* minor: Remove unused public PacketServer variable.
* If this was important to you please reinsert and we can put it in a recognized interface.0.6.0-stable
parent
5c2d400235
commit
369aa8f46b
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@ -82,12 +82,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </value>
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protected AgentCircuitManager m_circuitManager;
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public LLPacketServer PacketServer
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{
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get { return m_packetServer; }
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set { m_packetServer = value; }
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}
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public IScene LocalScene
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{
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set
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@ -417,7 +411,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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proxyCircuits[useCircuit.CircuitCode.Code] = epProxy;
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}
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PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_circuitManager, epProxy);
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m_packetServer.AddNewClient(epSender, useCircuit, m_assetCache, m_circuitManager, epProxy);
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}
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}
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@ -569,7 +563,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_circuitManager, proxyEP);
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m_packetServer.AddNewClient(userEP, useCircuit, m_assetCache, m_circuitManager, proxyEP);
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}
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}
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}
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