diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 6a2194dfb0..e485669a86 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -5729,7 +5729,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api float tension = (float)Convert.ToDouble(rules.Data[idx++]); LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString()); - SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); + SetFlexi(part, (flexi==1), softness, gravity, friction, wind, tension, force); break; case (int)ScriptBaseClass.PRIM_POINT_LIGHT: