add a Terrain object for the purpose of mapping. This may make sense

to stick up in framework later, but for now we'll just keep it close
to the data.
0.6.0-stable
Sean Dague 2008-07-17 19:58:47 +00:00
parent 8f2154916b
commit 366e09b543
2 changed files with 129 additions and 0 deletions

View File

@ -141,6 +141,34 @@ namespace OpenSim.Data.NHibernate
}
}
private void SaveOrUpdate(Terrain t)
{
try
{
ICriteria criteria = session.CreateCriteria(typeof(Terrain));
criteria.Add(Expression.Eq("RegionID", t.RegionID));
if (criteria.List().Count < 1)
{
session.Save(t);
}
else if (criteria.List().Count == 1)
{
Terrain old = (Terrain)criteria.List()[0];
session.Evict(old);
session.Update(t);
}
else
{
m_log.Error("Not unique");
}
}
catch (Exception e)
{
m_log.Error("[NHIBERNATE] issue saving asset", e);
}
}
/// <summary>
/// Adds an object into region storage
/// </summary>

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@ -0,0 +1,101 @@
/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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* modification, are permitted provided that the following conditions are met:
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*
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using OpenSim.Framework;
using libsecondlife;
namespace OpenSim.Data.NHibernate
{
public class Terrain
{
private double[,] map;
private LLUUID regionID;
public Terrain(LLUUID Region, double[,] array)
{
map = array;
regionID = Region;
}
public Terrain()
{
map = new double[Constants.RegionSize, Constants.RegionSize];
map.Initialize();
regionID = LLUUID.Zero;
}
public LLUUID RegionID
{
get { return regionID; }
set { regionID = value; }
}
public byte[] Map
{
get { return serializeTerrain(map); }
set { map = parseTerrain(value); }
}
private static double[,] parseTerrain(byte[] data)
{
double[,] terret = new double[Constants.RegionSize,Constants.RegionSize];
terret.Initialize();
MemoryStream str = new MemoryStream(data);
BinaryReader br = new BinaryReader(str);
for (int x = 0; x < Constants.RegionSize; x++)
{
for (int y = 0; y < Constants.RegionSize; y++)
{
terret[x, y] = br.ReadDouble();
}
}
return terret;
}
private static byte[] serializeTerrain(double[,] val)
{
MemoryStream str = new MemoryStream((int)(Constants.RegionSize * Constants.RegionSize * sizeof (double)));
BinaryWriter bw = new BinaryWriter(str);
// TODO: COMPATIBILITY - Add byte-order conversions
for (int x = 0; x < Constants.RegionSize; x++)
for (int y = 0; y < Constants.RegionSize; y++)
{
double height = val[x, y];
if (height <= 0.0)
height = double.Epsilon;
bw.Write(height);
}
return (byte[])str.ToArray();
}
}
}