BulletSim: remove chatty debug message.
parent
14eeb8b31b
commit
36bfd3667c
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@ -1356,7 +1356,7 @@ public sealed class BSPrim : BSPhysObject
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DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
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DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
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LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity);
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LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity);
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BulletSimAPI.DumpRigidBody2(PhysicsScene.World.ptr, BSBody.ptr); // DEBUG DEBUG DEBUG
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// BulletSimAPI.DumpRigidBody2(PhysicsScene.World.ptr, BSBody.ptr); // DEBUG DEBUG DEBUG
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base.RequestPhysicsterseUpdate();
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base.RequestPhysicsterseUpdate();
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}
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}
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@ -1334,7 +1334,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
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// Add the Flush() if debugging crashes to get all the messages written out.
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// Add the Flush() if debugging crashes to get all the messages written out.
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// PhysicsLogging.Flush();
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// PhysicsLogging.Flush();
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}
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}
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// used to fill in the LocalID when there isn't one
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// Used to fill in the LocalID when there isn't one. It's the correct number of characters.
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public const string DetailLogZero = "0000000000";
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public const string DetailLogZero = "0000000000";
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}
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}
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