* Terrain filters! - Think photoshop-style filters for terrain.

* Terrain filters may be written in either C# or JavaScript and loaded at runtime
Use:
terrain csfilter somefile.cs -- Loads a C# filter
terrain jsfilter somefile.js -- Loads a JavaScript filter
Once a terrain filter has been loaded, you can use the command as normal, eg
terrain demofilter
Sugilite
Adam Frisby 2007-06-26 04:45:24 +00:00
parent 267348c5d1
commit 34c7a0e43a
6 changed files with 166 additions and 25 deletions

View File

@ -124,6 +124,15 @@ namespace OpenGrid.Framework.Communications.OGS1
return neighbours;
}
/// <summary>
/// Performs a XML-RPC query against the grid server returning mapblock information in the specified coordinates
/// </summary>
/// <remarks>REDUNDANT - OGS1 is to be phased out in favour of OGS2</remarks>
/// <param name="minX">Minimum X value</param>
/// <param name="minY">Minimum Y value</param>
/// <param name="maxX">Maximum X value</param>
/// <param name="maxY">Maximum Y value</param>
/// <returns>Hashtable of hashtables containing map data elements</returns>
private Hashtable MapBlockQuery(int minX, int minY, int maxX, int maxY)
{
Hashtable param = new Hashtable();

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@ -36,7 +36,7 @@ namespace OpenGrid.Framework.Communications
{
public class GridInfo
{
public string GridServerURI = "http://grid:8001/";
public string GridServerURI = "http://grid.deepgrid.com:8001/"; // Temporarily hardcoded.
public string GridServerSendKey = "badger";
public string GridServerRecvKey = "badger";
}

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@ -1,4 +1,4 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
@ -6,7 +6,8 @@
<ProjectGuid>{2270B8FE-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<ApplicationIcon>
</ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Terrain.BasicTerrain</AssemblyName>
@ -15,9 +16,11 @@
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<AppDesignerFolder>
</AppDesignerFolder>
<RootNamespace>OpenSim.Terrain.BasicTerrain</RootNamespace>
<StartupObject></StartupObject>
<StartupObject>
</StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
@ -28,7 +31,8 @@
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DocumentationFile>
</DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
@ -37,7 +41,8 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
<NoWarn>
</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@ -46,7 +51,8 @@
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DocumentationFile>
</DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
@ -55,30 +61,32 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
<NoWarn>
</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="libTerrain-BSD.dll" >
<Reference Include="libTerrain-BSD.dll">
<HintPath>..\..\bin\libTerrain-BSD.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="openjpegnet.dll" >
<Reference Include="Microsoft.JScript" />
<Reference Include="openjpegnet.dll">
<HintPath>..\..\bin\openjpegnet.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" >
<Reference Include="System">
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Data" >
<Reference Include="System.Data">
<HintPath>System.Data.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Drawing" >
<Reference Include="System.Drawing">
<HintPath>System.Drawing.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" >
<Reference Include="System.Xml">
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
@ -92,6 +100,7 @@
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="TerrainFilter.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
@ -100,4 +109,4 @@
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>
</Project>

View File

@ -47,6 +47,11 @@ namespace OpenSim.Terrain
public class TerrainEngine
{
/// <summary>
/// Plugin library for scripts
/// </summary>
public FilterHost customFilters = new FilterHost();
/// <summary>
/// A [normally] 256x256 heightmap
/// </summary>
@ -193,8 +198,10 @@ namespace OpenSim.Terrain
resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n";
resultText += "terrain erode thermal <talus> <rounds> <carry>\n";
resultText += "terrain multiply <val> - multiplies a terrain by <val>\n";
resultText += "terrain revert - reverts the terrain to the stored original";
resultText += "terrain bake - saves the current terrain into the revert map";
resultText += "terrain revert - reverts the terrain to the stored original\n";
resultText += "terrain bake - saves the current terrain into the revert map\n";
resultText += "terrain csfilter <filename.cs> - loads a new filter from the specified .cs file\n";
resultText += "terrain jsfilter <filename.js> - loads a new filter from the specified .js file\n";
return false;
case "revert":
@ -285,9 +292,25 @@ namespace OpenSim.Terrain
}
break;
case "csfilter":
customFilters.LoadFilterCSharp(args[1]);
break;
case "jsfilter":
customFilters.LoadFilterJScript(args[1]);
break;
default:
resultText = "Unknown terrain command";
return false;
// Run any custom registered filters
if (customFilters.filters.ContainsKey(command))
{
customFilters.filters[command].Filter(heightmap, args);
break;
}
else
{
resultText = "Unknown terrain command";
return false;
}
}
return true;
}

View File

@ -0,0 +1,97 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.CodeDom.Compiler;
using System.CodeDom;
using Microsoft.CSharp;
using Microsoft.JScript;
using libTerrain;
namespace OpenSim.Terrain
{
public interface ITerrainFilter
{
void Filter(Channel heightmap, string[] args);
string Register();
}
public class TestFilter : ITerrainFilter
{
public void Filter(Channel heightmap, string[] args)
{
Console.WriteLine("Hello world");
}
public string Register()
{
return "demofilter";
}
}
public class FilterHost
{
public Dictionary<string, ITerrainFilter> filters = new Dictionary<string, ITerrainFilter>();
private void LoadFilter(ICodeCompiler compiler, string filename)
{
CompilerParameters compilerParams = new CompilerParameters();
CompilerResults compilerResults;
compilerParams.GenerateExecutable = false;
compilerParams.GenerateInMemory = true;
compilerParams.IncludeDebugInformation = false;
compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll");
compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll");
compilerParams.ReferencedAssemblies.Add("System.dll");
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
if (compilerResults.Errors.Count > 0)
{
Console.WriteLine("Compile errors:");
foreach (CompilerError error in compilerResults.Errors)
{
Console.WriteLine(error.Line.ToString() + ": " + error.ErrorText.ToString());
}
}
else
{
foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
{
Type testInterface = pluginType.GetInterface("ITerrainFilter",true);
if (testInterface != null)
{
ITerrainFilter filter = (ITerrainFilter)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
string filterName = filter.Register();
Console.WriteLine("Plugin: " + filterName + " loaded.");
if (!filters.ContainsKey(filterName))
{
filters.Add(filterName, filter);
}
else
{
filters[filterName] = filter;
}
}
}
}
}
public void LoadFilterCSharp(string filename)
{
CSharpCodeProvider compiler = new CSharpCodeProvider();
LoadFilter(compiler.CreateCompiler(), filename);
}
public void LoadFilterJScript(string filename)
{
JScriptCodeProvider compiler = new JScriptCodeProvider();
LoadFilter(compiler.CreateCompiler(), filename);
}
}
}

View File

@ -434,11 +434,14 @@ namespace OpenSim
break;
case "terrain":
//string result = "";
/* if (!((World)m_localWorld).Terrain.RunTerrainCmd(cmdparams, ref result))
{
m_log.Error( result);
}*/
string result = "";
for (int i = 0; i < m_localWorld.Count; i++)
{
if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result))
{
m_log.Error(result);
}
}
break;
case "shutdown":