diff --git a/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs b/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs
index 17edb67d18..8f38a2978b 100644
--- a/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs
@@ -509,6 +509,8 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
{
module.RegionLoaded(scene);
}
+
+ scene.AllModulesLoaded();
}
public void RemoveRegionFromModules (Scene scene)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index dce2247dc5..2fe6e22c1f 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -39,6 +39,7 @@ using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenMetaverse.Imaging;
+using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenSim.Services.Interfaces;
@@ -381,6 +382,13 @@ namespace OpenSim.Region.Framework.Scenes
}
private int m_minFrameTicks;
+ public int FrameTimeWarnPercent { get; private set; }
+ public int FrameTimeCritPercent { get; private set; }
+
+ // Normalize the frame related stats to nominal 55fps for viewer and scripts option
+ // see SimStatsReporter.cs
+ public bool Normalized55FPS { get; private set; }
+
///
/// The minimum length of time in seconds that will be taken for a scene frame.
///
@@ -856,6 +864,9 @@ namespace OpenSim.Region.Framework.Scenes
{
m_config = config;
MinFrameTicks = 89;
+ FrameTimeWarnPercent = 60;
+ FrameTimeCritPercent = 40;
+ Normalized55FPS = true;
MinMaintenanceTicks = 1000;
SeeIntoRegion = true;
@@ -1083,6 +1094,9 @@ namespace OpenSim.Region.Framework.Scenes
if (startupConfig.Contains("MinFrameTime"))
MinFrameTicks = (int)(startupConfig.GetFloat("MinFrameTime") * 1000);
+ FrameTimeWarnPercent = startupConfig.GetInt( "FrameTimeWarnPercent", FrameTimeWarnPercent);
+ FrameTimeCritPercent = startupConfig.GetInt( "FrameTimeCritPercent", FrameTimeCritPercent);
+ Normalized55FPS = startupConfig.GetBoolean( "Normalized55FPS", Normalized55FPS);
m_update_backup = startupConfig.GetInt("UpdateStorageEveryNFrames", m_update_backup);
m_update_coarse_locations = startupConfig.GetInt("UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
@@ -1250,13 +1264,44 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_sceneGraph; }
}
- protected virtual void RegisterDefaultSceneEvents()
+ ///
+ /// Called by the module loader when all modules are loaded, after each module's
+ /// RegionLoaded hook is called. This is the earliest time where RequestModuleInterface
+ /// may be used.
+ ///
+ public void AllModulesLoaded()
{
IDialogModule dm = RequestModuleInterface();
if (dm != null)
m_eventManager.OnPermissionError += dm.SendAlertToUser;
+ ISimulatorFeaturesModule fm = RequestModuleInterface();
+ if (fm != null)
+ {
+ OSD openSimExtras;
+ OSDMap openSimExtrasMap;
+
+ if (!fm.TryGetFeature("OpenSimExtras", out openSimExtras))
+ openSimExtras = new OSDMap();
+
+ float FrameTime = MinFrameTicks / 1000.0f;
+ float statisticsFPSfactor = 1.0f;
+ if(Normalized55FPS)
+ statisticsFPSfactor = 55.0f * FrameTime;
+
+ openSimExtrasMap = (OSDMap)openSimExtras;
+ openSimExtrasMap["SimulatorFPS"] = OSD.FromReal(1.0f / FrameTime);
+ openSimExtrasMap["SimulatorFPSFactor"] = OSD.FromReal(statisticsFPSfactor);
+ openSimExtrasMap["SimulatorFPSWarnPercent"] = OSD.FromInteger(FrameTimeWarnPercent);
+ openSimExtrasMap["SimulatorFPSCritPercent"] = OSD.FromInteger(FrameTimeCritPercent);
+
+ fm.AddFeature("OpenSimExtras", openSimExtrasMap);
+ }
+ }
+
+ protected virtual void RegisterDefaultSceneEvents()
+ {
m_eventManager.OnSignificantClientMovement += HandleOnSignificantClientMovement;
}
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 2174e5157a..3effee7ab2 100755
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -176,11 +176,16 @@ namespace OpenSim.Region.Framework.Scenes
/// Parameter to adjust reported scene fps
///
///
- /// Our scene loop runs slower than other server implementations, apparantly because we work somewhat differently.
- /// However, we will still report an FPS that's closer to what people are used to seeing. A lower FPS might
- /// affect clients and monitoring scripts/software.
+ /// The close we have to a frame rate as expected by viewers, users and scripts
+ /// is heartbeat rate.
+ /// heartbeat rate default value is very diferent from the expected one
+ /// and can be changed from region to region acording to its specific simulation needs
+ /// since this creates incompatibility with expected values,
+ /// this scale factor can be used to normalize values to a Virtual FPS.
+ /// original decision was to use a value of 55fps for all opensim
+ /// corresponding, with default heartbeat rate, to a value of 5.
///
- private float m_reportedFpsCorrectionFactor = 5;
+ private float m_statisticsFPSfactor = 5.0f;
// saved last reported value so there is something available for llGetRegionFPS
private float lastReportedSimFPS;
@@ -278,10 +283,15 @@ namespace OpenSim.Region.Framework.Scenes
m_usersLoggingIn = 0;
m_scene = scene;
- m_reportedFpsCorrectionFactor = scene.MinFrameSeconds * m_nominalReportedFps;
+
m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000);
ReportingRegion = scene.RegionInfo;
+ if(scene.Normalized55FPS)
+ m_statisticsFPSfactor = 55.0f * m_scene.MinFrameTicks / 1000.0f;
+ else
+ m_statisticsFPSfactor = 1.0f;
+
m_objectCapacity = scene.RegionInfo.ObjectCapacity;
m_report.AutoReset = true;
m_report.Interval = m_statsUpdatesEveryMS;
@@ -381,13 +391,7 @@ namespace OpenSim.Region.Framework.Scenes
#region various statistic googly moogly
- // ORIGINAL code commented out until we have time to add our own
- // statistics to the statistics window, this will be done as a
- // new section given the title of our current project
- // We're going to lie about the FPS because we've been lying since 2008. The actual FPS is currently
- // locked at a maximum of 11. Maybe at some point this can change so that we're not lying.
- //int reportedFPS = (int)(m_fps * m_reportedFpsCorrectionFactor);
- int reportedFPS = m_fps;
+ int reportedFPS = (int)(m_fps * m_statisticsFPSfactor);
// save the reported value so there is something available for llGetRegionFPS
lastReportedSimFPS = reportedFPS / m_statsUpdateFactor;
@@ -395,7 +399,7 @@ namespace OpenSim.Region.Framework.Scenes
// ORIGINAL code commented out until we have time to add our own
// statistics to the statistics window
//float physfps = ((m_pfps / 1000));
- float physfps = m_numberPhysicsFrames;
+ float physfps = m_numberPhysicsFrames * m_statisticsFPSfactor;
//if (physfps > 600)
//physfps = physfps - (physfps - 600);
@@ -429,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes
uint thisFrame = m_scene.Frame;
uint numFrames = thisFrame - m_lastUpdateFrame;
- float framesUpdated = (float)numFrames * m_reportedFpsCorrectionFactor;
+ float framesUpdated = (float)numFrames * m_statisticsFPSfactor;
m_lastUpdateFrame = thisFrame;
// Avoid div-by-zero if somehow we've not updated any frames.
@@ -502,22 +506,22 @@ namespace OpenSim.Region.Framework.Scenes
// statistics to the statistics window
sb[8].StatID = (uint)Stats.FrameMS;
//sb[8].StatValue = m_frameMS / framesUpdated;
- sb[8].StatValue = (float) totalSumFrameTime / m_numberFramesStored;
+ sb[8].StatValue = (float) totalSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
sb[9].StatID = (uint)Stats.NetMS;
//sb[9].StatValue = m_netMS / framesUpdated;
- sb[9].StatValue = (float) networkSumFrameTime / m_numberFramesStored;
+ sb[9].StatValue = (float) networkSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
sb[10].StatID = (uint)Stats.PhysicsMS;
//sb[10].StatValue = m_physicsMS / framesUpdated;
- sb[10].StatValue = (float) physicsSumFrameTime / m_numberFramesStored;
+ sb[10].StatValue = (float) physicsSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
sb[11].StatID = (uint)Stats.ImageMS ;
sb[11].StatValue = m_imageMS / framesUpdated;
sb[12].StatID = (uint)Stats.OtherMS;
//sb[12].StatValue = m_otherMS / framesUpdated;
- sb[12].StatValue = (float) simulationSumFrameTime / m_numberFramesStored;
+ sb[12].StatValue = (float) simulationSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor);
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index f5268bdb10..d395efe7dd 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -610,17 +610,16 @@
[SimulatorFeatures]
;# {SearchServerURI} {} {URL of the search server} {}
- ;; This is identical to the Robust LoginService SearchURL setting
- ;; and will override that value if set here. The Robust setting
- ;; provides a working default for the grid and setting here is
- ;; optional.
+ ;; Optional. If given this serves the same purpose as the grid wide
+ ;; [LoginServices] SearchURL setting and will override that where
+ ;; supported by viewers.
;SearchServerURI = "http://127.0.0.1:9000/"
+
;# {DestinationGuideURI} {} {URL of the destination guide} {}
- ;;
- ;; This serves the same purpose as the DestinationGuideURI in the
- ;; LoginService setting in the Robust server. This will override
- ;; the Robust setting if desired as an option.
- ;DestinationGuideURI = "http://127.0.0.1:9000/"
+ ;; Optional. If given this serves the same purpose as the grid wide
+ ;; [LoginServices] DestinationGuide setting and will override that where
+ ;; supported by viewers.
+ ;DestinationGuideURI = "http://127.0.0.1:9000/guide"
[Chat]
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 636069de03..9002650be5 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -166,12 +166,30 @@
; into a restart.
InworldRestartShutsDown = false
+ ; Use of normalized 55FPS statistics
+ ; Opensim does not have a frame rate control like other simulators
+ ; Most parameters that control timing can be configurable region by region
+ ; To achive closer compatibility with values expected by viewers, scripts and users
+ ; some parameters are converted to a equivalent per frame value.
+ ; Adicionaly they are scaled to values they whould have on a system running at a nominal 55 frames per second rate
+ ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
+ ; You can choose to not apply this scale factor setting Normalized55FPS to false.
+ ; Normalized55FPS = true
+
; The minimum proportion of a second that any particular frame can take to execute.
; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
MinFrameTime = 0.089
+ ; The values below represent the percentage of the target frame time that,
+ ; when underrun, should trigger yellow or red in the lag meter.
+ ; Less than 60% of FPS is amber by default, less then 40% is red.
+ ; These values are advisory. Viewers may choose to not use them but it is
+ ; encouraged that they do.
+ ; FrameTimeWarnPercent = 60;
+ ; FrameTimeCritPercent = 40;
+
; Send scheduled updates to objects in the scene
; This must be a whole number
UpdateObjectsEveryNFrames = 1;
diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example
index 82eaf1ffa8..6af444c482 100644
--- a/bin/Robust.HG.ini.example
+++ b/bin/Robust.HG.ini.example
@@ -551,12 +551,12 @@
; this as splash page
;welcome = ${Const|BaseURL}/welcome
- ; helper uri: optional: if it exists if will be used to tell the client to use
+ ; helper uri: optional: if it exists it will be used to tell the client to use
; this for all economy related things
- ;economy = ${Const|BaseURL}:${Const|PublicPort}/
+ ;economy = ${Const|BaseURL}/economy
; web page of grid: optional: page providing further information about your grid
- ;about = ${Const|BaseURL}/about/
+ ;about = ${Const|BaseURL}/about
; account creation: optional: page providing further information about obtaining
; a user account on your grid
diff --git a/bin/Robust.ini.example b/bin/Robust.ini.example
index 8d6496db6a..099d4da247 100644
--- a/bin/Robust.ini.example
+++ b/bin/Robust.ini.example
@@ -538,12 +538,12 @@
; this as splash page
;welcome = ${Const|BaseURL}/welcome
- ; helper uri: optional: if it exists if will be used to tell the client to use
+ ; helper uri: optional: if it exists it will be used to tell the client to use
; this for all economy related things
- ;economy = ${Const|BaseURL}:${Const|PublicPort}/
+ ;economy = ${Const|BaseURL}/economy
; web page of grid: optional: page providing further information about your grid
- ;about = ${Const|BaseURL}/about/
+ ;about = ${Const|BaseURL}/about
; account creation: optional: page providing further information about obtaining
; a user account on your grid
diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example
index 76d7a9953c..d0b152c6b6 100644
--- a/bin/config-include/StandaloneCommon.ini.example
+++ b/bin/config-include/StandaloneCommon.ini.example
@@ -134,6 +134,9 @@
; Url to search service
; SearchURL = "${Const|BaseURL}:${Const|PublicPort}";
+ ; For V3 destination guide
+ ; DestinationGuide = "${Const|BaseURL}/guide"
+
; The minimum user level required for a user to be able to login. 0 by default
; If you disable a particular user's account then you can set their login level below this number.
; You can also change this level from the console though these changes will not be persisted.
@@ -222,26 +225,21 @@
; information on a standalone
;welcome = ${Const|BaseURL}/welcome
- ; helper uri: optional: if it exists if will be used to tell the client to use
+ ; helper uri: optional: if it exists it will be used to tell the client to use
; this for all economy related things
- ; currently unused
- ;economy = ${Const|BaseURL}:${Const|PublicPort}/
+ ;economy = ${Const|BaseURL}/economy
; web page of grid: optional: page providing further information about your grid
- ; currently unused
- ;about = ${Const|BaseURL}/about/
+ ;about = ${Const|BaseURL}/about
; account creation: optional: page providing further information about obtaining
; a user account on your grid
- ; currently unused
;register = ${Const|BaseURL}/register
; help: optional: page providing further assistance for users of your grid
- ; currently unused
;help = ${Const|BaseURL}/help
; password help: optional: page providing password assistance for users of your grid
- ; currently unused
;password = ${Const|BaseURL}/password
; HG address of the gatekeeper, if you have one