SetTexture_fix
parent
456cdee5ce
commit
3585130ac8
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@ -1750,13 +1750,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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UUID textureID=new UUID();
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if (!UUID.TryParse(texture, out textureID))
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{
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textureID=InventoryKey(texture, (int)AssetType.Texture);
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}
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if (textureID == UUID.Zero)
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{
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if (!UUID.TryParse(texture, out textureID))
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return;
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}
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Primitive.TextureEntry tex = part.Shape.Textures;
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