Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-11-27 01:29:01 +00:00
commit 35c6bba6d7
1 changed files with 23 additions and 20 deletions

View File

@ -464,33 +464,36 @@ namespace OpenSim.Region.Framework.Scenes
// if (actor != null) // if (actor != null)
if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting!
m_pos = actor.Position; m_pos = actor.Position;
else // OS Mantis #4063 else
{ // OS Mantis #4063 {
// OpenSim Mantis #4063. Obtain the correct position of a seated avatar. In addition // Obtain the correct position of a seated avatar.
// to providing the correct position while the avatar is seated, this value will also // In addition to providing the correct position while
// the avatar is seated, this value will also
// be used as the location to unsit to. // be used as the location to unsit to.
// //
// If m_parentID is not 0, assume we are a seated avatar and we should return the // If m_parentID is not 0, assume we are a seated avatar
// position based on the sittarget offset and rotation of the prim we are seated on. // and we should return the position based on the sittarget
// offset and rotation of the prim we are seated on.
// //
// Generally, m_pos will contain the position of the avator in the sim unless the avatar // Generally, m_pos will contain the position of the avatar
// is on a sit target. While on a sit target, m_pos will contain the desired offset // in the sim unless the avatar is on a sit target. While
// on a sit target, m_pos will contain the desired offset
// without the parent rotation applied. // without the parent rotation applied.
if (m_parentID != 0) // OS Mantis #4063 if (m_parentID != 0)
{ {
SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); // OS Mantis #4063 SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
if (part != null) // OS Mantis #4063 if (part != null)
{ // OS Mantis #4064 {
return m_parentPosition + (m_pos * part.GetWorldRotation()); // OS Mantis #4063 return m_parentPosition + (m_pos * part.GetWorldRotation());
} }
else // OS Mantis #4064 else
{ // OS Mantis #4063 {
return m_parentPosition + m_pos; // OS Mantis #4064 return m_parentPosition + m_pos;
} // OS Mantis #4063 }
} // OS Mantis #4063 }
} // OS Mantis #4063 }
return m_pos; // OS Mantis #4063 return m_pos;
} }
set set
{ {