remove the groups restrictions for npcs since they do nothing usefull

avinationmerge
UbitUmarov 2014-08-02 21:01:44 +01:00
parent 46da95d1b7
commit 35616339f3
1 changed files with 6 additions and 10 deletions

View File

@ -1149,14 +1149,10 @@ namespace OpenSim.Region.Framework.Scenes
// Should not be needed if we are not trying to tell this region to close
// DoNotCloseAfterTeleport = false;
IGroupsModule gm = null;
if (!isNPC) // disable groups ofr NPCs BUG HUNT
{
gm = m_scene.RequestModuleInterface<IGroupsModule>();
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
if (gm != null)
Grouptitle = gm.GetGroupTitle(m_uuid);
}
RegionHandle = m_scene.RegionInfo.RegionHandle;
m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
@ -1858,7 +1854,7 @@ namespace OpenSim.Region.Framework.Scenes
ValidateAndSendAppearanceAndAgentData();
// Create child agents in neighbouring regions
if (openChildAgents && !IsChildAgent && !isNPC)
if (openChildAgents && !IsChildAgent)
{
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
if (m_agentTransfer != null)