update circuit child status when it changes
parent
003b109561
commit
36d005e1cc
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@ -1508,6 +1508,8 @@ namespace OpenSim.Region.Framework.Scenes
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// recorded, which stops the input from being processed.
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// recorded, which stops the input from being processed.
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MovementFlag = 0;
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MovementFlag = 0;
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m_scene.AuthenticateHandler.UpdateAgentChildStatus(ControllingClient.CircuitCode, false);
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m_scene.EventManager.TriggerOnMakeRootAgent(this);
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m_scene.EventManager.TriggerOnMakeRootAgent(this);
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//m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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@ -1666,6 +1668,8 @@ namespace OpenSim.Region.Framework.Scenes
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SendKillTo(p);
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SendKillTo(p);
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}
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}
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});
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});
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m_scene.AuthenticateHandler.UpdateAgentChildStatus(ControllingClient.CircuitCode, true);
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m_scene.EventManager.TriggerOnMakeChildAgent(this);
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m_scene.EventManager.TriggerOnMakeChildAgent(this);
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}
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}
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