Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method doc. Rename HeartbeatThread, shuttingdown to conform to code standards.

0.7.4.1
Justin Clark-Casey (justincc) 2012-03-23 01:46:11 +00:00
parent c0672cb7db
commit 349454ca27
1 changed files with 20 additions and 17 deletions

View File

@ -230,8 +230,19 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
private int m_LastLogin;
private Thread HeartbeatThread;
private volatile bool shuttingdown;
/// <summary>
/// Thread that runs the scene loop.
/// </summary>
private Thread m_heartbeatThread;
/// <summary>
/// True if these scene is in the process of shutting down or is shutdown.
/// </summary>
public bool ShuttingDown
{
get { return m_shuttingDown; }
}
private volatile bool m_shuttingDown;
// private int m_lastUpdate;
// private bool m_firstHeartbeat = true;
@ -811,11 +822,6 @@ namespace OpenSim.Region.Framework.Scenes
#region Startup / Close Methods
public bool ShuttingDown
{
get { return shuttingdown; }
}
/// <value>
/// The scene graph for this scene
/// </value>
@ -1134,8 +1140,7 @@ namespace OpenSim.Region.Framework.Scenes
ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); });
// Stop updating the scene objects and agents.
//m_heartbeatTimer.Close();
shuttingdown = true;
m_shuttingDown = true;
m_log.Debug("[SCENE]: Persisting changed objects");
EventManager.TriggerSceneShuttingDown(this);
@ -1168,14 +1173,14 @@ namespace OpenSim.Region.Framework.Scenes
//m_heartbeatTimer.Enabled = true;
//m_heartbeatTimer.Interval = (int)(m_timespan * 1000);
//m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
if (HeartbeatThread != null)
if (m_heartbeatThread != null)
{
HeartbeatThread.Abort();
HeartbeatThread = null;
m_heartbeatThread.Abort();
m_heartbeatThread = null;
}
// m_lastUpdate = Util.EnvironmentTickCount();
HeartbeatThread
m_heartbeatThread
= Watchdog.StartThread(
Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
}
@ -1222,9 +1227,7 @@ namespace OpenSim.Region.Framework.Scenes
// alarms for scenes with many objects.
Update(1);
Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
while (!shuttingdown)
Update(-1);
Update(-1);
// m_lastUpdate = Util.EnvironmentTickCount();
// m_firstHeartbeat = false;
@ -1252,7 +1255,7 @@ namespace OpenSim.Region.Framework.Scenes
List<Vector3> coarseLocations;
List<UUID> avatarUUIDs;
while (!shuttingdown && (endFrame == null || Frame < endFrame))
while (!m_shuttingDown && (endFrame == null || Frame < endFrame))
{
maintc = Util.EnvironmentTickCount();
++Frame;