Comment out SOG storing debug log message
This can get very spammy with regularly changing objects. Please uncomment if required.viewer-2-initial-appearance
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dd803b4f0c
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36f81c66e5
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@ -1430,9 +1430,9 @@ namespace OpenSim.Region.Framework.Scenes
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// don't backup while it's selected or you're asking for changes mid stream.
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if (isTimeToPersist() || forcedBackup)
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{
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m_log.DebugFormat(
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"[SCENE]: Storing {0}, {1} in {2}",
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Name, UUID, m_scene.RegionInfo.RegionName);
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// m_log.DebugFormat(
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// "[SCENE]: Storing {0}, {1} in {2}",
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// Name, UUID, m_scene.RegionInfo.RegionName);
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SceneObjectGroup backup_group = Copy(false);
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backup_group.RootPart.Velocity = RootPart.Velocity;
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