Added the first version of the MapSearchModule, which allows you to search for
regions in the in-world map. It currently only returns the first region that matches the search string; in a future version it will return more search results. Note: File added; run runprebuild.0.6.0-stable
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				|  | @ -0,0 +1,119 @@ | |||
| /* | ||||
|  * Copyright (c) Contributors, http://opensimulator.org/ | ||||
|  * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||||
|  * | ||||
|  * Redistribution and use in source and binary forms, with or without | ||||
|  * modification, are permitted provided that the following conditions are met: | ||||
|  *     * Redistributions of source code must retain the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer. | ||||
|  *     * Redistributions in binary form must reproduce the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer in the | ||||
|  *       documentation and/or other materials provided with the distribution. | ||||
|  *     * Neither the name of the OpenSim Project nor the | ||||
|  *       names of its contributors may be used to endorse or promote products | ||||
|  *       derived from this software without specific prior written permission. | ||||
|  * | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||||
|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||||
|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||||
|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||||
|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||||
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||||
|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||||
|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||||
|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||||
|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
| using System; | ||||
| using System.Reflection; | ||||
| using System.Collections.Generic; | ||||
| using OpenSim.Framework; | ||||
| using OpenSim.Region.Environment.Interfaces; | ||||
| using OpenSim.Region.Environment.Scenes; | ||||
| using OpenMetaverse; | ||||
| using log4net; | ||||
| using Nini.Config; | ||||
| 
 | ||||
| namespace OpenSim.Region.Environment.Modules.World.WorldMap | ||||
| { | ||||
|     public class MapSearchModule : IRegionModule | ||||
|     { | ||||
|         private static readonly ILog m_log = | ||||
|             LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||
| 
 | ||||
|         Scene m_scene = null; // only need one for communication with GridService | ||||
| 
 | ||||
|         #region IRegionModule Members | ||||
|         public void Initialise(Scene scene, IConfigSource source) | ||||
|         { | ||||
|             if (m_scene == null) m_scene = scene; | ||||
|             scene.EventManager.OnNewClient += OnNewClient; | ||||
|         } | ||||
| 
 | ||||
|         public void PostInitialise() | ||||
|         { | ||||
|         } | ||||
| 
 | ||||
|         public void Close() | ||||
|         { | ||||
|             m_scene = null; | ||||
|         } | ||||
| 
 | ||||
|         public string Name | ||||
|         { | ||||
|             get { return "MapSearchModule"; } | ||||
|         } | ||||
| 
 | ||||
|         public bool IsSharedModule | ||||
|         { | ||||
|             get { return true; } | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         private void OnNewClient(IClientAPI client) | ||||
|         { | ||||
|             client.OnMapNameRequest += OnMapNameRequest; | ||||
|         } | ||||
| 
 | ||||
|         private void OnMapNameRequest(IClientAPI remoteClient, string mapName) | ||||
|         { | ||||
|             m_log.DebugFormat("[MAPSEARCH]: looking for region {0}", mapName); | ||||
| 
 | ||||
|             // TODO currently, this only returns one region per name. LL servers will return all starting with the provided name. | ||||
|             RegionInfo info = m_scene.SceneGridService.RequestClosestRegion(mapName); | ||||
|             // fetch the mapblock of the named sim. We need this anyway (we have the map open, and just jumped to the sim), | ||||
|             // so there shouldn't be any penalty for that. | ||||
|             List<MapBlockData> mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)info.RegionLocX, | ||||
|                                                                                               (int)info.RegionLocY, | ||||
|                                                                                               (int)info.RegionLocX, | ||||
|                                                                                               (int)info.RegionLocY); | ||||
| 
 | ||||
|             List<MapBlockData> blocks = new List<MapBlockData>(); | ||||
| 
 | ||||
|             MapBlockData data = new MapBlockData(); | ||||
|             data.Agents = 3; // TODO set to number of agents in region | ||||
|             data.Access = 21; // TODO what's this? | ||||
|             data.MapImageId = mapBlocks.Count == 0 ? UUID.Zero : mapBlocks[0].MapImageId; | ||||
|             data.Name = info.RegionName; | ||||
|             data.RegionFlags = 0; // TODO fix this | ||||
|             data.WaterHeight = 0; // not used | ||||
|             data.X = (ushort)info.RegionLocX; | ||||
|             data.Y = (ushort)info.RegionLocY; | ||||
|             blocks.Add(data); | ||||
| 
 | ||||
|             data = new MapBlockData(); | ||||
|             data.Agents = 0; | ||||
|             data.Access = 255; | ||||
|             data.MapImageId = UUID.Zero; | ||||
|             data.Name = mapName; | ||||
|             data.RegionFlags = 0; | ||||
|             data.WaterHeight = 0; // not used | ||||
|             data.X = 0; | ||||
|             data.Y = 0; | ||||
|             blocks.Add(data); | ||||
| 
 | ||||
|             remoteClient.SendMapBlock(blocks, 0); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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	 Homer Horwitz
						Homer Horwitz