remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
parent
c39fba8f9d
commit
3701f893d3
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@ -1201,7 +1201,7 @@ namespace OpenSim.Region.Framework.Scenes
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endFrame = Frame + frames;
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float physicsFPS = 0f;
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int tmpFrameMS, tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS;
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int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS;
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int maintc;
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List<Vector3> coarseLocations;
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List<UUID> avatarUUIDs;
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@ -1213,7 +1213,6 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
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tmpFrameMS = maintc;
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agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
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try
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@ -1307,7 +1306,7 @@ namespace OpenSim.Region.Framework.Scenes
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// landMS = Util.EnvironmentTickCountSubtract(ldMS);
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//}
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frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
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frameMS = Util.EnvironmentTickCountSubtract(maintc);
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otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
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lastCompletedFrame = Util.EnvironmentTickCount();
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