BulletSim: remove chatty debug message.

integration
Robert Adams 2012-10-22 22:22:48 -07:00
parent 14eeb8b31b
commit 36bfd3667c
2 changed files with 2 additions and 2 deletions

View File

@ -1356,7 +1356,7 @@ public sealed class BSPrim : BSPhysObject
DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity);
BulletSimAPI.DumpRigidBody2(PhysicsScene.World.ptr, BSBody.ptr); // DEBUG DEBUG DEBUG // BulletSimAPI.DumpRigidBody2(PhysicsScene.World.ptr, BSBody.ptr); // DEBUG DEBUG DEBUG
base.RequestPhysicsterseUpdate(); base.RequestPhysicsterseUpdate();
} }

View File

@ -1334,7 +1334,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
// Add the Flush() if debugging crashes to get all the messages written out. // Add the Flush() if debugging crashes to get all the messages written out.
// PhysicsLogging.Flush(); // PhysicsLogging.Flush();
} }
// used to fill in the LocalID when there isn't one // Used to fill in the LocalID when there isn't one. It's the correct number of characters.
public const string DetailLogZero = "0000000000"; public const string DetailLogZero = "0000000000";
} }