diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5695c08577..6990be120c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3842,9 +3842,11 @@ namespace OpenSim.Region.Framework.Scenes // If we come in via login, landmark or map, we want to // honor landing points. If we come in via Lure, we want // to ignore them. - if ((m_teleportFlags & (TeleportFlags.ViaLogin | (TeleportFlags)Constants.TeleportFlags.ViaHGLogin | TeleportFlags.ViaRegionID)) == (TeleportFlags.ViaLogin | (TeleportFlags)Constants.TeleportFlags.ViaHGLogin | TeleportFlags.ViaRegionID) || + if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == + (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || - (m_teleportFlags & TeleportFlags.ViaLocation) != 0) + (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || + ((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin)) { // Don't restrict gods, estate managers, or land owners to // the TP point. This behaviour mimics agni.