Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously.

This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async.
0.7.4-extended
Justin Clark-Casey (justincc) 2012-10-31 00:39:45 +00:00
parent e3927d2868
commit 3619a83b28
1 changed files with 2 additions and 2 deletions

View File

@ -5218,8 +5218,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false);
AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false);
AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest, false);
AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest, false);
AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest, false);
AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest);
AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest);
AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage);
AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest);
AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);