Number of small changes.
parent
dd5848668c
commit
3658015de8
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@ -93,6 +93,7 @@ namespace OpenSim.Framework.Interfaces
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void OutPacket(Packet newPack);
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void SendWearables(AvatarWearable[] wearables);
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void SendRegionHandshake(RegionInfo regionInfo);
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void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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void SendLayerData(float[] map);
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void MoveAgentIntoRegion(RegionInfo regInfo);
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@ -1,5 +1,5 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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# Visual C# Express 2005
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
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BIN
OpenSim.suo
BIN
OpenSim.suo
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@ -95,6 +95,46 @@ namespace OpenSim
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#region World/Avatar to Client
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/// <summary>
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///
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/// </summary>
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/// <param name="regionInfo"></param>
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public void SendRegionHandshake(RegionInfo regionInfo)
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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RegionHandshakePacket handshake = new RegionHandshakePacket();
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handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor;
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handshake.RegionInfo.IsEstateManager = false;
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handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0;
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handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1;
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handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2;
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handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3;
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handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0;
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handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1;
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handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2;
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handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3;
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handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess;
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handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight;
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handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags;
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handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.estateSettings.waterHeight + "\0");
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handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
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handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0;
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handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1;
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handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2;
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handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3;
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handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0;
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handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1;
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handshake.RegionInfo.TerrainDetail2 =regionInfo.estateSettings.terrainDetail2;
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handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3;
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handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
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this.OutPacket(handshake);
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}
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/// <summary>
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///
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/// </summary>
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@ -457,19 +457,31 @@ namespace OpenSim
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#region Parcel related packets
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case PacketType.ParcelPropertiesRequest:
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ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack;
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if(OnParcelPropertiesRequest != null)
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{
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OnParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West), (int)Math.Round(propertiesRequest.ParcelData.South), (int)Math.Round(propertiesRequest.ParcelData.East), (int)Math.Round(propertiesRequest.ParcelData.North), propertiesRequest.ParcelData.SequenceID, propertiesRequest.ParcelData.SnapSelection, this);
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}
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break;
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case PacketType.ParcelDivide:
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ParcelDividePacket parcelDivide = (ParcelDividePacket)Pack;
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OnParcelDivideRequest((int)Math.Round(parcelDivide.ParcelData.West), (int)Math.Round(parcelDivide.ParcelData.South), (int)Math.Round(parcelDivide.ParcelData.East), (int)Math.Round(parcelDivide.ParcelData.North), this);
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if (OnParcelDivideRequest != null)
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{
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OnParcelDivideRequest((int)Math.Round(parcelDivide.ParcelData.West), (int)Math.Round(parcelDivide.ParcelData.South), (int)Math.Round(parcelDivide.ParcelData.East), (int)Math.Round(parcelDivide.ParcelData.North), this);
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}
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break;
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case PacketType.ParcelJoin:
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ParcelJoinPacket parcelJoin = (ParcelJoinPacket)Pack;
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OnParcelJoinRequest((int)Math.Round(parcelJoin.ParcelData.West), (int)Math.Round(parcelJoin.ParcelData.South), (int)Math.Round(parcelJoin.ParcelData.East), (int)Math.Round(parcelJoin.ParcelData.North), this);
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if (OnParcelJoinRequest != null)
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{
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OnParcelJoinRequest((int)Math.Round(parcelJoin.ParcelData.West), (int)Math.Round(parcelJoin.ParcelData.South), (int)Math.Round(parcelJoin.ParcelData.East), (int)Math.Round(parcelJoin.ParcelData.North), this);
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}
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break;
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case PacketType.ParcelPropertiesUpdate:
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ParcelPropertiesUpdatePacket updatePacket = (ParcelPropertiesUpdatePacket)Pack;
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OnParcelPropertiesUpdateRequest(updatePacket, this);
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if (OnParcelPropertiesUpdateRequest != null)
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{
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OnParcelPropertiesUpdateRequest(updatePacket, this);
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}
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break;
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#endregion
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@ -175,38 +175,7 @@ namespace OpenSim.world
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/// </summary>
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public void SendRegionHandshake()
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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RegionHandshakePacket handshake = new RegionHandshakePacket();
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handshake.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor;
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handshake.RegionInfo.IsEstateManager = false;
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handshake.RegionInfo.TerrainHeightRange00 = m_regInfo.estateSettings.terrainHeightRange0;
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handshake.RegionInfo.TerrainHeightRange01 = m_regInfo.estateSettings.terrainHeightRange1;
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handshake.RegionInfo.TerrainHeightRange10 = m_regInfo.estateSettings.terrainHeightRange2;
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handshake.RegionInfo.TerrainHeightRange11 = m_regInfo.estateSettings.terrainHeightRange3;
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handshake.RegionInfo.TerrainStartHeight00 = m_regInfo.estateSettings.terrainStartHeight0;
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handshake.RegionInfo.TerrainStartHeight01 = m_regInfo.estateSettings.terrainStartHeight1;
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handshake.RegionInfo.TerrainStartHeight10 = m_regInfo.estateSettings.terrainStartHeight2;
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handshake.RegionInfo.TerrainStartHeight11 = m_regInfo.estateSettings.terrainStartHeight3;
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handshake.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
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handshake.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight;
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handshake.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
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handshake.RegionInfo.SimName = _enc.GetBytes(m_regInfo.estateSettings.waterHeight + "\0");
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handshake.RegionInfo.SimOwner = m_regInfo.MasterAvatarAssignedUUID;
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handshake.RegionInfo.TerrainBase0 = m_regInfo.estateSettings.terrainBase0;
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handshake.RegionInfo.TerrainBase1 = m_regInfo.estateSettings.terrainBase1;
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handshake.RegionInfo.TerrainBase2 = m_regInfo.estateSettings.terrainBase2;
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handshake.RegionInfo.TerrainBase3 = m_regInfo.estateSettings.terrainBase3;
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handshake.RegionInfo.TerrainDetail0 = m_regInfo.estateSettings.terrainDetail0;
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handshake.RegionInfo.TerrainDetail1 = m_regInfo.estateSettings.terrainDetail1;
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handshake.RegionInfo.TerrainDetail2 = m_regInfo.estateSettings.terrainDetail2;
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handshake.RegionInfo.TerrainDetail3 = m_regInfo.estateSettings.terrainDetail3;
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handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
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this.ControllingClient.OutPacket(handshake);
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}
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/// <summary>
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@ -217,17 +217,21 @@ namespace OpenSim.world.Estate
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public void sendRegionInfoPacketToAll()
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{
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foreach (OpenSim.world.Avatar av in m_world.Avatars.Values)
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{
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this.sendRegionInfoPacket(av.ControllingClient);
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}
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List<Avatar> avatars = m_world.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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this.sendRegionInfoPacket(avatars[i].ControllingClient);
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}
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}
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public void sendRegionHandshakeToAll()
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{
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foreach (OpenSim.world.Avatar av in m_world.Avatars.Values)
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List<Avatar> avatars = m_world.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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av.SendRegionHandshake();
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this.sendRegionHandshake(avatars[i].ControllingClient);
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}
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}
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@ -259,5 +263,10 @@ namespace OpenSim.world.Estate
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remote_client.OutPacket(regionInfoPacket);
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}
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public void sendRegionHandshake(IClientAPI remoteClient)
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{
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remoteClient.SendRegionHandshake(m_regInfo);
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}
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}
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}
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@ -62,7 +62,7 @@ namespace OpenSim.world
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public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
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//RequestResults (I think these are right, they seem to work):
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public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel
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public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel
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public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel
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//These are other constants. Yay!
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@ -565,7 +565,7 @@ namespace OpenSim.world
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updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
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updatePacket.ParcelData.Area = parcelData.area;
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updatePacket.ParcelData.AuctionID = parcelData.auctionID;
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updatePacket.ParcelData.AuthBuyerID =parcelData.authBuyerID; //unemplemented
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updatePacket.ParcelData.AuthBuyerID = parcelData.authBuyerID; //unemplemented
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updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
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@ -638,14 +638,17 @@ namespace OpenSim.world
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parcelData.userLocation = packet.ParcelData.UserLocation;
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parcelData.userLookAt = packet.ParcelData.UserLookAt;
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foreach (Avatar av in m_world.Avatars.Values)
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List<Avatar> avatars = m_world.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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Parcel over = m_world.parcelManager.getParcel((int)Math.Round(av.Pos.X), (int)Math.Round(av.Pos.Y));
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Parcel over = m_world.parcelManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
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if (over == this)
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{
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sendParcelProperties(0, false, 0, av.ControllingClient);
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sendParcelProperties(0, false, 0, avatars[i].ControllingClient);
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}
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}
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}
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}
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#endregion
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@ -764,15 +767,15 @@ namespace OpenSim.world
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tempConvertMap.Initialize();
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byte tempByte = 0;
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int x = 0, y = 0, i = 0, bitNum = 0;
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for(i = 0; i < 512; i++)
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for (i = 0; i < 512; i++)
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{
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tempByte = parcelData.parcelBitmapByteArray[i];
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for(bitNum = 0; bitNum < 8; bitNum++)
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for (bitNum = 0; bitNum < 8; bitNum++)
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{
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bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
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tempConvertMap[x, y] = bit;
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x++;
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if(x > 63)
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if (x > 63)
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{
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x = 0;
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y++;
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@ -24,9 +24,8 @@ namespace OpenSim.world
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{
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protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
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public object LockPhysicsEngine = new object();
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public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
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public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
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//public ScriptEngine Scripts;
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protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
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protected Dictionary<libsecondlife.LLUUID, Primitive> Prims;
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public uint _localNumber = 0;
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private PhysicsScene phyScene;
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private float timeStep = 0.1f;
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@ -83,8 +82,8 @@ namespace OpenSim.world
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this.m_datastore = m_regInfo.DataStore;
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this.RegisterRegionWithComms();
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parcelManager = new ParcelManager(this,this.m_regInfo);
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estateManager = new EstateManager(this,this.m_regInfo);
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parcelManager = new ParcelManager(this, this.m_regInfo);
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estateManager = new EstateManager(this, this.m_regInfo);
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m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
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m_scripts = new Dictionary<string, ScriptFactory>();
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@ -476,10 +475,12 @@ namespace OpenSim.world
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try
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
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newAvatar = new Avatar(remoteClient, this, m_clientThreads,this.m_regInfo);
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newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake ");
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newAvatar.SendRegionHandshake();
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//newAvatar.SendRegionHandshake();
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this.estateManager.sendRegionHandshake(remoteClient);
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PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
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lock (this.LockPhysicsEngine)
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@ -522,7 +523,7 @@ namespace OpenSim.world
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/// </summary>
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protected void InformClientOfNeighbours(IClientAPI remoteClient)
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{
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// Console.WriteLine("informing client of neighbouring regions");
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// Console.WriteLine("informing client of neighbouring regions");
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List<RegionInfo> neighbours = this.commsManager.RequestNeighbours(this.m_regInfo);
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//Console.WriteLine("we have " + neighbours.Count + " neighbouring regions");
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@ -530,7 +531,7 @@ namespace OpenSim.world
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{
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for (int i = 0; i < neighbours.Count; i++)
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{
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// Console.WriteLine("sending neighbours data");
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// Console.WriteLine("sending neighbours data");
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AgentCircuitData agent = remoteClient.RequestClientInfo();
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agent.BaseFolder = LLUUID.Zero;
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agent.InventoryFolder = LLUUID.Zero;
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@ -556,7 +557,7 @@ namespace OpenSim.world
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// ie it could be all Avatars within a certain range of the calling prim/avatar.
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/// <summary>
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///
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/// Request a List of all Avatars in this World
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/// </summary>
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/// <returns></returns>
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public List<Avatar> RequestAvatarList()
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BIN
bin/XMLRPC.dll
BIN
bin/XMLRPC.dll
Binary file not shown.
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Reference in New Issue