Move mesh on/off swtich from [Startup] to [Mesh] in anticipation of future config parameters.
Default remains true. OpenSimDefault.ini changed so if you haven't overriden this switch then you don't need to do anything.bulletsim
parent
f5a041d012
commit
36c4e94ef7
|
@ -66,12 +66,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
|||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig startupConfig = source.Configs["Startup"];
|
||||
if (startupConfig == null)
|
||||
IConfig meshConfig = source.Configs["Mesh"];
|
||||
if (meshConfig == null)
|
||||
return;
|
||||
|
||||
if (!startupConfig.GetBoolean("ColladaMesh",true))
|
||||
m_enabled = false;
|
||||
m_enabled = meshConfig.GetBoolean("ColladaMesh", true);
|
||||
}
|
||||
|
||||
public void AddRegion(Scene pScene)
|
||||
|
|
|
@ -68,12 +68,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
|||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig startupConfig = source.Configs["Startup"];
|
||||
if (startupConfig == null)
|
||||
IConfig meshConfig = source.Configs["Mesh"];
|
||||
if (meshConfig == null)
|
||||
return;
|
||||
|
||||
if (!startupConfig.GetBoolean("ColladaMesh",true))
|
||||
m_enabled = false;
|
||||
m_enabled = meshConfig.GetBoolean("ColladaMesh", true);
|
||||
}
|
||||
|
||||
public void AddRegion(Scene pScene)
|
||||
|
|
|
@ -82,6 +82,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
/// </summary>
|
||||
public bool ControlFileLoaded { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Do we want to enforce the check. IAR versions before 0.2 and 1.1 do not guarantee this order, so we can't
|
||||
/// enforce.
|
||||
/// </summary>
|
||||
public bool EnforceControlFileCheck { get; private set; }
|
||||
|
||||
protected bool m_assetsLoaded;
|
||||
protected bool m_inventoryNodesLoaded;
|
||||
|
||||
|
|
|
@ -155,10 +155,6 @@
|
|||
; it may cause unexpected physics problems.
|
||||
;UseMeshiesPhysicsMesh = false
|
||||
|
||||
; enable / disable Collada mesh support
|
||||
; default is true
|
||||
; ColladaMesh = true
|
||||
|
||||
; Choose one of the physics engines below
|
||||
; OpenDynamicsEngine is by some distance the most developed physics engine
|
||||
; basicphysics effectively does not model physics at all, making all objects phantom
|
||||
|
@ -460,6 +456,12 @@
|
|||
CoalesceMultipleObjectsToInventory = true
|
||||
|
||||
|
||||
[Mesh]
|
||||
; enable / disable Collada mesh support
|
||||
; default is true
|
||||
; ColladaMesh = true
|
||||
|
||||
|
||||
[ODEPhysicsSettings]
|
||||
;##
|
||||
;## World Settings
|
||||
|
|
Loading…
Reference in New Issue