Comment out SOG storing debug log message

This can get very spammy with regularly changing objects.  Please uncomment if required.
viewer-2-initial-appearance
Justin Clark-Casey (justincc) 2010-09-14 00:05:38 +01:00
parent dd803b4f0c
commit 36f81c66e5
1 changed files with 3 additions and 3 deletions

View File

@ -1430,9 +1430,9 @@ namespace OpenSim.Region.Framework.Scenes
// don't backup while it's selected or you're asking for changes mid stream.
if (isTimeToPersist() || forcedBackup)
{
m_log.DebugFormat(
"[SCENE]: Storing {0}, {1} in {2}",
Name, UUID, m_scene.RegionInfo.RegionName);
// m_log.DebugFormat(
// "[SCENE]: Storing {0}, {1} in {2}",
// Name, UUID, m_scene.RegionInfo.RegionName);
SceneObjectGroup backup_group = Copy(false);
backup_group.RootPart.Velocity = RootPart.Velocity;