Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.csavinationmerge
commit
36d744e2a5
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@ -66,6 +66,11 @@ namespace OpenSim.Framework
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IConfigSource Config { get; }
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/// <summary>
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/// Are logins enabled on this simulator?
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/// </summary>
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bool LoginsEnabled { get; set; }
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float TimeDilation { get; }
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bool AllowScriptCrossings { get; }
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@ -636,10 +636,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_scene.InventoryService.UpdateItem(item);
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// this gets called when the agent logs off!
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// If the name of the object has been changed whilst attached then we want to update the inventory
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// item in the viewer.
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if (sp.ControllingClient != null)
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sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
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}
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grp.HasGroupChanged = false; // Prevent it being saved over and over
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}
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// else
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@ -141,13 +141,15 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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foreach (Scene scene in m_Scenes)
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{
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// m_log.DebugFormat(
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// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
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// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
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// toAgentID.ToString(), scene.RegionInfo.RegionName);
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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if (sp != null && !sp.IsChildAgent)
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{
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// Local message
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// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
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m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", sp.Name, toAgentID);
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sp.ControllingClient.SendInstantMessage(im);
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// Message sent
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@ -159,13 +161,15 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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// try child avatar second
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foreach (Scene scene in m_Scenes)
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{
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// m_log.DebugFormat(
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// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
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m_log.DebugFormat(
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"[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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if (sp != null)
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{
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// Local message
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// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
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m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", sp.Name, toAgentID);
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sp.ControllingClient.SendInstantMessage(im);
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// Message sent
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@ -174,10 +178,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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}
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}
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// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
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SendGridInstantMessageViaXMLRPC(im, result);
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m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
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return;
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SendGridInstantMessageViaXMLRPC(im, result);
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}
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private void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result)
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@ -313,8 +313,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
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}
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}
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else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined ||
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im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined)
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else if (
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im.dialog == (byte)InstantMessageDialog.InventoryDeclined
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|| im.dialog == (byte)InstantMessageDialog.TaskInventoryDeclined)
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{
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// Here, the recipient is local and we can assume that the
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// inventory is loaded. Courtesy of the above bulk update,
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@ -149,10 +149,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
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lock (m_scenes)
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m_scenes[scene.RegionInfo.RegionID] = scene;
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scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
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scene.EventManager.OnRegionReady += s => UploadMapTile(s);
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}
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///<summary>
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///
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///</summary>
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@ -166,21 +165,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
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}
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#endregion ISharedRegionModule
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void OnLoginsEnabled(string regionName)
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{
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Scene scene = null;
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foreach (Scene s in m_scenes.Values)
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if (s.RegionInfo.RegionName == regionName)
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{
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scene = s;
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break;
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}
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if (scene != null)
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UploadMapTile(scene);
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}
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///<summary>
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///
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///</summary>
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@ -129,18 +129,18 @@ namespace OpenSim.Region.CoreModules.World
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switch (cmd[1])
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{
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case "enable":
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scene.LoginsDisabled = false;
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scene.LoginsEnabled = true;
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MainConsole.Instance.Output(String.Format("Logins are enabled for region {0}", scene.RegionInfo.RegionName));
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break;
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case "disable":
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scene.LoginsDisabled = true;
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scene.LoginsEnabled = false;
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MainConsole.Instance.Output(String.Format("Logins are disabled for region {0}", scene.RegionInfo.RegionName));
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break;
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case "status":
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if (scene.LoginsDisabled)
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MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
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else
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if (scene.LoginsEnabled)
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MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
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else
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MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
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break;
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default:
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MainConsole.Instance.Output("Syntax: login enable|disable|status");
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@ -25,14 +25,23 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IRegionReadyModule
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{
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void OarLoadingAlert(string msg);
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/// <summary>
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/// Trigger region ready status manually.
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/// </summary>
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/// <remarks>
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/// This should be called by the scene if the IRegionReadyModule has set Scene.LoginLock == true
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/// </remarks>
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/// <param name='scene'></param>
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void TriggerRegionReady(IScene scene);
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}
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}
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@ -500,15 +500,25 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate void RegionHeartbeatEnd(Scene scene);
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public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
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public delegate void LoginsEnabled(string regionName);
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/// <summary>
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/// This should only fire in all circumstances if the RegionReady module is active.
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/// Fired when logins to a region are enabled or disabled.
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/// </summary>
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/// <remarks>
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/// TODO: Fire this even when the RegionReady module is not active.
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///
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/// </remarks>
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public event LoginsEnabled OnLoginsEnabled;
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/// Fired
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public event RegionLoginsStatusChange OnRegionLoginsStatusChange;
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public delegate void RegionLoginsStatusChange(IScene scene);
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/// <summary>
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/// Fired when a region is considered ready for use.
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/// </summary>
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/// <remarks>
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/// A region is considered ready when startup operations such as loading of scripts already on the region
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/// have been completed.
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/// </remarks>
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public event RegionReady OnRegionReady;
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public delegate void RegionReady(IScene scene);
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public delegate void PrimsLoaded(Scene s);
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public event PrimsLoaded OnPrimsLoaded;
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@ -2502,21 +2512,42 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void TriggerLoginsEnabled (string regionName)
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public void TriggerRegionLoginsStatusChange(IScene scene)
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{
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LoginsEnabled handler = OnLoginsEnabled;
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RegionLoginsStatusChange handler = OnRegionLoginsStatusChange;
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if ( handler != null)
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if (handler != null)
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{
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foreach (LoginsEnabled d in handler.GetInvocationList())
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foreach (RegionLoginsStatusChange d in handler.GetInvocationList())
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{
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try
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{
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d(regionName);
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d(scene);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[EVENT MANAGER]: Delegate for LoginsEnabled failed - continuing {0} - {1}",
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m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionLoginsStatusChange failed - continuing {0} - {1}",
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e.Message, e.StackTrace);
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}
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}
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}
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}
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public void TriggerRegionReady(IScene scene)
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{
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RegionReady handler = OnRegionReady;
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if (handler != null)
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{
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foreach (RegionReady d in handler.GetInvocationList())
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{
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try
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{
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d(scene);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReady failed - continuing {0} - {1}",
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e.Message, e.StackTrace);
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}
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}
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@ -129,9 +129,10 @@ namespace OpenSim.Region.Framework.Scenes
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public bool m_strictAccessControl = true;
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public bool m_seeIntoBannedRegion = false;
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public int MaxUndoCount = 5;
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// Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
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public bool LoginLock = false;
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public bool LoginsDisabled = true;
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public bool StartDisabled = false;
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public bool LoadingPrims;
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public IXfer XferManager;
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@ -727,6 +728,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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IConfig startupConfig = m_config.Configs["Startup"];
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StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
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m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
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m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
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if (!m_useBackup)
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@ -1530,7 +1533,7 @@ namespace OpenSim.Region.Framework.Scenes
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// landMS = Util.EnvironmentTickCountSubtract(ldMS);
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//}
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if (LoginsDisabled && Frame == 20)
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if (!LoginsEnabled && Frame == 20)
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{
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// m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock);
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@ -1538,31 +1541,34 @@ namespace OpenSim.Region.Framework.Scenes
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// this is a rare case where we know we have just went through a long cycle of heap
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// allocations, and there is no more work to be done until someone logs in
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GC.Collect();
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IConfig startupConfig = m_config.Configs["Startup"];
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if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
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if (!LoginLock)
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{
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if (!StartDisabled)
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{
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m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
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LoginsEnabled = true;
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}
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m_sceneGridService.InformNeighborsThatRegionisUp(
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RequestModuleInterface<INeighbourService>(), RegionInfo);
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// Region ready should always be triggered whether logins are immediately enabled or not.
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EventManager.TriggerRegionReady(this);
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}
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else
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{
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// This handles a case of a region having no scripts for the RegionReady module
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if (m_sceneGraph.GetActiveScriptsCount() == 0)
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{
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// need to be able to tell these have changed in RegionReady
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LoginLock = false;
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EventManager.TriggerLoginsEnabled(RegionInfo.RegionName);
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// In this case, we leave it to the IRegionReadyModule to enable logins
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// LoginLock can currently only be set by a region module implementation.
|
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// If somehow this hasn't been done then the quickest way to bugfix is to see the
|
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// NullReferenceException
|
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IRegionReadyModule rrm = RequestModuleInterface<IRegionReadyModule>();
|
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rrm.TriggerRegionReady(this);
|
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}
|
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|
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// For RegionReady lockouts
|
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if (!LoginLock)
|
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{
|
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m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
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LoginsDisabled = false;
|
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}
|
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|
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m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
|
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}
|
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else
|
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{
|
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StartDisabled = true;
|
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LoginsDisabled = true;
|
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}
|
||||
}
|
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}
|
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|
@ -3487,25 +3493,31 @@ namespace OpenSim.Region.Framework.Scenes
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if (AgentTransactionsModule != null)
|
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AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
|
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|
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avatar.Close();
|
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|
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m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
|
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m_log.Debug("[Scene] The avatar has left the building");
|
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}
|
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catch (Exception e)
|
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{
|
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m_log.Error(
|
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string.Format("[SCENE]: Exception removing {0} from {1}, ", avatar.Name, RegionInfo.RegionName), e);
|
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string.Format("[SCENE]: Exception removing {0} from {1}. Cleaning up. Exception ", avatar.Name, Name), e);
|
||||
}
|
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finally
|
||||
{
|
||||
// Always clean these structures up so that any failure above doesn't cause them to remain in the
|
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// scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering
|
||||
// the same cleanup exception continually.
|
||||
// TODO: This should probably extend to the whole method, but we don't want to also catch the NRE
|
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// since this would hide the underlying failure and other associated problems.
|
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m_sceneGraph.RemoveScenePresence(agentID);
|
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m_clientManager.Remove(agentID);
|
||||
try
|
||||
{
|
||||
// Always clean these structures up so that any failure above doesn't cause them to remain in the
|
||||
// scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering
|
||||
// the same cleanup exception continually.
|
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m_sceneGraph.RemoveScenePresence(agentID);
|
||||
m_clientManager.Remove(agentID);
|
||||
|
||||
avatar.Close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format("[SCENE]: Exception in final clean up of {0} in {1}. Exception ", avatar.Name, Name), e);
|
||||
}
|
||||
}
|
||||
|
||||
//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
|
||||
|
@ -3619,7 +3631,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
agent.startpos
|
||||
);
|
||||
|
||||
if (LoginsDisabled)
|
||||
if (!LoginsEnabled)
|
||||
{
|
||||
reason = "Logins Disabled";
|
||||
return false;
|
||||
|
|
|
@ -106,6 +106,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
protected readonly ClientManager m_clientManager = new ClientManager();
|
||||
|
||||
public bool LoginsEnabled
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_loginsEnabled;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (m_loginsEnabled != value)
|
||||
{
|
||||
m_loginsEnabled = value;
|
||||
EventManager.TriggerRegionLoginsStatusChange(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
private bool m_loginsEnabled;
|
||||
|
||||
public float TimeDilation
|
||||
{
|
||||
get { return 1.0f; }
|
||||
|
|
|
@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.",
|
||||
x / Constants.RegionSize, y / Constants.RegionSize);
|
||||
m_scene.Name, x / Constants.RegionSize, y / Constants.RegionSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1991,7 +1991,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
try
|
||||
{
|
||||
if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart
|
||||
m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things
|
||||
!m_scene.LoginsEnabled || // We're starting up or doing maintenance, don't mess with things
|
||||
m_scene.LoadingPrims) // Land may not be valid yet
|
||||
|
||||
{
|
||||
|
|
|
@ -301,7 +301,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
sp.AbsolutePosition = preTeleportPosition;
|
||||
|
||||
// Make sceneB refuse CreateAgent
|
||||
sceneB.LoginsDisabled = true;
|
||||
sceneB.LoginsEnabled = false;
|
||||
|
||||
sceneA.RequestTeleportLocation(
|
||||
sp.ControllingClient,
|
||||
|
|
|
@ -31,16 +31,14 @@ using System.Reflection;
|
|||
using System.Net;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
||||
{
|
||||
|
@ -56,10 +54,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
private bool m_lastOarLoadedOk;
|
||||
private int m_channelNotify = -1000;
|
||||
private bool m_enabled = false;
|
||||
private bool m_disable_logins = false;
|
||||
private bool m_disable_logins;
|
||||
private string m_uri = string.Empty;
|
||||
|
||||
Scene m_scene = null;
|
||||
Scene m_scene;
|
||||
|
||||
#region INonSharedRegionModule interface
|
||||
|
||||
|
@ -99,47 +97,35 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
m_lastOarLoadedOk = true;
|
||||
|
||||
m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
|
||||
m_scene.EventManager.OnRezScript += OnRezScript;
|
||||
m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
|
||||
|
||||
m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
|
||||
|
||||
if (m_disable_logins == true)
|
||||
if (m_disable_logins)
|
||||
{
|
||||
scene.LoginLock = true;
|
||||
scene.LoginsDisabled = true;
|
||||
m_log.InfoFormat("[RegionReady]: Region {0} - logins disabled during initialization.",m_scene.RegionInfo.RegionName);
|
||||
m_scene.LoginLock = true;
|
||||
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
|
||||
|
||||
if(m_uri != string.Empty)
|
||||
m_log.InfoFormat("[RegionReady]: Region {0} - LOGINS DISABLED DURING INITIALIZATION.", m_scene.Name);
|
||||
|
||||
if (m_uri != string.Empty)
|
||||
{
|
||||
RRAlert("disabled");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnRezScript (uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
|
||||
{
|
||||
if (!m_ScriptRez)
|
||||
{
|
||||
m_ScriptRez = true;
|
||||
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
|
||||
m_scene.EventManager.OnRezScript -= OnRezScript;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
|
||||
m_scene.EventManager.OnOarFileLoaded -= OnOarFileLoaded;
|
||||
m_scene.EventManager.OnLoginsEnabled -= OnLoginsEnabled;
|
||||
|
||||
if(m_uri != string.Empty)
|
||||
{
|
||||
if (m_disable_logins)
|
||||
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
|
||||
|
||||
if (m_uri != string.Empty)
|
||||
RRAlert("shutdown");
|
||||
}
|
||||
|
||||
m_scene = null;
|
||||
}
|
||||
|
@ -159,7 +145,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
|
||||
#endregion
|
||||
|
||||
|
||||
void OnEmptyScriptCompileQueue(int numScriptsFailed, string message)
|
||||
{
|
||||
m_log.DebugFormat("[RegionReady]: Script compile queue empty!");
|
||||
|
@ -193,75 +178,80 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
m_scene.RegionInfo.RegionName, c.Message, m_channelNotify);
|
||||
|
||||
m_scene.EventManager.TriggerOnChatBroadcast(this, c);
|
||||
m_scene.EventManager.TriggerLoginsEnabled(m_scene.RegionInfo.RegionName);
|
||||
m_scene.SceneGridService.InformNeighborsThatRegionisUp(m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo);
|
||||
|
||||
TriggerRegionReady(m_scene);
|
||||
}
|
||||
}
|
||||
|
||||
void OnOarFileLoaded(Guid requestId, string message)
|
||||
{
|
||||
m_oarFileLoading = true;
|
||||
|
||||
if (message==String.Empty)
|
||||
{
|
||||
m_lastOarLoadedOk = true;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[RegionReady]: Oar file load errors: {0}", message);
|
||||
m_lastOarLoadedOk = false;
|
||||
}
|
||||
}
|
||||
|
||||
// This will be triggerd by Scene if we have no scripts
|
||||
// m_ScriptsRezzing will be false if there were none
|
||||
// else it will be true and we should wait on the
|
||||
// empty compile queue
|
||||
void OnLoginsEnabled(string regionName)
|
||||
/// <summary>
|
||||
/// This will be triggered by Scene directly if it contains no scripts on startup. Otherwise it is triggered
|
||||
/// when the script compile queue is empty after initial region startup.
|
||||
/// </summary>
|
||||
/// <param name='scene'></param>
|
||||
public void TriggerRegionReady(IScene scene)
|
||||
{
|
||||
if (m_disable_logins == true)
|
||||
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
|
||||
m_scene.LoginLock = false;
|
||||
|
||||
if (!m_scene.StartDisabled)
|
||||
{
|
||||
if (m_scene.StartDisabled == false)
|
||||
{
|
||||
m_scene.LoginsDisabled = false;
|
||||
m_scene.LoginLock = false;
|
||||
m_scene.LoginsEnabled = true;
|
||||
|
||||
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
|
||||
// m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
|
||||
// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
|
||||
|
||||
// m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
|
||||
// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
|
||||
|
||||
if (m_uri != string.Empty)
|
||||
{
|
||||
RRAlert("enabled");
|
||||
}
|
||||
}
|
||||
m_log.InfoFormat(
|
||||
"[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
|
||||
}
|
||||
|
||||
m_scene.SceneGridService.InformNeighborsThatRegionisUp(
|
||||
m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo);
|
||||
|
||||
if (m_uri != string.Empty)
|
||||
{
|
||||
RRAlert("enabled");
|
||||
}
|
||||
|
||||
m_scene.EventManager.TriggerRegionReady(m_scene);
|
||||
}
|
||||
|
||||
public void OarLoadingAlert(string msg)
|
||||
{
|
||||
// Let's bypass this for now until some better feedback can be established
|
||||
//
|
||||
return;
|
||||
|
||||
if (msg == "load")
|
||||
{
|
||||
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
|
||||
m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
|
||||
m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
|
||||
m_scene.EventManager.OnRezScript += OnRezScript;
|
||||
m_oarFileLoading = true;
|
||||
m_firstEmptyCompileQueue = true;
|
||||
|
||||
m_scene.LoginsDisabled = true;
|
||||
m_scene.LoginLock = true;
|
||||
if ( m_uri != string.Empty )
|
||||
{
|
||||
RRAlert("loading oar");
|
||||
RRAlert("disabled");
|
||||
}
|
||||
}
|
||||
// if (msg == "load")
|
||||
// {
|
||||
// m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
|
||||
// m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
|
||||
// m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
|
||||
// m_scene.EventManager.OnRezScript += OnRezScript;
|
||||
// m_oarFileLoading = true;
|
||||
// m_firstEmptyCompileQueue = true;
|
||||
//
|
||||
// m_scene.LoginsDisabled = true;
|
||||
// m_scene.LoginLock = true;
|
||||
// if ( m_uri != string.Empty )
|
||||
// {
|
||||
// RRAlert("loading oar");
|
||||
// RRAlert("disabled");
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
public void RRAlert(string status)
|
||||
|
|
|
@ -6887,22 +6887,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (folderID == UUID.Zero)
|
||||
return;
|
||||
|
||||
byte[] bucket = new byte[1];
|
||||
bucket[0] = (byte)AssetType.Folder;
|
||||
//byte[] objBytes = folderID.GetBytes();
|
||||
//Array.Copy(objBytes, 0, bucket, 1, 16);
|
||||
|
||||
GridInstantMessage msg = new GridInstantMessage(World,
|
||||
m_host.OwnerID, m_host.Name, destID,
|
||||
(byte)InstantMessageDialog.TaskInventoryOffered,
|
||||
false, category+". "+m_host.Name+" is located at "+
|
||||
World.RegionInfo.RegionName+" "+
|
||||
m_host.AbsolutePosition.ToString(),
|
||||
folderID, true, m_host.AbsolutePosition,
|
||||
bucket);
|
||||
|
||||
if (m_TransferModule != null)
|
||||
{
|
||||
byte[] bucket = new byte[] { (byte)AssetType.Folder };
|
||||
|
||||
GridInstantMessage msg = new GridInstantMessage(World,
|
||||
m_host.UUID, m_host.Name + ", an object owned by " +
|
||||
resolveName(m_host.OwnerID) + ",", destID,
|
||||
(byte)InstantMessageDialog.TaskInventoryOffered,
|
||||
false, category + "\n" + m_host.Name + " is located at " +
|
||||
World.RegionInfo.RegionName + " " +
|
||||
m_host.AbsolutePosition.ToString(),
|
||||
folderID, true, m_host.AbsolutePosition,
|
||||
bucket);
|
||||
|
||||
m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
|
||||
}
|
||||
}
|
||||
|
||||
public void llSetVehicleType(int type)
|
||||
|
|
|
@ -312,11 +312,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
part.SetScriptEvents(ItemID,
|
||||
(int)m_Script.GetStateEventFlags(State));
|
||||
|
||||
Running = false;
|
||||
|
||||
if (ShuttingDown)
|
||||
if (!Running)
|
||||
m_startOnInit = false;
|
||||
|
||||
Running = false;
|
||||
|
||||
// we get new rez events on sim restart, too
|
||||
// but if there is state, then we fire the change
|
||||
// event
|
||||
|
@ -352,12 +352,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
public void Init()
|
||||
{
|
||||
if (!m_startOnInit)
|
||||
if (ShuttingDown)
|
||||
return;
|
||||
|
||||
if (m_startedFromSavedState)
|
||||
{
|
||||
Start();
|
||||
if (m_startOnInit)
|
||||
Start();
|
||||
if (m_postOnRez)
|
||||
{
|
||||
PostEvent(new EventParams("on_rez",
|
||||
|
@ -389,7 +390,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
}
|
||||
else
|
||||
{
|
||||
Start();
|
||||
if (m_startOnInit)
|
||||
Start();
|
||||
PostEvent(new EventParams("state_entry",
|
||||
new Object[0], new DetectParams[0]));
|
||||
if (m_postOnRez)
|
||||
|
|
|
@ -109,6 +109,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
private bool m_KillTimedOutScripts;
|
||||
private string m_ScriptEnginesPath = null;
|
||||
|
||||
private ExpiringCache<UUID, bool> m_runFlags = new ExpiringCache<UUID, bool>();
|
||||
|
||||
/// <summary>
|
||||
/// Is the entire simulator in the process of shutting down?
|
||||
/// </summary>
|
||||
|
@ -715,6 +717,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning;
|
||||
m_Scene.EventManager.OnShutdown += OnShutdown;
|
||||
|
||||
// If region ready has been triggered, then the region had no scripts to compile and completed its other
|
||||
// work.
|
||||
m_Scene.EventManager.OnRegionReady += s => m_InitialStartup = false;
|
||||
|
||||
if (m_SleepTime > 0)
|
||||
{
|
||||
m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
|
||||
|
@ -1269,7 +1275,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
if (instance!=null)
|
||||
instance.Init();
|
||||
|
||||
|
||||
bool runIt;
|
||||
if (m_runFlags.TryGetValue(itemID, out runIt))
|
||||
{
|
||||
if (!runIt)
|
||||
StopScript(itemID);
|
||||
m_runFlags.Remove(itemID);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1660,6 +1674,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance != null)
|
||||
instance.Start();
|
||||
else
|
||||
m_runFlags.AddOrUpdate(itemID, true, 240);
|
||||
}
|
||||
|
||||
public void StopScript(UUID itemID)
|
||||
|
@ -1671,6 +1687,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
// cause issues on mono 2.6, 2.10 and possibly later where locks are not released properly on abort.
|
||||
instance.Stop(1000);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_runFlags.AddOrUpdate(itemID, false, 240);
|
||||
}
|
||||
}
|
||||
|
||||
public DetectParams GetDetectParams(UUID itemID, int idx)
|
||||
|
|
|
@ -190,7 +190,7 @@ namespace OpenSim.Tests.Common
|
|||
= physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");
|
||||
|
||||
testScene.RegionInfo.EstateSettings = new EstateSettings();
|
||||
testScene.LoginsDisabled = false;
|
||||
testScene.LoginsEnabled = true;
|
||||
testScene.RegisterRegionWithGrid();
|
||||
|
||||
SceneManager.Add(testScene);
|
||||
|
|
Loading…
Reference in New Issue