update circuit child status when it changes
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				|  | @ -1508,6 +1508,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             // recorded, which stops the input from being processed. | ||||
|             MovementFlag = 0; | ||||
| 
 | ||||
|             m_scene.AuthenticateHandler.UpdateAgentChildStatus(ControllingClient.CircuitCode, false); | ||||
| 
 | ||||
|             m_scene.EventManager.TriggerOnMakeRootAgent(this); | ||||
|             //m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts)); | ||||
| 
 | ||||
|  | @ -1666,6 +1668,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                         SendKillTo(p); | ||||
|                     } | ||||
|                 }); | ||||
|             m_scene.AuthenticateHandler.UpdateAgentChildStatus(ControllingClient.CircuitCode, true); | ||||
| 
 | ||||
|             m_scene.EventManager.TriggerOnMakeChildAgent(this); | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
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