remove unnecessary null check on _collisionEventPrim
parent
ea5d1d0ff0
commit
36be226dc8
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@ -2763,9 +2763,6 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
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{
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foreach (PhysicsActor obj in _collisionEventPrim)
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{
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if (obj == null)
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continue;
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// m_log.DebugFormat("[PHYSICS]: Assessing {0} for collision events", obj.SOPName);
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switch ((ActorTypes)obj.PhysicsActorType)
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