* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
* Push asset update (invoked when clothing is altered) down into AgentAssetTransactions from Scene.Inventory.cs to join others * I've tested that clothing creation and update still works, but please let me know if it suddently breaks for you. * Add/correct commentsThreadPoolClientBranch
parent
2018cf312b
commit
365cf8e455
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@ -137,6 +137,15 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID,
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InventoryItemBase item)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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XferUploaders[transactionID].RequestUpdateInventoryItem(remoteClient, transactionID, item);
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}
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}
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/// <summary>
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/// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
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/// </summary>
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@ -352,6 +361,44 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID,
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InventoryItemBase item)
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{
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if (TransactionID == transactionID)
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{
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CachedUserInfo userInfo =
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m_userTransactions.Manager.CommsManager.UserProfileCacheService.GetUserDetails(
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remoteClient.AgentId);
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if (userInfo != null)
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{
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LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId);
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AssetBase asset
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= m_userTransactions.Manager.CommsManager.AssetCache.GetAsset(
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assetID, (item.assetType == (int) AssetType.Texture ? true : false));
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if (asset == null)
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{
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asset = m_userTransactions.GetTransactionAsset(transactionID);
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}
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if (asset != null && asset.FullID == assetID)
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{
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asset.Name = item.inventoryName;
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asset.Description = item.inventoryDescription;
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asset.InvType = (sbyte) item.invType;
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asset.Type = (sbyte) item.assetType;
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item.assetID = asset.FullID;
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m_userTransactions.Manager.CommsManager.AssetCache.AddAsset(Asset);
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}
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userInfo.UpdateItem(remoteClient.AgentId, item);
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}
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}
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}
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private void DoCreateItem()
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{
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//really need to fix this call, if lbsa71 saw this he would die.
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@ -34,7 +34,8 @@ using libsecondlife;
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namespace OpenSim.Framework.Communications.Cache
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{
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/// <summary>
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/// Manage the collection of agent asset transaction collections. Each agent has its own transaction collection
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/// Provider handlers for processing asset transactions originating from the agent. This encompasses
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/// clothing creation and update as well as asset uploads.
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/// </summary>
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public class AgentAssetTransactionsManager
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{
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@ -62,34 +63,76 @@ namespace OpenSim.Framework.Communications.Cache
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}
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/// <summary>
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/// Add a collection of asset transactions for the given user
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/// Get the collection of asset transactions for the given user. If one does not already exist, it
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/// is created.
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/// </summary>
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/// <param name="userID"></param>
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public void AddUser(LLUUID userID)
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/// <returns></returns>
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private AgentAssetTransactions GetUserTransactions(LLUUID userID)
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{
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lock (AgentTransactions)
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{
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if (!AgentTransactions.ContainsKey(userID))
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{
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AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
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AgentAssetTransactions transactions
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= new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
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AgentTransactions.Add(userID, transactions);
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}
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}
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return AgentTransactions[userID];
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}
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/// <summary>
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/// Get the collection of asset transactions for the given user.
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/// Create an inventory item from data that has been received through a transaction.
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///
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/// This is called when new clothing or body parts are created. It may also be called in other
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/// situations.
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/// </summary>
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/// <param name="userID"></param>
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/// <returns>null if this agent does not have an asset transactions collection</returns>
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public AgentAssetTransactions GetUserTransactions(LLUUID userID)
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="folderID"></param>
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/// <param name="callbackID"></param>
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/// <param name="description"></param>
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/// <param name="name"></param>
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/// <param name="invType"></param>
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/// <param name="type"></param>
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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if (AgentTransactions.ContainsKey(userID))
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{
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return AgentTransactions[userID];
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}
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m_log.InfoFormat(
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"[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
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return null;
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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transactions.RequestCreateInventoryItem(
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remoteClient, transactionID, folderID, callbackID, description,
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name, invType, type, wearableType, nextOwnerMask);
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}
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/// <summary>
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/// Update an inventory item with data that has been received through a transaction.
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///
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/// This is called when clothing or body parts are updated (for instance, with new textures or
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/// colours). It may also be called in other situations.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="item"></param>
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public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID,
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InventoryItemBase item)
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{
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m_log.InfoFormat(
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"[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
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item.inventoryName);
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AgentAssetTransactions transactions
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= CommsManager.TransactionsManager.GetUserTransactions(remoteClient.AgentId);
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transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
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}
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public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type,
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@ -97,36 +140,39 @@ namespace OpenSim.Framework.Communications.Cache
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{
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// Console.WriteLine("asset upload of " + assetID);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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if (transactions != null)
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AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
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if (uploader != null)
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{
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AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
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if (uploader != null)
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// Upload has already compelted uploading...
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if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile))
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{
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// Upload has already compelted uploading...
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if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile))
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//[commenting out as this removal breaks uploads]
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/*lock (transactions.XferUploaders)
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{
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//[commenting out as this removal breaks uploads]
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/*lock (transactions.XferUploaders)
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{
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// XXX Weak ass way of doing this by directly manipulating this public dictionary, purely temporary
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transactions.XferUploaders.Remove(uploader.TransactionID);
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// XXX Weak ass way of doing this by directly manipulating this public dictionary, purely temporary
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transactions.XferUploaders.Remove(uploader.TransactionID);
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//m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count);
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}*/
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}
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//m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count);
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}*/
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}
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}
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}
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/// <summary>
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/// Conduct an asset transfer from the client.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="xferID"></param>
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/// <param name="packetID"></param>
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/// <param name="data"></param>
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public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
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{
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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if (transactions != null)
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{
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transactions.HandleXfer(xferID, packetID, data);
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}
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transactions.HandleXfer(xferID, packetID, data);
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}
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}
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}
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@ -253,6 +253,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (userInfo != null && userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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if (LLUUID.Zero == transactionID)
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@ -265,34 +266,8 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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AgentAssetTransactions transactions
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= CommsManager.TransactionsManager.GetUserTransactions(remoteClient.AgentId);
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if (transactions != null)
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{
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LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId);
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AssetBase asset
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= AssetCache.GetAsset(
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assetID, (item.assetType == (int) AssetType.Texture ? true : false));
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if (asset == null)
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{
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asset = transactions.GetTransactionAsset(transactionID);
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}
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if (asset != null && asset.FullID == assetID)
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{
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asset.Name = item.inventoryName;
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asset.Description = item.inventoryDescription;
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asset.InvType = (sbyte) item.invType;
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asset.Type = (sbyte) item.assetType;
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item.assetID = asset.FullID;
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AssetCache.AddAsset(asset);
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}
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userInfo.UpdateItem(remoteClient.AgentId, item);
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}
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CommsManager.TransactionsManager.HandleItemUpdateFromTransaction(
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remoteClient, transactionID, item);
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}
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}
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else
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@ -484,21 +459,9 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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AgentAssetTransactions transactions
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= CommsManager.TransactionsManager.GetUserTransactions(remoteClient.AgentId);
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if (transactions != null)
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{
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transactions.RequestCreateInventoryItem(
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remoteClient, transactionID, folderID, callbackID, description,
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name, invType, assetType, wearableType, nextOwnerMask);
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}
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else
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{
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m_log.ErrorFormat(
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"Agent asset transactions for agent {0} uuid {1} in transaction uuid {2} unexpectedly null!",
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remoteClient.Name, remoteClient.AgentId, transactionID);
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}
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CommsManager.TransactionsManager.HandleItemCreationFromTransaction(
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remoteClient, transactionID, folderID, callbackID, description,
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name, invType, assetType, wearableType, nextOwnerMask);
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}
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}
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@ -1311,7 +1311,6 @@ namespace OpenSim.Region.Environment.Scenes
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m_LandManager.sendParcelOverlay(client);
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CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
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CommsManager.TransactionsManager.AddUser(client.AgentId);
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}
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protected virtual void SubscribeToClientEvents(IClientAPI client)
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