During Load OAR, fix the User and Group ID's in objects that are embedded in assets (previously only rezzed objects were fixed)
Resolves http://opensimulator.org/mantis/view.php?id=69420.8.0.3
parent
5fd9411143
commit
35078e03e5
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@ -523,6 +523,37 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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oldTelehubUUID = UUID.Zero;
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oldTelehubUUID = UUID.Zero;
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}
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}
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ModifySceneObject(scene, sceneObject);
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if (scene.AddRestoredSceneObject(sceneObject, true, false))
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{
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sceneObjectsLoadedCount++;
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sceneObject.CreateScriptInstances(0, false, scene.DefaultScriptEngine, 0);
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sceneObject.ResumeScripts();
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}
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}
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m_log.InfoFormat("[ARCHIVER]: Restored {0} scene objects to the scene", sceneObjectsLoadedCount);
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int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount;
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if (ignoredObjects > 0)
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m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
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if (oldTelehubUUID != UUID.Zero)
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{
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m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID);
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scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
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scene.RegionInfo.RegionSettings.ClearSpawnPoints();
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}
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}
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/// <summary>
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/// Optionally modify a loaded SceneObjectGroup. Currently this just ensures that the
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/// User IDs and Group IDs are valid, but other manipulations could be done as well.
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/// </summary>
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private void ModifySceneObject(Scene scene, SceneObjectGroup sceneObject)
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{
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// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
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// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
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// or creator data is present. Otherwise, use the estate owner instead.
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// or creator data is present. Otherwise, use the estate owner instead.
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foreach (SceneObjectPart part in sceneObject.Parts)
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foreach (SceneObjectPart part in sceneObject.Parts)
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@ -545,8 +576,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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part.GroupID = UUID.Zero;
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part.GroupID = UUID.Zero;
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// And zap any troublesome sit target information
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// And zap any troublesome sit target information
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// part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
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// part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
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// part.SitTargetPosition = new Vector3(0, 0, 0);
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// part.SitTargetPosition = new Vector3(0, 0, 0);
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// Fix ownership/creator of inventory items
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// Fix ownership/creator of inventory items
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// Not doing so results in inventory items
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// Not doing so results in inventory items
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@ -575,29 +606,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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}
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}
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}
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}
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}
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if (scene.AddRestoredSceneObject(sceneObject, true, false))
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{
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sceneObjectsLoadedCount++;
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sceneObject.CreateScriptInstances(0, false, scene.DefaultScriptEngine, 0);
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sceneObject.ResumeScripts();
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}
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}
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}
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m_log.InfoFormat("[ARCHIVER]: Restored {0} scene objects to the scene", sceneObjectsLoadedCount);
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int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount;
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if (ignoredObjects > 0)
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m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
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if (oldTelehubUUID != UUID.Zero)
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{
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m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID);
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scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
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scene.RegionInfo.RegionSettings.ClearSpawnPoints();
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}
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}
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/// <summary>
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/// <summary>
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/// Load serialized parcels.
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/// Load serialized parcels.
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@ -754,7 +764,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
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sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
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if (assetType == (sbyte)AssetType.Unknown)
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if (assetType == (sbyte)AssetType.Unknown)
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{
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m_log.WarnFormat("[ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
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m_log.WarnFormat("[ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
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}
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else if (assetType == (sbyte)AssetType.Object)
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{
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data = SceneObjectSerializer.ModifySerializedObject(UUID.Parse(uuid), data,
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sog =>
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{
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ModifySceneObject(m_rootScene, sog);
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return true;
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});
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if (data == null)
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return false;
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}
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//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
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//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
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