* KeepAlive set to false in expect_user and log_off.

* Check for null SP in PermissionsModule.
prioritization
Diva Canto 2009-10-04 16:30:12 -07:00
parent 08d3650138
commit 362e94a022
2 changed files with 11 additions and 6 deletions

View File

@ -148,8 +148,8 @@ namespace OpenSim.Client.Linden
protected void AddHttpHandlers()
{
//we will add our handlers to the first scene we received, as all scenes share a http server. But will this ever change?
MainServer.Instance.AddXmlRPCHandler("expect_user", ExpectUser);
MainServer.Instance.AddXmlRPCHandler("logoff_user", LogOffUser);
MainServer.Instance.AddXmlRPCHandler("expect_user", ExpectUser, false);
MainServer.Instance.AddXmlRPCHandler("logoff_user", LogOffUser, false);
}
protected void AddScene(Scene scene)

View File

@ -397,10 +397,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions
// with the powers requested (powers = 0 for no powers check)
protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers)
{
IClientAPI client = m_scene.GetScenePresence(userID).ControllingClient;
ScenePresence sp = m_scene.GetScenePresence(userID);
if (sp != null)
{
IClientAPI client = sp.ControllingClient;
return ((groupID == client.ActiveGroupId) && (client.ActiveGroupPowers != 0) &&
((powers == 0) || ((client.ActiveGroupPowers & powers) == powers)));
return ((groupID == client.ActiveGroupId) && (client.ActiveGroupPowers != 0) &&
((powers == 0) || ((client.ActiveGroupPowers & powers) == powers)));
}
return false;
}
/// <summary>