put a lock back in ubOde character :(

LSLKeyTest
UbitUmarov 2016-09-12 18:10:11 +01:00
parent b9380c033d
commit 34dce801b2
1 changed files with 22 additions and 29 deletions

View File

@ -112,7 +112,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
private bool _zeroFlag = false;
private bool m_haveLastFallVel = false;
private uint m_localID = 0;
public bool m_returnCollisions = false;
// taints and their non-tainted counterparts
@ -149,7 +148,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public int m_eventsubscription = 0;
private int m_cureventsubscription = 0;
private CollisionEventUpdate CollisionEventsThisFrame = null;
private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
private bool SentEmptyCollisionsEvent;
// unique UUID of this character object
@ -1556,32 +1555,26 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override float APIDDamping { set { return; } }
public override void SubscribeEvents(int ms)
{
m_eventsubscription = ms;
m_cureventsubscription = 0;
if (CollisionEventsThisFrame == null)
CollisionEventsThisFrame = new CollisionEventUpdate();
CollisionEventsThisFrame.Clear();
SentEmptyCollisionsEvent = false;
}
public override void UnSubscribeEvents()
{
if (CollisionEventsThisFrame != null)
{
CollisionEventsThisFrame.Clear();
CollisionEventsThisFrame = null;
}
m_eventsubscription = 0;
_parent_scene.RemoveCollisionEventReporting(this);
lock(CollisionEventsThisFrame)
CollisionEventsThisFrame.Clear();
}
public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
{
if (CollisionEventsThisFrame == null)
CollisionEventsThisFrame = new CollisionEventUpdate();
CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
lock(CollisionEventsThisFrame)
CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
_parent_scene.AddCollisionEventReporting(this);
}
@ -1590,28 +1583,28 @@ namespace OpenSim.Region.PhysicsModule.ubOde
if (m_cureventsubscription < 50000)
m_cureventsubscription += timestep;
if (CollisionEventsThisFrame == null)
return;
if (m_cureventsubscription < m_eventsubscription)
return;
int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
if (!SentEmptyCollisionsEvent || ncolisions > 0)
lock(CollisionEventsThisFrame)
{
base.SendCollisionUpdate(CollisionEventsThisFrame);
m_cureventsubscription = 0;
int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
if (ncolisions == 0)
if (!SentEmptyCollisionsEvent || ncolisions > 0)
{
SentEmptyCollisionsEvent = true;
// _parent_scene.RemoveCollisionEventReporting(this);
}
else
{
SentEmptyCollisionsEvent = false;
CollisionEventsThisFrame.Clear();
base.SendCollisionUpdate(CollisionEventsThisFrame);
m_cureventsubscription = 0;
if (ncolisions == 0)
{
SentEmptyCollisionsEvent = true;
// _parent_scene.RemoveCollisionEventReporting(this);
}
else
{
SentEmptyCollisionsEvent = false;
CollisionEventsThisFrame.Clear();
}
}
}
}