* Terrain now uses the older slower method again until the fast version can be fixed.
parent
2de8f0ef3d
commit
3641ef0fdd
|
@ -44,7 +44,7 @@ namespace libTerrain
|
|||
/// <param name="amount">The scale of the terrain mask</param>
|
||||
public void Flatten(double rx, double ry, double size, double amount)
|
||||
{
|
||||
FlattenFast(rx, ry, size, amount);
|
||||
FlattenSlow(rx, ry, size, amount);
|
||||
}
|
||||
|
||||
private void FlattenSlow(double rx, double ry, double size, double amount)
|
||||
|
|
Loading…
Reference in New Issue