Remove Justin's addition to avoid sending incoming packets to inactive clients
This also causes the initial AgentUpdate to be rejected because our processing is asynchronous.avinationmerge
parent
f671e446bf
commit
34f0694938
|
@ -1478,8 +1478,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
Packet packet = incomingPacket.Packet;
|
||||
LLClientView client = incomingPacket.Client;
|
||||
|
||||
if (client.IsActive)
|
||||
{
|
||||
// if (client.IsActive)
|
||||
// {
|
||||
m_currentIncomingClient = client;
|
||||
|
||||
try
|
||||
|
@ -1506,13 +1506,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
m_currentIncomingClient = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
|
||||
packet.Type, client.Name, m_scene.RegionInfo.RegionName);
|
||||
}
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
|
||||
// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
|
||||
// }
|
||||
}
|
||||
|
||||
protected void LogoutHandler(IClientAPI client)
|
||||
|
|
Loading…
Reference in New Issue