcelManager.cs" />
<include name="RegionManager.cs" />
<include name="Scenes/Entity.cs" />
<include name="Scenes/IScenePresenceBody.cs" />
<include name="Scenes/Primitive.cs" />
<include name="Scenes/Scene.cs" />
<include name="Scenes/Scene.PacketHandlers.cs" />
<include name="Scenes/Scene.Scripting.cs" />
<include name="Scenes/SceneBase.cs" />
<include name="Scenes/SceneEvents.cs" />
<include name="Scenes/SceneObject.cs" />
<include name="Scenes/ScenePresence.Animations.cs" />
<include name="Scenes/ScenePresence.Body.cs" />
<include name="Scenes/ScenePresence.cs" />
<include name="Scenes/scripting/Script.cs" />
<include name="Scenes/scripting/ScriptInfo.cs" />
<include name="Scenes/scripting/ScriptManager.cs" />
<include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" />
<include name="Scenes/scripting/Engines/JScriptEngine.cs" />
<include name="Scenes/scripting/Engines/JSharpScriptEngine.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/Axiom.MathLib.dll" />
<include name="../../../bin/Db4objects.Db4o.dll" />
<include name="../../../bin/libsecondlife.dll" />
<include name="Microsoft.JScript.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
<include name="../../../bin/OpenSim.Framework.Communications.dll" />
<include name="../../../bin/OpenSim.Framework.Console.dll" />
<include name="../../../bin/OpenSim.Framework.GenericConfig.Xml.dll" />
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
<include name="../../../bin/OpenSim.Region.Caches.dll" />
<include name="../../../bin/OpenSim.Region.Capabilities.dll" />
<include name="../../../bin/OpenSim.Region.Physics.Manager.dll" />
<include name="../../../bin/OpenSim.Region.Terrain.BasicTerrain.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="VJSharpCodeProvider.dll" />
<include name="../../../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -31,11 +31,10 @@ using System.Text;
using Axiom.MathLib; using Axiom.MathLib;
using OpenSim.Physics.Manager; using OpenSim.Physics.Manager;
using libsecondlife; using libsecondlife;
using OpenSim.Region.Environment.Scripting;
namespace OpenSim.Region.Environment.Scenes namespace OpenSim.Region.Environment.Scenes
{ {
public abstract class Entity : IScriptReadonlyEntity public abstract class Entity
{ {
public libsecondlife.LLUUID uuid; public libsecondlife.LLUUID uuid;
public Quaternion rotation; public Quaternion rotation;

View File

@ -39,12 +39,14 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory; using OpenSim.Framework.Inventory;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Environment.Scripting;
using OpenSim.Region.Terrain; using OpenSim.Region.Terrain;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Region.Caches; using OpenSim.Region.Caches;
using OpenSim.Region.Environment; using OpenSim.Region.Environment;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Scripting;
using OpenSim.Region.Capabilities;
using Caps = OpenSim.Region.Capabilities.Caps;
namespace OpenSim.Region.Environment.Scenes namespace OpenSim.Region.Environment.Scenes
{ {
@ -60,20 +62,19 @@ namespace OpenSim.Region.Environment.Scenes
private Random Rand = new Random(); private Random Rand = new Random();
private uint _primCount = 702000; private uint _primCount = 702000;
private int storageCount; private int storageCount;
private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
private Dictionary<string, ScriptFactory> m_scripts;
private Mutex updateLock; private Mutex updateLock;
protected AuthenticateSessionsBase authenticateHandler; protected AuthenticateSessionsBase authenticateHandler;
protected RegionCommsListener regionCommsHost; protected RegionCommsListener regionCommsHost;
protected CommunicationsManager commsManager; protected CommunicationsManager commsManager;
protected Dictionary<LLUUID, Capabilities.Caps> capsHandlers = new Dictionary<LLUUID, Capabilities.Caps>(); protected Dictionary<LLUUID,Caps> capsHandlers = new Dictionary<LLUUID, Caps>();
protected BaseHttpServer httpListener; protected BaseHttpServer httpListener;
public ParcelManager parcelManager; public ParcelManager parcelManager;
public EstateManager estateManager; public EstateManager estateManager;
public EventManager eventManager; public EventManager eventManager;
public ScriptManager scriptManager;
#region Properties #region Properties
/// <summary> /// <summary>
@ -117,12 +118,9 @@ namespace OpenSim.Region.Environment.Scenes
parcelManager = new ParcelManager(this, this.m_regInfo); parcelManager = new ParcelManager(this, this.m_regInfo);
estateManager = new EstateManager(this, this.m_regInfo); estateManager = new EstateManager(this, this.m_regInfo);
scriptManager = new ScriptManager(this);
eventManager = new EventManager(); eventManager = new EventManager();
m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
m_scripts = new Dictionary<string, ScriptFactory>();
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance");
Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
Avatars = new Dictionary<LLUUID, ScenePresence>(); Avatars = new Dictionary<LLUUID, ScenePresence>();
@ -195,19 +193,9 @@ namespace OpenSim.Region.Environment.Scenes
Entities[UUID].update(); Entities[UUID].update();
} }
// New // General purpose event manager
eventManager.TriggerOnFrame(); eventManager.TriggerOnFrame();
// TODO: Obsolete - Phase out
foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
{
scriptHandler.OnFrame();
}
foreach (IScriptEngine scripteng in this.scriptEngines.Values)
{
scripteng.OnFrame();
}
//backup world data //backup world data
this.storageCount++; this.storageCount++;
if (storageCount > 1200) //set to how often you want to backup if (storageCount > 1200) //set to how often you want to backup
@ -256,7 +244,7 @@ namespace OpenSim.Region.Environment.Scenes
//Parcel backup routines //Parcel backup routines
ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
int i = 0; int i = 0;
foreach (OpenSim.Region.Environment.Parcel parcel in parcelManager.parcelList.Values) foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values)
{ {
parcels[i] = parcel.parcelData; parcels[i] = parcel.parcelData;
i++; i++;
@ -672,7 +660,7 @@ namespace OpenSim.Region.Environment.Scenes
if (agent.CapsPath != "") if (agent.CapsPath != "")
{ {
//Console.WriteLine("new user, so creating caps handler for it"); //Console.WriteLine("new user, so creating caps handler for it");
Capabilities.Caps cap = new Capabilities.Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID); Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID);
cap.RegisterHandlers(); cap.RegisterHandlers();
this.capsHandlers.Add(agent.AgentID, cap); this.capsHandlers.Add(agent.AgentID, cap);
} }

View File

@ -37,7 +37,6 @@ using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory; using OpenSim.Framework.Inventory;
using OpenSim.Region.Environment.Scripting;
using OpenSim.Region.Terrain; using OpenSim.Region.Terrain;
using OpenSim.Region.Caches; using OpenSim.Region.Caches;

View File

@ -0,0 +1,104 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
// Compilation stuff
using System.CodeDom;
using System.CodeDom.Compiler;
using Microsoft.CSharp;
namespace OpenSim.Scripting
{
public class CSharpScriptEngine : IScriptCompiler
{
public string FileExt()
{
return ".cs";
}
private Dictionary<string,IScript> LoadDotNetScript(ICodeCompiler compiler, string filename)
{
CompilerParameters compilerParams = new CompilerParameters();
CompilerResults compilerResults;
compilerParams.GenerateExecutable = false;
compilerParams.GenerateInMemory = true;
compilerParams.IncludeDebugInformation = false;
compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
compilerParams.ReferencedAssemblies.Add("System.dll");
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
if (compilerResults.Errors.Count > 0)
{
OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
foreach (CompilerError error in compilerResults.Errors)
{
OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
}
}
else
{
Dictionary<string,IScript> scripts = new Dictionary<string,IScript>();
foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
{
Type testInterface = pluginType.GetInterface("IScript", true);
if (testInterface != null)
{
IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
string scriptName = "C#/" + script.getName();
Console.WriteLine("Script: " + scriptName + " loaded.");
if (!scripts.ContainsKey(scriptName))
{
scripts.Add(scriptName, script);
}
else
{
scripts[scriptName] = script;
}
}
}
return scripts;
}
return null;
}
public Dictionary<string,IScript> compile(string filename)
{
CSharpCodeProvider csharpProvider = new CSharpCodeProvider();
return LoadDotNetScript(csharpProvider.CreateCompiler(), filename);
}
}
}

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@ -0,0 +1,104 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
// Compilation stuff
using System.CodeDom;
using System.CodeDom.Compiler;
using Microsoft.JScript;
namespace OpenSim.Scripting
{
public class JScriptEngine : IScriptCompiler
{
public string FileExt()
{
return ".js";
}
private Dictionary<string, IScript> LoadDotNetScript(ICodeCompiler compiler, string filename)
{
CompilerParameters compilerParams = new CompilerParameters();
CompilerResults compilerResults;
compilerParams.GenerateExecutable = false;
compilerParams.GenerateInMemory = true;
compilerParams.IncludeDebugInformation = false;
compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
compilerParams.ReferencedAssemblies.Add("System.dll");
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
if (compilerResults.Errors.Count > 0)
{
OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
foreach (CompilerError error in compilerResults.Errors)
{
OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
}
}
else
{
Dictionary<string, IScript> scripts = new Dictionary<string, IScript>();
foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
{
Type testInterface = pluginType.GetInterface("IScript", true);
if (testInterface != null)
{
IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
string scriptName = "JS.NET/" + script.getName();
Console.WriteLine("Script: " + scriptName + " loaded.");
if (!scripts.ContainsKey(scriptName))
{
scripts.Add(scriptName, script);
}
else
{
scripts[scriptName] = script;
}
}
}
return scripts;
}
return null;
}
public Dictionary<string, IScript> compile(string filename)
{
JScriptCodeProvider jscriptProvider = new JScriptCodeProvider();
return LoadDotNetScript(jscriptProvider.CreateCompiler(), filename);
}
}
}

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@ -0,0 +1,104 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
// Compilation stuff
using System.CodeDom;
using System.CodeDom.Compiler;
using Microsoft.VJSharp;
namespace OpenSim.Scripting
{
public class JSharpScriptEngine : IScriptCompiler
{
public string FileExt()
{
return ".jsl";
}
private Dictionary<string, IScript> LoadDotNetScript(ICodeCompiler compiler, string filename)
{
CompilerParameters compilerParams = new CompilerParameters();
CompilerResults compilerResults;
compilerParams.GenerateExecutable = false;
compilerParams.GenerateInMemory = true;
compilerParams.IncludeDebugInformation = false;
compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
compilerParams.ReferencedAssemblies.Add("System.dll");
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
if (compilerResults.Errors.Count > 0)
{
OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
foreach (CompilerError error in compilerResults.Errors)
{
OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
}
}
else
{
Dictionary<string, IScript> scripts = new Dictionary<string, IScript>();
foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
{
Type testInterface = pluginType.GetInterface("IScript", true);
if (testInterface != null)
{
IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
string scriptName = "J#/" + script.getName();
Console.WriteLine("Script: " + scriptName + " loaded.");
if (!scripts.ContainsKey(scriptName))
{
scripts.Add(scriptName, script);
}
else
{
scripts[scriptName] = script;
}
}
}
return scripts;
}
return null;
}
public Dictionary<string, IScript> compile(string filename)
{
VJSharpCodeProvider jsharpProvider = new VJSharpCodeProvider();
return LoadDotNetScript(jsharpProvider.CreateCompiler(), filename);
}
}
}

View File

@ -1,40 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Region.Environment.Scripting
{
public interface IScriptContext
{
IScriptEntity Entity { get; }
bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
}
}

View File

@ -1,46 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Region.Environment.Scripting
{
public interface IScriptReadonlyEntity
{
LLVector3 Pos { get; }
string Name { get; }
}
public interface IScriptEntity
{
LLVector3 Pos { get; set; }
string Name { get; }
}
}

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@ -1,126 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Physics.Manager;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
using Primitive = OpenSim.Region.Environment.Scenes.Primitive;
namespace OpenSim.Region.Environment.Scripting
{
public delegate void ScriptEventHandler(IScriptContext context);
public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
{
private Scene m_world;
private Script m_script;
private Entity m_entity;
public LLUUID ScriptId
{
get
{
return m_script.ScriptId;
}
}
public void OnFrame()
{
m_script.OnFrame(this);
}
public ScriptHandler(Script script, Entity entity, Scene world)
{
m_script = script;
m_entity = entity;
m_world = world;
}
#region IScriptContext Members
IScriptEntity IScriptContext.Entity
{
get
{
return this;
}
}
bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
{
foreach (Entity entity in m_world.Entities.Values )
{
if( entity is Avatar )
{
avatar = entity;
return true;
}
}
avatar = null;
return false;
}
#endregion
#region IScriptEntity and IScriptReadonlyEntity Members
public string Name
{
get
{
return m_entity.Name;
}
}
public LLVector3 Pos
{
get
{
return m_entity.Pos;
}
set
{
if (m_entity is Primitive)
{
Primitive prim = m_entity as Primitive;
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
// prim.UpdatePosition( value );
}
}
}
#endregion
}
}

View File

@ -1,35 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.Environment.Scripting
{
public delegate Script ScriptFactory();
}

View File

@ -28,26 +28,31 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using libsecondlife;
namespace OpenSim.Region.Environment.Scripting using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Console;
namespace OpenSim.Scripting
{ {
public class Script /// <summary>
/// Class which provides access to the world
/// </summary>
public class ScriptInfo
{ {
private LLUUID m_scriptId; // Reference to world.eventsManager provided for convenience
public virtual LLUUID ScriptId public EventManager events;
{
get
{
return m_scriptId;
}
}
public Script( LLUUID scriptId ) // The main world
{ public Scene world;
m_scriptId = scriptId;
}
public ScriptEventHandler OnFrame; // The console
public LogBase logger;
public ScriptInfo(Scene scene)
{
world = scene;
events = world.eventManager;
logger = OpenSim.Framework.Console.MainLog.Instance;
}
} }
} }

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@ -0,0 +1,99 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting
{
public class ScriptManager
{
List<IScript> scripts = new List<IScript>();
OpenSim.Region.Environment.Scenes.Scene scene;
Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
{
foreach (KeyValuePair<string, IScript> script in compiledscripts)
{
ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
OpenSim.Framework.Console.MainLog.Instance.Verbose("Loading " + script.Key);
script.Value.Initialise(scriptInfo);
scripts.Add(script.Value);
}
OpenSim.Framework.Console.MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)");
}
public ScriptManager(OpenSim.Region.Environment.Scenes.Scene world)
{
scene = world;
// Default Engines
CSharpScriptEngine csharpCompiler = new CSharpScriptEngine();
compilers.Add(csharpCompiler.FileExt(),csharpCompiler);
JScriptEngine jscriptCompiler = new JScriptEngine();
compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
JSharpScriptEngine jsharpCompiler = new JSharpScriptEngine();
compilers.Add(jsharpCompiler.FileExt(), jsharpCompiler);
}
public void Compile(string filename)
{
foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers)
{
if (filename.EndsWith(compiler.Key))
{
LoadFromCompiler(compiler.Value.compile(filename));
break;
}
}
}
public void RunScriptCmd(string[] args)
{
switch (args[0])
{
case "load":
Compile(args[1]);
break;
default:
OpenSim.Framework.Console.MainLog.Instance.Error("Unknown script command");
break;
}
}
}
interface IScriptCompiler
{
Dictionary<string,IScript> compile(string filename);
string FileExt();
}
}

View File

@ -1,64 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Region.Environment.Scripting
{
public class FollowRandomAvatar : Script
{
public FollowRandomAvatar()
: base(LLUUID.Random())
{
OnFrame += MyOnFrame;
}
private void MyOnFrame(IScriptContext context)
{
LLVector3 pos = context.Entity.Pos;
IScriptReadonlyEntity avatar;
if (context.TryGetRandomAvatar(out avatar))
{
LLVector3 avatarPos = avatar.Pos;
float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
LLVector3 newPos = new LLVector3(x, y, pos.Z);
context.Entity.Pos = newPos;
}
}
}
}

View File

@ -0,0 +1,54 @@
<?xml version="1.0" ?>
<project name="SimpleApp" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
<resources prefix="SimpleApp" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="MyWorld.cs" />
<include name="Program.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../../bin/libsecondlife.dll" />
<include name="../../../../bin/OpenSim.Framework.dll" />
<include name="../../../../bin/OpenSim.Framework.Communications.dll" />
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
<include name="../../../../bin/OpenSim.Framework.Servers.dll" />
<include name="../../../../bin/OpenSim.Region.Caches.dll" />
<include name="../../../../bin/OpenSim.Region.ClientStack.dll" />
<include name="../../../../bin/OpenSim.Region.Communications.Local.dll" />
<include name="../../../../bin/OpenSim.Region.Environment.dll" />
<include name="../../../../bin/OpenSim.Region.GridInterfaces.Local.dll" />
<include name="System.dll" />
<include name="System.Data.dll.dll" />
<include name="System.Xml.dll" />
<include name="../../../../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

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@ -0,0 +1,45 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.GridInterfaces.Local" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.GridInterfaces.Local" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="LocalAssetServer.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../../bin/Db4objects.Db4o.dll" />
<include name="../../../../bin/libsecondlife.dll" />
<include name="../../../../bin/OpenSim.Framework.dll" />
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

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@ -0,0 +1,45 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.GridInterfaces.Remote" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.GridInterfaces.Remote" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="RemoteAssetServer.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../../bin/libsecondlife.dll" />
<include name="../../../../bin/OpenSim.Framework.dll" />
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../../../../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,42 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.Physics.BasicPhysicsPlugin" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.Physics.BasicPhysicsPlugin" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="BasicPhysicsPlugin.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../../bin/Axiom.MathLib.dll" />
<include name="../../../../bin/OpenSim.Region.Physics.Manager.dll" />
<include name="System.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/Physics/" />
<mkdir dir="${project::get-base-directory()}/../../../../bin/Physics/"/>
<copy todir="${project::get-base-directory()}/../../../../bin/Physics/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,47 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.Physics.Manager" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.Physics.Manager" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="PhysicsActor.cs" />
<include name="PhysicsManager.cs" />
<include name="PhysicsScene.cs" />
<include name="PhysicsVector.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../../bin/Axiom.MathLib.dll" />
<include name="../../../../bin/OpenSim.Framework.dll" />
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,43 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.Physics.OdePlugin" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.Physics.OdePlugin" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="OdePlugin.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../../bin/Axiom.MathLib.dll" />
<include name="../../../../bin/Ode.NET.dll" />
<include name="../../../../bin/OpenSim.Region.Physics.Manager.dll" />
<include name="System.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/Physics/" />
<mkdir dir="${project::get-base-directory()}/../../../../bin/Physics/"/>
<copy todir="${project::get-base-directory()}/../../../../bin/Physics/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,43 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.Physics.PhysXPlugin" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.Physics.PhysXPlugin" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="PhysXPlugin.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../../bin/Axiom.MathLib.dll" />
<include name="../../../../bin/OpenSim.Region.Physics.Manager.dll" />
<include name="../../../../bin/PhysX_Wrapper_Dotnet.dll" />
<include name="System.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/Physics/" />
<mkdir dir="${project::get-base-directory()}/../../../../bin/Physics/"/>
<copy todir="${project::get-base-directory()}/../../../../bin/Physics/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,46 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.Storage.LocalStorageBerkeleyDB" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.Storage.LocalStorageBerkeleyDB" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="BDBLocalStorage.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../../bin/Kds.Serialization.dll" />
<include name="../../../../bin/libdb_dotNET43.dll" />
<include name="../../../../bin/libsecondlife.dll" />
<include name="../../../../bin/OpenSim.Framework.dll" />
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -93,6 +93,9 @@
<Compile Include="AssemblyInfo.cs"> <Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Db4LocalStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MapStorage.cs"> <Compile Include="MapStorage.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
@ -102,9 +105,6 @@
<Compile Include="UUIDPrimQuery.cs"> <Compile Include="UUIDPrimQuery.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Db4LocalStorage.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup> <PropertyGroup>

View File

@ -0,0 +1,48 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.Storage.LocalStorageDb4o" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.Storage.LocalStorageDb4o" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="Db4LocalStorage.cs" />
<include name="MapStorage.cs" />
<include name="UUIDParcelQuery.cs" />
<include name="UUIDPrimQuery.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../../bin/Db4objects.Db4o.dll" />
<include name="../../../../bin/libsecondlife.dll" />
<include name="../../../../bin/OpenSim.Framework.dll" />
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,46 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.Storage.LocalStorageSQLite" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.Storage.LocalStorageSQLite" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="SQLiteLocalStorage.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../../bin/libsecondlife.dll" />
<include name="../../../../bin/OpenSim.Framework.dll" />
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="../../../../bin/System.Data.SQLite.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -90,10 +90,10 @@
<ItemGroup> <ItemGroup>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="TerrainFilter.cs"> <Compile Include="TerrainEngine.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="TerrainEngine.cs"> <Compile Include="TerrainFilter.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">

View File

@ -0,0 +1,47 @@
<?xml version="1.0" ?>
<project name="OpenSim.Region.Terrain.BasicTerrain" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.Terrain.BasicTerrain" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="TerrainEngine.cs" />
<include name="TerrainFilter.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/libTerrain-BSD.dll" />
<include name="Microsoft.JScript.dll" />
<include name="../../../bin/openjpegnet.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="System.Drawing.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
@ -48,7 +75,7 @@ namespace OpenSim.Region.Terrain
compilerParams.GenerateInMemory = true; compilerParams.GenerateInMemory = true;
compilerParams.IncludeDebugInformation = false; compilerParams.IncludeDebugInformation = false;
compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll"); compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll");
compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Terrain.BasicTerrain.dll"); compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll");
compilerParams.ReferencedAssemblies.Add("System.dll"); compilerParams.ReferencedAssemblies.Add("System.dll");
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);

View File

@ -83,6 +83,9 @@
<Compile Include="Prebuild.cs"> <Compile Include="Prebuild.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\FatalException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Kernel.cs"> <Compile Include="Core\Kernel.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
@ -92,25 +95,19 @@
<Compile Include="Core\WarningException.cs"> <Compile Include="Core\WarningException.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\FatalException.cs"> <Compile Include="Core\Attributes\DataNodeAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Interfaces\ITarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Interfaces\IDataNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Attributes\OptionNodeAttribute.cs"> <Compile Include="Core\Attributes\OptionNodeAttribute.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Attributes\DataNodeAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Attributes\TargetAttribute.cs"> <Compile Include="Core\Attributes\TargetAttribute.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\ProjectNode.cs"> <Compile Include="Core\Interfaces\IDataNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Interfaces\ITarget.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\ConfigurationNode.cs"> <Compile Include="Core\Nodes\ConfigurationNode.cs">
@ -122,28 +119,40 @@
<Compile Include="Core\Nodes\ExcludeNode.cs"> <Compile Include="Core\Nodes\ExcludeNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\OptionsNode.cs"> <Compile Include="Core\Nodes\FileNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\ReferencePathNode.cs"> <Compile Include="Core\Nodes\FilesNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\MatchNode.cs"> <Compile Include="Core\Nodes\MatchNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\SolutionNode.cs"> <Compile Include="Core\Nodes\OptionsNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\ProcessNode.cs"> <Compile Include="Core\Nodes\ProcessNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\ProjectNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\ReferenceNode.cs"> <Compile Include="Core\Nodes\ReferenceNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\FileNode.cs"> <Compile Include="Core\Nodes\ReferencePathNode.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Nodes\FilesNode.cs"> <Compile Include="Core\Nodes\SolutionNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Parse\IfContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Parse\Preprocessor.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Targets\AutotoolsTarget.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Targets\DebugTarget.cs"> <Compile Include="Core\Targets\DebugTarget.cs">
@ -152,7 +161,10 @@
<Compile Include="Core\Targets\MonoDevelopTarget.cs"> <Compile Include="Core\Targets\MonoDevelopTarget.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Targets\AutotoolsTarget.cs"> <Compile Include="Core\Targets\NAntTarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Targets\SharpDevelop2Target.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Targets\SharpDevelopTarget.cs"> <Compile Include="Core\Targets\SharpDevelopTarget.cs">
@ -164,33 +176,21 @@
<Compile Include="Core\Targets\VS2003Target.cs"> <Compile Include="Core\Targets\VS2003Target.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Targets\SharpDevelop2Target.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Targets\VS2005Target.cs"> <Compile Include="Core\Targets\VS2005Target.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Targets\NAntTarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Parse\IfContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Parse\Preprocessor.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\Helper.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\Log.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\CommandLineCollection.cs"> <Compile Include="Core\Utilities\CommandLineCollection.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Utilities\CurrentDirectory.cs"> <Compile Include="Core\Utilities\CurrentDirectory.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Core\Utilities\Helper.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\Log.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>

View File

@ -14,42 +14,42 @@
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="Prebuild.cs" /> <include name="Prebuild.cs" />
<include name="Core/FatalException.cs" />
<include name="Core/Kernel.cs" /> <include name="Core/Kernel.cs" />
<include name="Core/UnknownLanguageException.cs" /> <include name="Core/UnknownLanguageException.cs" />
<include name="Core/WarningException.cs" /> <include name="Core/WarningException.cs" />
<include name="Core/FatalException.cs" />
<include name="Core/Interfaces/ITarget.cs" />
<include name="Core/Interfaces/IDataNode.cs" />
<include name="Core/Attributes/OptionNodeAttribute.cs" />
<include name="Core/Attributes/DataNodeAttribute.cs" /> <include name="Core/Attributes/DataNodeAttribute.cs" />
<include name="Core/Attributes/OptionNodeAttribute.cs" />
<include name="Core/Attributes/TargetAttribute.cs" /> <include name="Core/Attributes/TargetAttribute.cs" />
<include name="Core/Nodes/ProjectNode.cs" /> <include name="Core/Interfaces/IDataNode.cs" />
<include name="Core/Interfaces/ITarget.cs" />
<include name="Core/Nodes/ConfigurationNode.cs" /> <include name="Core/Nodes/ConfigurationNode.cs" />
<include name="Core/Nodes/DataNode.cs" /> <include name="Core/Nodes/DataNode.cs" />
<include name="Core/Nodes/ExcludeNode.cs" /> <include name="Core/Nodes/ExcludeNode.cs" />
<include name="Core/Nodes/OptionsNode.cs" />
<include name="Core/Nodes/ReferencePathNode.cs" />
<include name="Core/Nodes/MatchNode.cs" />
<include name="Core/Nodes/SolutionNode.cs" />
<include name="Core/Nodes/ProcessNode.cs" />
<include name="Core/Nodes/ReferenceNode.cs" />
<include name="Core/Nodes/FileNode.cs" /> <include name="Core/Nodes/FileNode.cs" />
<include name="Core/Nodes/FilesNode.cs" /> <include name="Core/Nodes/FilesNode.cs" />
<include name="Core/Nodes/MatchNode.cs" />
<include name="Core/Nodes/OptionsNode.cs" />
<include name="Core/Nodes/ProcessNode.cs" />
<include name="Core/Nodes/ProjectNode.cs" />
<include name="Core/Nodes/ReferenceNode.cs" />
<include name="Core/Nodes/ReferencePathNode.cs" />
<include name="Core/Nodes/SolutionNode.cs" />
<include name="Core/Parse/IfContext.cs" />
<include name="Core/Parse/Preprocessor.cs" />
<include name="Core/Targets/AutotoolsTarget.cs" />
<include name="Core/Targets/DebugTarget.cs" /> <include name="Core/Targets/DebugTarget.cs" />
<include name="Core/Targets/MonoDevelopTarget.cs" /> <include name="Core/Targets/MonoDevelopTarget.cs" />
<include name="Core/Targets/AutotoolsTarget.cs" /> <include name="Core/Targets/NAntTarget.cs" />
<include name="Core/Targets/SharpDevelop2Target.cs" />
<include name="Core/Targets/SharpDevelopTarget.cs" /> <include name="Core/Targets/SharpDevelopTarget.cs" />
<include name="Core/Targets/VS2002Target.cs" /> <include name="Core/Targets/VS2002Target.cs" />
<include name="Core/Targets/VS2003Target.cs" /> <include name="Core/Targets/VS2003Target.cs" />
<include name="Core/Targets/SharpDevelop2Target.cs" />
<include name="Core/Targets/VS2005Target.cs" /> <include name="Core/Targets/VS2005Target.cs" />
<include name="Core/Targets/NAntTarget.cs" />
<include name="Core/Parse/IfContext.cs" />
<include name="Core/Parse/Preprocessor.cs" />
<include name="Core/Utilities/Helper.cs" />
<include name="Core/Utilities/Log.cs" />
<include name="Core/Utilities/CommandLineCollection.cs" /> <include name="Core/Utilities/CommandLineCollection.cs" />
<include name="Core/Utilities/CurrentDirectory.cs" /> <include name="Core/Utilities/CurrentDirectory.cs" />
<include name="Core/Utilities/Helper.cs" />
<include name="Core/Utilities/Log.cs" />
<include name="Properties/AssemblyInfo.cs" /> <include name="Properties/AssemblyInfo.cs" />
</sources> </sources>
<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">

View File

@ -143,9 +143,7 @@
<Reference name="libsecondlife.dll"/> <Reference name="libsecondlife.dll"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Utilities"/> <Reference name="OpenSim.Region.Caches"/>
<Reference name="OpenSim.Framework.Types"/>
<Reference name="OpenSim.Region.Caches"/>
<Reference name="XMLRPC.dll"/> <Reference name="XMLRPC.dll"/>
<Files> <Files>
@ -636,6 +634,10 @@
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Region.Caches"/> <Reference name="OpenSim.Region.Caches"/>
<Reference name="OpenSim.Region.Capabilities"/> <Reference name="OpenSim.Region.Capabilities"/>
<!-- For scripting in funny languages by default -->
<Reference name="Microsoft.JScript"/>
<!-- This needs checking with the Mono folks -->
<Reference name="VJSharpCodeProvider"/>
<Reference name="XMLRPC.dll"/> <Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework.Communications"/> <Reference name="OpenSim.Framework.Communications"/>