diff --git a/OpenSim/Framework/Console/ConsoleUtil.cs b/OpenSim/Framework/Console/ConsoleUtil.cs
index 027753d86c..5c25ccb76c 100644
--- a/OpenSim/Framework/Console/ConsoleUtil.cs
+++ b/OpenSim/Framework/Console/ConsoleUtil.cs
@@ -32,100 +32,124 @@ using System.Reflection;
using log4net;
using OpenMetaverse;
-public class ConsoleUtil
+namespace OpenSim.Framework.Console
{
-// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- ///
- /// Used by modules to display stock co-ordinate help, though possibly this should be under some general section
- /// rather than in each help summary.
- ///
- public const string CoordHelp
-= @"Each component of the coord is comma separated. There must be no spaces between the commas.
-If you don't care about the z component you can simply omit it.
-If you don't care about the x or y components then you can leave them blank (though a comma is still required)
-If you want to specify the maxmimum value of a component then you can use ~ instead of a number
-If you want to specify the minimum value of a component then you can use -~ instead of a number
-e.g.
-delete object pos 20,20,20 to 40,40,40
-delete object pos 20,20 to 40,40
-delete object pos ,20,20 to ,40,40
-delete object pos ,,30 to ,,~
-delete object pos ,,-~ to ,,30";
-
- public const string MinRawConsoleVectorValue = "-~";
- public const string MaxRawConsoleVectorValue = "~";
-
- public const string VectorSeparator = ",";
- public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray();
-
- ///
- /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
- ///
- /// /param>
- ///
- ///
- public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector)
+ public class ConsoleUtil
{
- return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector);
- }
-
- ///
- /// Convert a maximum vector input from the console to an OpenMetaverse.Vector3
- ///
- /// /param>
- ///
- ///
- public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector)
- {
- return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector);
- }
-
- ///
- /// Convert a vector input from the console to an OpenMetaverse.Vector3
- ///
- ///
- /// A string in the form ,, where there is no space between values.
- /// Any component can be missing (e.g. ,,40). blankComponentFunc is invoked to replace the blank with a suitable value
- /// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40)
- /// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
- /// Other than that, component values must be numeric.
- ///
- ///
- ///
- ///
- public static bool TryParseConsoleVector(
- string rawConsoleVector, Func blankComponentFunc, out Vector3 vector)
- {
- List components = rawConsoleVector.Split(VectorSeparatorChars).ToList();
-
- if (components.Count < 1 || components.Count > 3)
+ // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ ///
+ /// Used by modules to display stock co-ordinate help, though possibly this should be under some general section
+ /// rather than in each help summary.
+ ///
+ public const string CoordHelp
+ = @"Each component of the coord is comma separated. There must be no spaces between the commas.
+ If you don't care about the z component you can simply omit it.
+ If you don't care about the x or y components then you can leave them blank (though a comma is still required)
+ If you want to specify the maxmimum value of a component then you can use ~ instead of a number
+ If you want to specify the minimum value of a component then you can use -~ instead of a number
+ e.g.
+ delete object pos 20,20,20 to 40,40,40
+ delete object pos 20,20 to 40,40
+ delete object pos ,20,20 to ,40,40
+ delete object pos ,,30 to ,,~
+ delete object pos ,,-~ to ,,30";
+
+ public const string MinRawConsoleVectorValue = "-~";
+ public const string MaxRawConsoleVectorValue = "~";
+
+ public const string VectorSeparator = ",";
+ public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray();
+
+ ///
+ /// Try to parse a console UUID from the console.
+ ///
+ ///
+ /// Will complain to the console if parsing fails.
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static bool TryParseConsoleUuid(ICommandConsole console, string rawUuid, out UUID uuid)
{
- vector = Vector3.Zero;
- return false;
+ if (!UUID.TryParse(rawUuid, out uuid))
+ {
+ console.OutputFormat("{0} is not a valid uuid", rawUuid);
+ return false;
+ }
+
+ return true;
+ }
+
+ ///
+ /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
+ ///
+ /// /param>
+ ///
+ ///
+ public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector)
+ {
+ return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector);
+ }
+
+ ///
+ /// Convert a maximum vector input from the console to an OpenMetaverse.Vector3
+ ///
+ /// /param>
+ ///
+ ///
+ public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector)
+ {
+ return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector);
+ }
+
+ ///
+ /// Convert a vector input from the console to an OpenMetaverse.Vector3
+ ///
+ ///
+ /// A string in the form ,, where there is no space between values.
+ /// Any component can be missing (e.g. ,,40). blankComponentFunc is invoked to replace the blank with a suitable value
+ /// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40)
+ /// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
+ /// Other than that, component values must be numeric.
+ ///
+ ///
+ ///
+ ///
+ public static bool TryParseConsoleVector(
+ string rawConsoleVector, Func blankComponentFunc, out Vector3 vector)
+ {
+ List components = rawConsoleVector.Split(VectorSeparatorChars).ToList();
+
+ if (components.Count < 1 || components.Count > 3)
+ {
+ vector = Vector3.Zero;
+ return false;
+ }
+
+ for (int i = components.Count; i < 3; i++)
+ components.Add("");
+
+ List semiDigestedComponents
+ = components.ConvertAll(
+ c =>
+ {
+ if (c == "")
+ return blankComponentFunc.Invoke(c);
+ else if (c == MaxRawConsoleVectorValue)
+ return float.MaxValue.ToString();
+ else if (c == MinRawConsoleVectorValue)
+ return float.MinValue.ToString();
+ else
+ return c;
+ });
+
+ string semiDigestedConsoleVector = string.Join(VectorSeparator, semiDigestedComponents.ToArray());
+
+ // m_log.DebugFormat("[CONSOLE UTIL]: Parsing {0} into OpenMetaverse.Vector3", semiDigestedConsoleVector);
+
+ return Vector3.TryParse(semiDigestedConsoleVector, out vector);
}
-
- for (int i = components.Count; i < 3; i++)
- components.Add("");
-
- List semiDigestedComponents
- = components.ConvertAll(
- c =>
- {
- if (c == "")
- return blankComponentFunc.Invoke(c);
- else if (c == MaxRawConsoleVectorValue)
- return float.MaxValue.ToString();
- else if (c == MinRawConsoleVectorValue)
- return float.MinValue.ToString();
- else
- return c;
- });
-
- string semiDigestedConsoleVector = string.Join(VectorSeparator, semiDigestedComponents.ToArray());
-
-// m_log.DebugFormat("[CONSOLE UTIL]: Parsing {0} into OpenMetaverse.Vector3", semiDigestedConsoleVector);
-
- return Vector3.TryParse(semiDigestedConsoleVector, out vector);
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
index 6435ae6d1e..41a1afd643 100644
--- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
@@ -27,10 +27,12 @@
using System;
using System.Collections.Generic;
+using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
+using System.Xml;
using log4net;
using Mono.Addins;
using NDesk.Options;
@@ -41,6 +43,7 @@ using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Scenes.Serialization;
namespace OpenSim.Region.CoreModules.World.Objects.Commands
{
@@ -181,6 +184,16 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
"Show details of scene object parts within the given area.",
ConsoleUtil.CoordHelp,
HandleShowPartByPos);
+
+ m_console.Commands.AddCommand(
+ "Objects",
+ false,
+ "dump object uuid",
+ "dump object uuid ",
+ "Dump the formatted serialization of the given object to the file .xml",
+ "e.g. dump object uuid c1ed6809-cc24-4061-a4c2-93082a2d1f1d will dump serialization to c1ed6809-cc24-4061-a4c2-93082a2d1f1d.xml\n"
+ + "To locate the UUID in the first place, you need to use the other show object commands",
+ HandleDumpObjectByUuid);
}
public void RemoveRegion(Scene scene)
@@ -447,6 +460,46 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
OutputSopsToConsole(searchPredicate, true);
}
+ private void HandleDumpObjectByUuid(string module, string[] cmdparams)
+ {
+ if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
+ return;
+
+ if (cmdparams.Length < 4)
+ {
+ m_console.OutputFormat("Usage: dump object uuid ");
+ return;
+ }
+
+ UUID objectUuid;
+ if (!ConsoleUtil.TryParseConsoleUuid(m_console, cmdparams[3], out objectUuid))
+ return;
+
+ SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid);
+
+ if (so == null)
+ {
+// m_console.OutputFormat("No part found with uuid {0}", objectUuid);
+ return;
+ }
+
+ string fileName = string.Format("{0}.xml", objectUuid);
+
+ if (File.Exists(fileName))
+ {
+ m_console.OutputFormat("File {0} already exists. Please move or remove it.", fileName);
+ return;
+ }
+
+ using (XmlTextWriter xtw = new XmlTextWriter(fileName, Encoding.UTF8))
+ {
+ xtw.Formatting = Formatting.Indented;
+ SceneObjectSerializer.ToOriginalXmlFormat(so, xtw, true);
+ }
+
+ m_console.OutputFormat("Object dumped to file {0}", fileName);
+ }
+
///
/// Append a scene object report to an input StringBuilder
///