Remove the redundant BypassPermissions() checks in EstateManagmentModule.
This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass valueconnector_plugin
parent
9b60c14bb1
commit
36c6edac69
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@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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if ((estateAccessType & 4) != 0) // User add
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if ((estateAccessType & 4) != 0) // User add
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{
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{
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
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{
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{
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if ((estateAccessType & 1) != 0) // All estates
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if ((estateAccessType & 1) != 0) // All estates
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{
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{
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@ -331,7 +331,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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}
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}
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if ((estateAccessType & 8) != 0) // User remove
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if ((estateAccessType & 8) != 0) // User remove
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{
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{
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
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{
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{
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if ((estateAccessType & 1) != 0) // All estates
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if ((estateAccessType & 1) != 0) // All estates
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{
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{
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@ -362,7 +362,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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}
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}
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if ((estateAccessType & 16) != 0) // Group add
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if ((estateAccessType & 16) != 0) // Group add
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{
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{
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
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{
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{
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if ((estateAccessType & 1) != 0) // All estates
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if ((estateAccessType & 1) != 0) // All estates
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{
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{
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@ -391,9 +391,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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}
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}
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}
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}
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if ((estateAccessType & 32) != 0) // Group remove
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if ((estateAccessType & 32) != 0) // Group remove
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{
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{
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
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{
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{
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if ((estateAccessType & 1) != 0) // All estates
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if ((estateAccessType & 1) != 0) // All estates
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{
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{
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@ -422,9 +423,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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}
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}
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}
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}
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if ((estateAccessType & 64) != 0) // Ban add
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if ((estateAccessType & 64) != 0) // Ban add
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{
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{
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions())
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false))
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{
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{
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EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
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EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
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@ -499,9 +501,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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}
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}
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}
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}
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if ((estateAccessType & 128) != 0) // Ban remove
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if ((estateAccessType & 128) != 0) // Ban remove
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{
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{
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions())
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false))
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{
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{
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EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
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EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
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@ -554,9 +557,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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}
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}
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}
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}
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if ((estateAccessType & 256) != 0) // Manager add
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if ((estateAccessType & 256) != 0) // Manager add
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{
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{
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
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{
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{
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if ((estateAccessType & 1) != 0) // All estates
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if ((estateAccessType & 1) != 0) // All estates
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{
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{
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@ -585,9 +589,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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}
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}
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}
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}
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if ((estateAccessType & 512) != 0) // Manager remove
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if ((estateAccessType & 512) != 0) // Manager remove
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{
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{
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
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if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
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{
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{
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if ((estateAccessType & 1) != 0) // All estates
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if ((estateAccessType & 1) != 0) // All estates
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{
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{
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