Remove Justin's addition to avoid sending incoming packets to inactive clients

This also causes the initial AgentUpdate to be rejected because our processing
is asynchronous.
avinationmerge
Melanie 2012-08-29 11:35:21 +02:00
parent f671e446bf
commit 34f0694938
1 changed files with 9 additions and 9 deletions

View File

@ -1478,8 +1478,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Packet packet = incomingPacket.Packet; Packet packet = incomingPacket.Packet;
LLClientView client = incomingPacket.Client; LLClientView client = incomingPacket.Client;
if (client.IsActive) // if (client.IsActive)
{ // {
m_currentIncomingClient = client; m_currentIncomingClient = client;
try try
@ -1506,13 +1506,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
m_currentIncomingClient = null; m_currentIncomingClient = null;
} }
} // }
else // else
{ // {
m_log.DebugFormat( // m_log.DebugFormat(
"[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
packet.Type, client.Name, m_scene.RegionInfo.RegionName); // packet.Type, client.Name, m_scene.RegionInfo.RegionName);
} // }
} }
protected void LogoutHandler(IClientAPI client) protected void LogoutHandler(IClientAPI client)