Extended svn:eol-style to check some other file types.

afrisby
Jeff Ames 2007-12-20 01:01:42 +00:00
parent 27e0287526
commit 36a8f70931
11 changed files with 282 additions and 279 deletions

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@ -1,45 +1,45 @@
The following people have contributed to OpenSim (Thank you
for your effort!)
Add your name in here if you have committed to OpenSim
OpenSim Developers
* MW
* Adam Frisby (DeepThink Pty Ltd)
* MingChen (DeepThink Pty Ltd)
* lbsa71
* sdague (International Business Machines Corp.)
* Andy-
* Gareth
* MorphW
* CW
* Babblefrog
* Tedd
Patches
* BigFootAg
* Danx0r
* Dalien
* Darok
Testers
* Ckrinke
This software uses components from the following developers:
* Sleepycat Software (Berkeley DB)
* DB4objects, Inc. (DB4o)
* SQLite (Public Domain)
* XmlRpcCS (http://xmlrpccs.sf.net/)
* MySQL, Inc. (MySQL Connector/NET)
* AGEIA Inc. (PhysX)
* Russel L. Smith (ODE)
* Prebuild ( http://sourceforge.net/projects/dnpb/ )
In addition, we would like to thank:
* The Mono Project
* The NANT Developers
* Microsoft (.NET, MSSQL-Adapters)
The following people have contributed to OpenSim (Thank you
for your effort!)
Add your name in here if you have committed to OpenSim
OpenSim Developers
* MW
* Adam Frisby (DeepThink Pty Ltd)
* MingChen (DeepThink Pty Ltd)
* lbsa71
* sdague (International Business Machines Corp.)
* Andy-
* Gareth
* MorphW
* CW
* Babblefrog
* Tedd
Patches
* BigFootAg
* Danx0r
* Dalien
* Darok
Testers
* Ckrinke
This software uses components from the following developers:
* Sleepycat Software (Berkeley DB)
* DB4objects, Inc. (DB4o)
* SQLite (Public Domain)
* XmlRpcCS (http://xmlrpccs.sf.net/)
* MySQL, Inc. (MySQL Connector/NET)
* AGEIA Inc. (PhysX)
* Russel L. Smith (ODE)
* Prebuild ( http://sourceforge.net/projects/dnpb/ )
In addition, we would like to thank:
* The Mono Project
* The NANT Developers
* Microsoft (.NET, MSSQL-Adapters)

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@ -1,11 +1,11 @@
CREATE TABLE `assets` (
`id` binary(16) NOT NULL,
`name` varchar(64) NOT NULL,
`description` varchar(64) NOT NULL,
`assetType` tinyint(4) NOT NULL,
`invType` tinyint(4) NOT NULL,
`local` tinyint(1) NOT NULL,
`temporary` tinyint(1) NOT NULL,
`data` longblob NOT NULL,
PRIMARY KEY (`id`)
CREATE TABLE `assets` (
`id` binary(16) NOT NULL,
`name` varchar(64) NOT NULL,
`description` varchar(64) NOT NULL,
`assetType` tinyint(4) NOT NULL,
`invType` tinyint(4) NOT NULL,
`local` tinyint(1) NOT NULL,
`temporary` tinyint(1) NOT NULL,
`data` longblob NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';

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@ -1,11 +1,11 @@
CREATE TABLE `inventoryfolders` (
`folderID` varchar(36) NOT NULL default '',
`agentID` varchar(36) default NULL,
`parentFolderID` varchar(36) default NULL,
`folderName` varchar(64) default NULL,
`type` smallint NOT NULL default 0,
`version` int NOT NULL default 0,
PRIMARY KEY (`folderID`),
KEY `owner` (`agentID`),
KEY `parent` (`parentFolderID`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 2';
CREATE TABLE `inventoryfolders` (
`folderID` varchar(36) NOT NULL default '',
`agentID` varchar(36) default NULL,
`parentFolderID` varchar(36) default NULL,
`folderName` varchar(64) default NULL,
`type` smallint NOT NULL default 0,
`version` int NOT NULL default 0,
PRIMARY KEY (`folderID`),
KEY `owner` (`agentID`),
KEY `parent` (`parentFolderID`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 2';

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@ -1,18 +1,18 @@
CREATE TABLE `inventoryitems` (
`inventoryID` varchar(36) NOT NULL default '',
`assetID` varchar(36) default NULL,
`assetType` int(11) default NULL,
`parentFolderID` varchar(36) default NULL,
`avatarID` varchar(36) default NULL,
`inventoryName` varchar(64) default NULL,
`inventoryDescription` varchar(64) default NULL,
`inventoryNextPermissions` int(10) unsigned default NULL,
`inventoryCurrentPermissions` int(10) unsigned default NULL,
`invType` int(11) default NULL,
`creatorID` varchar(36) default NULL,
`inventoryBasePermissions` int(10) unsigned NOT NULL default 0,
`inventoryEveryOnePermissions` int(10) unsigned NOT NULL default 0,
PRIMARY KEY (`inventoryID`),
KEY `owner` (`avatarID`),
KEY `folder` (`parentFolderID`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 2';
CREATE TABLE `inventoryitems` (
`inventoryID` varchar(36) NOT NULL default '',
`assetID` varchar(36) default NULL,
`assetType` int(11) default NULL,
`parentFolderID` varchar(36) default NULL,
`avatarID` varchar(36) default NULL,
`inventoryName` varchar(64) default NULL,
`inventoryDescription` varchar(64) default NULL,
`inventoryNextPermissions` int(10) unsigned default NULL,
`inventoryCurrentPermissions` int(10) unsigned default NULL,
`invType` int(11) default NULL,
`creatorID` varchar(36) default NULL,
`inventoryBasePermissions` int(10) unsigned NOT NULL default 0,
`inventoryEveryOnePermissions` int(10) unsigned NOT NULL default 0,
PRIMARY KEY (`inventoryID`),
KEY `owner` (`avatarID`),
KEY `folder` (`parentFolderID`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 2';

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@ -1,4 +1,4 @@
ALTER TABLE `inventoryfolders`
ADD COLUMN `type` smallint NOT NULL default 0,
ADD COLUMN `version` int NOT NULL default 0,
COMMENT='Rev. 2';
ALTER TABLE `inventoryfolders`
ADD COLUMN `type` smallint NOT NULL default 0,
ADD COLUMN `version` int NOT NULL default 0,
COMMENT='Rev. 2';

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@ -1,9 +1,9 @@
ALTER TABLE `inventoryitems`
CHANGE COLUMN `type` `assetType` int(11) default NULL,
ADD COLUMN `invType` int(11) default NULL,
ADD COLUMN `creatorID` varchar(36) default NULL,
ADD COLUMN `inventoryBasePermissions` int(10) unsigned NOT NULL default 0,
ADD COLUMN `inventoryEveryOnePermissions` int(10) unsigned NOT NULL default 0,
COMMENT='Rev. 2';
UPDATE `inventoryitems` SET invType=assetType;
ALTER TABLE `inventoryitems`
CHANGE COLUMN `type` `assetType` int(11) default NULL,
ADD COLUMN `invType` int(11) default NULL,
ADD COLUMN `creatorID` varchar(36) default NULL,
ADD COLUMN `inventoryBasePermissions` int(10) unsigned NOT NULL default 0,
ADD COLUMN `inventoryEveryOnePermissions` int(10) unsigned NOT NULL default 0,
COMMENT='Rev. 2';
UPDATE `inventoryitems` SET invType=assetType;

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@ -1,23 +1,23 @@
Nini Configuration Project.
Copyright (c) 2006 Brent R. Matzelle
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Nini Configuration Project.
Copyright (c) 2006 Brent R. Matzelle
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -1,27 +1,27 @@
XML-RPC.NET - XML-RPC for .NET
v2.1.0
Copyright (C) 2001-2006 Charles Cook (chascook@gmail.com)
xmlrpcgen
Copyright (C) 2003 Joe Bork
For more information about XML-RPC.NET visit http://www.xml-rpc.net.
XML-RPC.NET is licensed with MIT X11 license.
(see http://www.xml-rpc.net/faq/xmlrpcnetfaq.html#6.12)
For more information about XML-RPC refer to http://www.xmlrpc.com/
PREQUISITES
-----------
Assembly CookComputing.XmlRpc.dll requires 1.0 .NET runtime and
runs on all later versions.
Assembly CookComputing.XmlRpcV2.dll requires 2.0 .NET runtime.
DOCUMENTATION
-------------
For help on using XML-RPC.NET, see
XML-RPC.NET - XML-RPC for .NET
v2.1.0
Copyright (C) 2001-2006 Charles Cook (chascook@gmail.com)
xmlrpcgen
Copyright (C) 2003 Joe Bork
For more information about XML-RPC.NET visit http://www.xml-rpc.net.
XML-RPC.NET is licensed with MIT X11 license.
(see http://www.xml-rpc.net/faq/xmlrpcnetfaq.html#6.12)
For more information about XML-RPC refer to http://www.xmlrpc.com/
PREQUISITES
-----------
Assembly CookComputing.XmlRpc.dll requires 1.0 .NET runtime and
runs on all later versions.
Assembly CookComputing.XmlRpcV2.dll requires 2.0 .NET runtime.
DOCUMENTATION
-------------
For help on using XML-RPC.NET, see
http://www.xml-rpc.net/faq/xmlrpcnetfaq.html.

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@ -1,120 +1,120 @@
Sliders:
Shape
Body
Height - 70
Thickness - 8
Body Fat - 3
Head
Head size - 67
Head Stretch - 43
Head Shape - 55
Egg Head - 72
Head Length - 71
Face Shear - 50
Forehead Angle - 61
Brow Size - 4
Upper Cheeks - 42
Lower Cheeks - 34
Cheekbones - 67
Eyes
Eye size - 35
Eye opening - 59
Eye spacing - 44
Outer Eye Corner - 58
Inner Eye Corner - 0
Eye Depth - 39
Upper Eyelid Fold - 14
Eye bags - 0
Puffy Eyelids - 6
Eyelash Length - 0
Eye Pop - 50
Ears
Ear Size - 39
Ear Angle - 38
Attached Earlobes - 37
Ear Flaps - 6
Nose
Nose size - 24
Nostril Width - 24
Nostril Division - 61
Nose thickness - 26
Upper Bridge - 18
lower bridge - 64
bridge width - 58
nose tip angle - 51
nose tip shape - 0
crooked nose - 50
Mouth
Lip width - 16
Lip fullness - 35
Lip thickness - 62
Lip ratio - 43
Mouth position - 43
Mouth corner - 59
Lip cleft depth - 42
Lip cleft - 41
Shift mouth - 50
Chin
Chin angle - 22
Jaw shape - 21
Chin depth - 26
Jaw angle 0 64
Jaw jut - 54
Jowls - 39
Chin cleft - 0
Upper chin cleft - 15
Chin Neck - 17
Torso
Torso muscles - 46
Neck thickness - 50
Neck length - 28
Shoulders - 57
Breast size - 53
Breast buoyancy - 34
Breast Cleavage - 16
Arm length - 46
Hand size - 47
Torse length - 37
Love handles - 36
Belly size - 13
Legs
Leg muscles - 69
Leg length - 54
Hip width - 53
Butt size - 40
Saddle bags - 27
Knee angle - 44
Foot size - 0
Hair
Color
White hair - 11
Rainbow color - 0
Blonde hair - 0
Red hair - 100
Style
Hair volume - 45
Hair front - 0
Hair sides - 27
Hair Back - 100
Big Hair Front - 61
Big Hair Top - 90
Big hair back - 12
Front fringe - 33
Side fringe - 24
Back fringe - 9
Full hair sides - 75
Sliders:
Shape
Body
Height - 70
Thickness - 8
Body Fat - 3
Head
Head size - 67
Head Stretch - 43
Head Shape - 55
Egg Head - 72
Head Length - 71
Face Shear - 50
Forehead Angle - 61
Brow Size - 4
Upper Cheeks - 42
Lower Cheeks - 34
Cheekbones - 67
Eyes
Eye size - 35
Eye opening - 59
Eye spacing - 44
Outer Eye Corner - 58
Inner Eye Corner - 0
Eye Depth - 39
Upper Eyelid Fold - 14
Eye bags - 0
Puffy Eyelids - 6
Eyelash Length - 0
Eye Pop - 50
Ears
Ear Size - 39
Ear Angle - 38
Attached Earlobes - 37
Ear Flaps - 6
Nose
Nose size - 24
Nostril Width - 24
Nostril Division - 61
Nose thickness - 26
Upper Bridge - 18
lower bridge - 64
bridge width - 58
nose tip angle - 51
nose tip shape - 0
crooked nose - 50
Mouth
Lip width - 16
Lip fullness - 35
Lip thickness - 62
Lip ratio - 43
Mouth position - 43
Mouth corner - 59
Lip cleft depth - 42
Lip cleft - 41
Shift mouth - 50
Chin
Chin angle - 22
Jaw shape - 21
Chin depth - 26
Jaw angle 0 64
Jaw jut - 54
Jowls - 39
Chin cleft - 0
Upper chin cleft - 15
Chin Neck - 17
Torso
Torso muscles - 46
Neck thickness - 50
Neck length - 28
Shoulders - 57
Breast size - 53
Breast buoyancy - 34
Breast Cleavage - 16
Arm length - 46
Hand size - 47
Torse length - 37
Love handles - 36
Belly size - 13
Legs
Leg muscles - 69
Leg length - 54
Hip width - 53
Butt size - 40
Saddle bags - 27
Knee angle - 44
Foot size - 0
Hair
Color
White hair - 11
Rainbow color - 0
Blonde hair - 0
Red hair - 100
Style
Hair volume - 45
Hair front - 0
Hair sides - 27
Hair Back - 100
Big Hair Front - 61
Big Hair Top - 90
Big hair back - 12
Front fringe - 33
Side fringe - 24
Back fringe - 9
Full hair sides - 75

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set_eol_style()
{
for file in $*; do
svn_status=`svn propget svn:eol-style $file`
if [ -z "${svn_status}" -o "${svn_status}" != "native" ]; then
IFS=$'\n'
for file in `find . -iname \*\.$1`; do
eolstyle=`svn propget svn:eol-style $file`
if [ -z "${eolstyle}" -o "${eolstyle}" != "native" ]; then
svn propset svn:eol-style native $file
fi
done
}
for file in `find OpenSim -name \*\.cs`; do
set_eol_style $file
EXTENSIONS="cs ini example txt sql"
for ext in ${EXTENSIONS}; do
set_eol_style $ext
done

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The remote region loading ability allows easier management of what regions a simulator run s from a webserver.
In OpenSim.ini, change the 'region_info_source = filesystem' under [Startup] to 'region_info_source = web'.
Then change the line 'regionload_webserver_url = ' to 'regionload_webserver_url = http://127.0.0.1/default.xml'
replacing 'http://127.0.0.1/default.xml' with the URL of the region XML file.
The XML file of a remote region is similar to the filesystem version, except it is in one file instead of multiple
region_xxx.xml files.
The remote region loading ability allows easier management of what regions a simulator run s from a webserver.
In OpenSim.ini, change the 'region_info_source = filesystem' under [Startup] to 'region_info_source = web'.
Then change the line 'regionload_webserver_url = ' to 'regionload_webserver_url = http://127.0.0.1/default.xml'
replacing 'http://127.0.0.1/default.xml' with the URL of the region XML file.
The XML file of a remote region is similar to the filesystem version, except it is in one file instead of multiple
region_xxx.xml files.
See example_web.xml for an example on how to make a web version for region loading.