Mantis#1612. Thank you, kindly, Matth for a patch that:
Adds the beginnints of llRemoteLoadScriptPin() and llSetRemoteScriptAccessPin().0.6.0-stable
parent
ca8d1d57e1
commit
3697e0898c
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@ -1285,7 +1285,105 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// Rez a script into a prim's inventory from another prim
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"> </param>
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/// <param name="localID"></param>
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public void RezScript(LLUUID srcId, SceneObjectPart srcPart, LLUUID destId, int pin, int running, int start_param)
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{
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TaskInventoryItem srcTaskItem = srcPart.GetInventoryItem(srcId);
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if (srcTaskItem == null)
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{
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// error was already logged
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return;
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}
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SceneObjectPart destPart = GetSceneObjectPart(destId);
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if (destPart == null)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Could not find script for ID {0}",
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destId);
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return;
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}
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if (destPart.ScriptAccessPin != pin)
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{
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m_log.WarnFormat(
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"[PRIM INVENTORY]: " +
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"Script in object {0} : {1}, attempted to load script {2} : {3} into object {4} : {5} with invalid pin {6}",
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srcPart.Name, srcId, srcTaskItem.Name, srcTaskItem.ItemID, destPart.Name, destId, pin);
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// the LSL Wiki says we are supposed to shout on the DEBUG_CHANNEL -
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// "Object: Task Object trying to illegally load script onto task Other_Object!"
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// How do we should from in here?
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return;
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}
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TaskInventoryItem destTaskItem = new TaskInventoryItem();
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destTaskItem.ItemID = LLUUID.Random();
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destTaskItem.CreatorID = srcTaskItem.CreatorID;
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destTaskItem.AssetID = srcTaskItem.AssetID;
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destTaskItem.GroupID = destPart.GroupID;
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destTaskItem.OwnerID = destPart.OwnerID;
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destTaskItem.ParentID = destPart.UUID;
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destTaskItem.ParentPartID = destPart.UUID;
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destTaskItem.BaseMask = srcTaskItem.BaseMask;
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destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask;
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destTaskItem.GroupMask = srcTaskItem.GroupMask;
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destTaskItem.OwnerMask = srcTaskItem.OwnerMask;
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destTaskItem.NextOwnerMask = srcTaskItem.NextOwnerMask;
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destTaskItem.Flags = srcTaskItem.Flags;
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if (destPart.OwnerID != srcPart.OwnerID)
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{
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if (ExternalChecks.ExternalChecksPropagatePermissions())
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{
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destTaskItem.OwnerMask = srcTaskItem.OwnerMask &
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srcTaskItem.NextOwnerMask;
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destTaskItem.GroupMask = srcTaskItem.GroupMask &
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srcTaskItem.NextOwnerMask;
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destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask &
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srcTaskItem.NextOwnerMask;
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destTaskItem.BaseMask = srcTaskItem.BaseMask &
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srcTaskItem.NextOwnerMask;
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destTaskItem.OwnerMask |= 8; // Slam!
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}
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}
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destTaskItem.Description = srcTaskItem.Description;
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destTaskItem.Name = srcTaskItem.Name;
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destTaskItem.InvType = srcTaskItem.InvType;
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destTaskItem.Type = srcTaskItem.Type;
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// need something like destPart.AddInventoryItemExclusive(destTaskItem);
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// this function is supposed to silently overwrite an existing script with the same name
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destPart.AddInventoryItem(destTaskItem);
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if ( running > 0 )
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{
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if (ExternalChecks.ExternalChecksCanRunScript(destTaskItem.AssetID, destPart.UUID, destPart.OwnerID))
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{
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// why doesn't the start_param propogate?
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destPart.StartScript(destTaskItem, start_param);
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}
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}
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ScenePresence avatar;
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if(TryGetAvatar(srcTaskItem.OwnerID, out avatar))
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{
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destPart.GetProperties(avatar.ControllingClient);
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}
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}
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/// <summary>
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/// Called when an object is removed from the environment into inventory.
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/// </summary>
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@ -102,6 +102,7 @@ namespace OpenSim.Region.Environment.Scenes
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[XmlIgnore] public scriptEvents m_aggregateScriptEvents=0;
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[XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None;
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[XmlIgnore] public bool DIE_AT_EDGE = false;
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[XmlIgnore] private int m_scriptAccessPin = 0;
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[XmlIgnore] public bool m_IsAttachment = false;
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[XmlIgnore] public uint m_attachmentPoint = (byte)0;
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@ -211,6 +212,12 @@ namespace OpenSim.Region.Environment.Scenes
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get { return m_regionHandle; }
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set { m_regionHandle = value; }
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}
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public int ScriptAccessPin
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{
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get { return m_scriptAccessPin; }
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set { m_scriptAccessPin = (int)value; }
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}
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public uint GetEffectiveObjectFlags()
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{
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@ -4660,13 +4660,54 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llSetRemoteScriptAccessPin(int pin)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llSetRemoteScriptAccessPin");
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m_host.ScriptAccessPin = pin;
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}
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public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llRemoteLoadScriptPin");
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bool found = false;
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LLUUID destId = LLUUID.Zero;
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LLUUID srcId = LLUUID.Zero;
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if (!LLUUID.TryParse(target, out destId))
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{
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llSay(0, "Could not parse key " + target);
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return;
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}
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// target must be a different prim than the one containing the script
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if (m_host.UUID == destId)
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{
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return;
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}
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// copy the first script found with this inventory name
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foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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if (inv.Value.Name == name)
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{
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// make sure the object is a script
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if(10 == inv.Value.Type)
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{
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found = true;
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srcId = inv.Key;
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break;
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}
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}
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}
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if (!found)
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{
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llSay(0, "Could not find script " + name);
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return;
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}
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// the rest of the permission checks are done in RezScript, so check the pin there as well
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World.RezScript(srcId, m_host, destId, pin, running, start_param);
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// this will cause the delay even if the script pin or permissions were wrong - seems ok
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System.Threading.Thread.Sleep(3000);
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}
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// remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
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