* minor: Remove unused public PacketServer variable.

* If this was important to you please reinsert and we can put it in a recognized interface.
0.6.0-stable
Justin Clarke Casey 2008-10-23 20:10:19 +00:00
parent 5c2d400235
commit 369aa8f46b
1 changed files with 2 additions and 8 deletions

View File

@ -82,12 +82,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// </value>
protected AgentCircuitManager m_circuitManager;
public LLPacketServer PacketServer
{
get { return m_packetServer; }
set { m_packetServer = value; }
}
public IScene LocalScene
{
set
@ -417,7 +411,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
proxyCircuits[useCircuit.CircuitCode.Code] = epProxy;
}
PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_circuitManager, epProxy);
m_packetServer.AddNewClient(epSender, useCircuit, m_assetCache, m_circuitManager, epProxy);
}
}
@ -569,7 +563,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_circuitManager, proxyEP);
m_packetServer.AddNewClient(userEP, useCircuit, m_assetCache, m_circuitManager, proxyEP);
}
}
}