diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 08b9896bae..ebf106a6a6 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -944,7 +944,7 @@ namespace OpenSim.Region.CoreModules.World.Land /// North Point /// UUID of user who is trying to subdivide /// Returns true if successful - private void subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) + public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) { //First, lets loop through the points and make sure they are all in the same peice of land //Get the land object at start @@ -1037,7 +1037,7 @@ namespace OpenSim.Region.CoreModules.World.Land /// end y of selection area /// UUID of the avatar trying to join the land objects /// Returns true if successful - private void join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) + public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) { int index = 0; int maxindex = -1; @@ -1098,17 +1098,6 @@ namespace OpenSim.Region.CoreModules.World.Land masterLandObject.SendLandUpdateToAvatarsOverMe(); m_scene.ForEachClient(SendParcelOverlay); } - - public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) - { - join(start_x, start_y, end_x, end_y, attempting_user_id); - } - - public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) - { - subdivide(start_x, start_y, end_x, end_y, attempting_user_id); - } - #endregion #region Parcel Updating @@ -1334,12 +1323,12 @@ namespace OpenSim.Region.CoreModules.World.Land public void ClientOnParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) { - subdivide(west, south, east, north, remote_client.AgentId); + Subdivide(west, south, east, north, remote_client.AgentId); } public void ClientOnParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) { - join(west, south, east, north, remote_client.AgentId); + Join(west, south, east, north, remote_client.AgentId); } public void ClientOnParcelSelectObjects(int local_id, int request_type,