Remove the redundant BypassPermissions() checks in EstateManagmentModule.

This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
connector_plugin
Justin Clark-Casey (justincc) 2012-11-23 03:29:50 +00:00
parent 9b60c14bb1
commit 36c6edac69
1 changed files with 13 additions and 8 deletions

View File

@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
if ((estateAccessType & 4) != 0) // User add if ((estateAccessType & 4) != 0) // User add
{ {
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{ {
if ((estateAccessType & 1) != 0) // All estates if ((estateAccessType & 1) != 0) // All estates
{ {
@ -331,7 +331,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
} }
if ((estateAccessType & 8) != 0) // User remove if ((estateAccessType & 8) != 0) // User remove
{ {
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{ {
if ((estateAccessType & 1) != 0) // All estates if ((estateAccessType & 1) != 0) // All estates
{ {
@ -362,7 +362,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
} }
if ((estateAccessType & 16) != 0) // Group add if ((estateAccessType & 16) != 0) // Group add
{ {
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{ {
if ((estateAccessType & 1) != 0) // All estates if ((estateAccessType & 1) != 0) // All estates
{ {
@ -391,9 +391,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
} }
} }
if ((estateAccessType & 32) != 0) // Group remove if ((estateAccessType & 32) != 0) // Group remove
{ {
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{ {
if ((estateAccessType & 1) != 0) // All estates if ((estateAccessType & 1) != 0) // All estates
{ {
@ -422,9 +423,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
} }
} }
if ((estateAccessType & 64) != 0) // Ban add if ((estateAccessType & 64) != 0) // Ban add
{ {
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions()) if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false))
{ {
EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
@ -499,9 +501,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
} }
} }
if ((estateAccessType & 128) != 0) // Ban remove if ((estateAccessType & 128) != 0) // Ban remove
{ {
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions()) if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false))
{ {
EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
@ -554,9 +557,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
} }
} }
if ((estateAccessType & 256) != 0) // Manager add if ((estateAccessType & 256) != 0) // Manager add
{ {
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{ {
if ((estateAccessType & 1) != 0) // All estates if ((estateAccessType & 1) != 0) // All estates
{ {
@ -585,9 +589,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
} }
} }
if ((estateAccessType & 512) != 0) // Manager remove if ((estateAccessType & 512) != 0) // Manager remove
{ {
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{ {
if ((estateAccessType & 1) != 0) // All estates if ((estateAccessType & 1) != 0) // All estates
{ {