diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index a6c234ee28..ac39b6bbd8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1549,7 +1549,7 @@ namespace OpenSim.Region.Framework.Scenes
PhysActor = null;
}
- // Basic Physics returns null.. joy joy joy.
+ // Basic Physics can also return null as well as an exception catch.
if (PhysActor != null)
{
PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
@@ -1557,10 +1557,6 @@ namespace OpenSim.Region.Framework.Scenes
DoPhysicsPropertyUpdate(RigidBody, true);
PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
}
- else
- {
- m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
- }
}
}
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index dc6428143e..ca85d10cf4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -326,10 +326,8 @@ namespace OpenSim.Region.Framework.Scenes
///
public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
{
- // m_log.InfoFormat(
- // "[PRIM INVENTORY]: " +
- // "Starting script {0}, {1} in prim {2}, {3}",
- // item.Name, item.ItemID, Name, UUID);
+// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
+// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
{
@@ -362,8 +360,7 @@ namespace OpenSim.Region.Framework.Scenes
string msg = String.Format("asset ID {0} could not be found", item.AssetID);
StoreScriptError(item.ItemID, msg);
m_log.ErrorFormat(
- "[PRIM INVENTORY]: " +
- "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
+ "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
}
@@ -499,8 +496,9 @@ namespace OpenSim.Region.Framework.Scenes
string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
StoreScriptError(itemId, msg);
m_log.ErrorFormat(
- "[PRIM INVENTORY]: " +
- "Couldn't start script with ID {0} since it {1}", itemId, msg);
+ "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
+ itemId, m_part.Name, m_part.UUID,
+ m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}
}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 1abef8d846..e4b607daaf 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -52,6 +52,30 @@ namespace OpenSim.Region.Framework.Tests
[TestFixture]
public class TaskInventoryTests
{
+ [Test]
+ public void TestAddTaskInventoryItem()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ Scene scene = SceneHelpers.SetupScene();
+ UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
+ SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
+ SceneObjectPart sop1 = sog1.RootPart;
+
+ // Create an object embedded inside the first
+ UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
+ TaskInventoryItem taskSceneObjectItem
+ = TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
+
+ TaskInventoryItem addedItem = sop1.Inventory.GetInventoryItem(taskSceneObjectItemId);
+ Assert.That(addedItem.ItemID, Is.EqualTo(taskSceneObjectItemId));
+ Assert.That(addedItem.OwnerID, Is.EqualTo(user1.PrincipalID));
+ Assert.That(addedItem.ParentID, Is.EqualTo(sop1.UUID));
+ Assert.That(addedItem.InvType, Is.EqualTo((int)InventoryType.Object));
+ Assert.That(addedItem.Type, Is.EqualTo((int)AssetType.Object));
+ }
+
[Test]
public void TestRezObjectFromInventoryItem()
{
@@ -66,7 +90,7 @@ namespace OpenSim.Region.Framework.Tests
// Create an object embedded inside the first
UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
TaskInventoryItem taskSceneObjectItem
- = TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId);
+ = TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
scene.AddSceneObject(sog1);
diff --git a/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs b/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs
index 130e197841..e35f79fd71 100644
--- a/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
string dirName = myDomain.FriendlyName;
string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath;
- string[] pathList = new string[] {"bin", ScriptEnginesPath,
+ string[] pathList = new string[] {"", "bin", ScriptEnginesPath,
Path.Combine(ScriptEnginesPath, dirName)};
string assemblyName = args.Name;
@@ -56,6 +56,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
string path = Path.Combine(Directory.GetCurrentDirectory(),
Path.Combine(s, assemblyName))+".dll";
+// Console.WriteLine("Trying to resolve {0}", path);
+
if (File.Exists(path))
return Assembly.LoadFrom(path);
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs
index b1fb6c2810..8b88588391 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs
@@ -28,12 +28,16 @@
using System;
using System.IO;
using System.Collections.Generic;
+using System.Reflection;
+using log4net;
using Tools;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
public class CSCodeGenerator : ICodeConverter
{
+// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
private SYMBOL m_astRoot = null;
private Dictionary, KeyValuePair> m_positionMap;
private int m_indentWidth = 4; // for indentation
@@ -87,6 +91,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
/// String containing the generated C# code.
public string Convert(string script)
{
+// m_log.DebugFormat("[CS CODE GENERATOR]: Converting to C#\n{0}", script);
+
m_warnings.Clear();
ResetCounters();
Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true));
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 734d4d5beb..c10143b9a1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -291,6 +291,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
public void PerformScriptCompile(string Script, string asset, UUID ownerUUID,
out string assembly, out Dictionary, KeyValuePair> linemap)
{
+// m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);
+
linemap = null;
m_warnings.Clear();
@@ -357,6 +359,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
language = enumCompileType.yp;
+// m_log.DebugFormat("[Compiler]: Compile language is {0}", language);
+
if (!AllowedCompilers.ContainsKey(language.ToString()))
{
// Not allowed to compile to this language!
@@ -417,7 +421,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
}
assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
- return;
}
public string[] GetWarnings()
@@ -491,6 +494,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
/// Filename to .dll assembly
internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
{
+// m_log.DebugFormat("[Compiler]: Compiling to assembly\n{0}", Script);
+
string ext = "." + lang.ToString();
// Output assembly name
@@ -531,8 +536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
parameters.IncludeDebugInformation = true;
- string rootPath =
- Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
+ string rootPath = AppDomain.CurrentDomain.BaseDirectory;
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenSim.Region.ScriptEngine.Shared.dll"));
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
index b635d5c604..7d7bd82778 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
@@ -27,44 +27,100 @@
using System;
using System.Collections.Generic;
+using System.Threading;
using Nini.Config;
using NUnit.Framework;
-using OpenSim.Tests.Common.Mock;
-using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.CoreModules.Scripting.WorldComm;
+using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ScriptEngine.XEngine.Tests
{
///
- /// Scene presence tests
+ /// XEngine tests.
///
- /// Commented out XEngineTests that don't do anything
- /*
[TestFixture]
public class XEngineTest
{
- public Scene scene;
-
- public static Random random;
- public TestClient testclient;
- //TestCommunicationsManager cm;
+ private TestScene m_scene;
+ private XEngine m_xEngine;
+ private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
+ private OSChatMessage m_osChatMessageReceived;
[TestFixtureSetUp]
public void Init()
{
- TestCommunicationsManager cm = new TestCommunicationsManager();
- scene = SceneSetupHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, cm);
- random = new Random();
+ //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
+// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
+ m_xEngine = new XEngine();
+
+ // Necessary to stop serialization complaining
+ WorldCommModule wcModule = new WorldCommModule();
+
+ IniConfigSource configSource = new IniConfigSource();
+
+ IConfig startupConfig = configSource.AddConfig("Startup");
+ startupConfig.Set("DefaultScriptEngine", "XEngine");
+
+ IConfig xEngineConfig = configSource.AddConfig("XEngine");
+ xEngineConfig.Set("Enabled", "true");
+
+ // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
+ // to AssemblyResolver.OnAssemblyResolve fails.
+ xEngineConfig.Set("AppDomainLoading", "false");
+
+ m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
+ SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
+ m_scene.StartScripts();
}
-
+
+ ///
+ /// Test compilation and starting of a script.
+ ///
+ ///
+ /// This is a less than ideal regression test since it involves an asynchronous operation (in this case,
+ /// compilation of the script).
+ ///
[Test]
- public void T001_XStart()
+ public void TestCompileAndStartScript()
{
- INonSharedRegionModule xengine = new XEngine();
- SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), xengine);
- xengine.RegionLoaded(scene);
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ UUID userId = TestHelpers.ParseTail(0x1);
+// UUID objectId = TestHelpers.ParseTail(0x2);
+// UUID itemId = TestHelpers.ParseTail(0x3);
+ string itemName = "TestStartScript() Item";
+
+ SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStartScriptPart_", 0x100);
+ m_scene.AddNewSceneObject(so, true);
+
+ InventoryItemBase itemTemplate = new InventoryItemBase();
+// itemTemplate.ID = itemId;
+ itemTemplate.Name = itemName;
+ itemTemplate.Folder = so.UUID;
+ itemTemplate.InvType = (int)InventoryType.LSL;
+
+ m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
+
+ m_scene.RezNewScript(userId, itemTemplate);
+
+ m_chatEvent.WaitOne(60000);
+
+ Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()");
+ Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running"));
+ }
+
+ private void OnChatFromWorld(object sender, OSChatMessage oscm)
+ {
+// Console.WriteLine("Got chat [{0}]", oscm.Message);
+
+ m_osChatMessageReceived = oscm;
+ m_chatEvent.Set();
}
}
- */
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 084ef48aef..02d47bd96d 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -747,6 +747,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
{
+// m_log.DebugFormat(
+// "[XEngine]: OnRezScript event triggered for script {0}, startParam {1}, postOnRez {2}, engine {3}, stateSource {4}, script\n{5}",
+// itemID, startParam, postOnRez, engine, stateSource, script);
+
if (script.StartsWith("//MRM:"))
return;
@@ -828,6 +832,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_CompileDict[itemID] = 0;
}
+// m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID);
+
if (m_CurrentCompile == null)
{
// NOTE: Although we use a lockless queue, the lock here
@@ -889,6 +895,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
bool postOnRez = (bool)p[4];
StateSource stateSource = (StateSource)p[5];
+// m_log.DebugFormat("[XEngine]: DoOnRezScript called for script {0}", itemID);
+
lock (m_CompileDict)
{
if (!m_CompileDict.ContainsKey(itemID))
@@ -937,7 +945,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
try
{
- lock (m_AddingAssemblies)
+ lock (m_AddingAssemblies)
{
m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
if (!m_AddingAssemblies.ContainsKey(assembly)) {
@@ -989,6 +997,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
catch (Exception e)
{
+// m_log.ErrorFormat("[XEngine]: Exception when rezzing script {0}{1}", e.Message, e.StackTrace);
+
// try
// {
if (!m_ScriptErrors.ContainsKey(itemID))
@@ -1464,6 +1474,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
string path = Path.Combine(Directory.GetCurrentDirectory(),
Path.Combine(s, assemblyName))+".dll";
+// Console.WriteLine("[XEngine]: Trying to resolve {0}", path);
+
if (File.Exists(path))
return Assembly.LoadFrom(path);
}
@@ -1949,16 +1961,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void SuspendScript(UUID itemID)
{
+// m_log.DebugFormat("[XEngine]: Received request to suspend script with ID {0}", itemID);
+
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.Suspend();
+// else
+// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID);
}
public void ResumeScript(UUID itemID)
{
+// m_log.DebugFormat("[XEngine]: Received request to resume script with ID {0}", itemID);
+
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.Resume();
+// else
+// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID);
}
public bool HasScript(UUID itemID, out bool running)
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index a25eb66751..aa904aad9c 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -88,9 +88,27 @@ namespace OpenSim.Tests.Common
/// ID of the region
/// X co-ordinate of the region
/// Y co-ordinate of the region
- /// This should be the same if simulating two scenes within a standalone
+ ///
///
- public static TestScene SetupScene(string name, UUID id, uint x, uint y, CoreAssetCache cache)
+ public static TestScene SetupScene(
+ string name, UUID id, uint x, uint y, CoreAssetCache cache)
+ {
+ return SetupScene(name, id, x, y, cache, new IniConfigSource());
+ }
+
+ ///
+ /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
+ /// or a different, to get a brand new scene with new shared region modules.
+ ///
+ /// Name of the region
+ /// ID of the region
+ /// X co-ordinate of the region
+ /// Y co-ordinate of the region
+ ///
+ ///
+ ///
+ public static TestScene SetupScene(
+ string name, UUID id, uint x, uint y, CoreAssetCache cache, IConfigSource configSource)
{
Console.WriteLine("Setting up test scene {0}", name);
@@ -106,7 +124,6 @@ namespace OpenSim.Tests.Common
ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin("OpenSim.Tests.Common.dll", null);
IEstateDataService estateDataService = null;
- IConfigSource configSource = new IniConfigSource();
TestScene testScene = new TestScene(
regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null);
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
index a8f0d59849..7058d1e568 100644
--- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
@@ -72,15 +72,21 @@ namespace OpenSim.Tests.Common
///
///
///
- public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id)
+ ///
+ public static TaskInventoryItem AddSceneObject(
+ Scene scene, SceneObjectPart sop, string itemName, UUID id, UUID userId)
{
SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero);
AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
scene.AssetService.Store(taskSceneObjectAsset);
TaskInventoryItem taskSceneObjectItem
= new TaskInventoryItem
- { Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id,
- Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
+ { Name = itemName,
+ AssetID = taskSceneObjectAsset.FullID,
+ ItemID = id,
+ OwnerID = userId,
+ Type = (int)AssetType.Object,
+ InvType = (int)InventoryType.Object };
sop.Inventory.AddInventoryItem(taskSceneObjectItem, true);
return taskSceneObjectItem;
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs
index b9764d767d..444b7ecf35 100644
--- a/OpenSim/Tests/Torture/ObjectTortureTests.cs
+++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs
@@ -118,7 +118,7 @@ namespace OpenSim.Tests.Torture
TestScene scene = SceneHelpers.SetupScene();
- Process process = Process.GetCurrentProcess();
+// Process process = Process.GetCurrentProcess();
// long startProcessMemory = process.PrivateMemorySize64;
long startGcMemory = GC.GetTotalMemory(true);
DateTime start = DateTime.Now;
diff --git a/OpenSim/Tests/Torture/ScriptTortureTests.cs b/OpenSim/Tests/Torture/ScriptTortureTests.cs
new file mode 100644
index 0000000000..c0239ba5b6
--- /dev/null
+++ b/OpenSim/Tests/Torture/ScriptTortureTests.cs
@@ -0,0 +1,157 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Reflection;
+using System.Threading;
+using log4net;
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.CoreModules.Scripting.WorldComm;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.ScriptEngine.XEngine;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Tests.Torture
+{
+ ///
+ /// Script torture tests
+ ///
+ ///
+ /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
+ /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
+ /// earlier tests.
+ ///
+ [TestFixture]
+ public class ScriptTortureTests
+ {
+ private TestScene m_scene;
+ private XEngine m_xEngine;
+ private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
+
+ private int m_expectedChatMessages;
+ private List m_osChatMessagesReceived = new List();
+
+ [SetUp]
+ public void Init()
+ {
+ //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
+// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
+ m_xEngine = new XEngine();
+
+ // Necessary to stop serialization complaining
+ WorldCommModule wcModule = new WorldCommModule();
+
+ IniConfigSource configSource = new IniConfigSource();
+
+ IConfig startupConfig = configSource.AddConfig("Startup");
+ startupConfig.Set("DefaultScriptEngine", "XEngine");
+
+ IConfig xEngineConfig = configSource.AddConfig("XEngine");
+ xEngineConfig.Set("Enabled", "true");
+
+ // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
+ // to AssemblyResolver.OnAssemblyResolve fails.
+ xEngineConfig.Set("AppDomainLoading", "false");
+
+ m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
+ SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
+
+ m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
+ m_scene.StartScripts();
+ }
+
+ [Test]
+ public void TestCompileAndStart100Scripts()
+ {
+ TestHelpers.InMethod();
+ log4net.Config.XmlConfigurator.Configure();
+
+ TestCompileAndStartScripts(100);
+ }
+
+ private void TestCompileAndStartScripts(int scriptsToCreate)
+ {
+ UUID userId = TestHelpers.ParseTail(0x1);
+
+ m_expectedChatMessages = scriptsToCreate;
+ int startingObjectIdTail = 0x100;
+
+ for (int idTail = startingObjectIdTail;idTail < startingObjectIdTail + scriptsToCreate; idTail++)
+ {
+ AddObjectAndScript(idTail, userId);
+ }
+
+ m_chatEvent.WaitOne(40000 + scriptsToCreate * 1000);
+
+ Assert.That(m_osChatMessagesReceived.Count, Is.EqualTo(m_expectedChatMessages));
+
+ foreach (OSChatMessage msg in m_osChatMessagesReceived)
+ Assert.That(
+ msg.Message,
+ Is.EqualTo("Script running"),
+ string.Format(
+ "Message from {0} was {1} rather than {2}", msg.SenderUUID, msg.Message, "Script running"));
+ }
+
+ private void AddObjectAndScript(int objectIdTail, UUID userId)
+ {
+// UUID itemId = TestHelpers.ParseTail(0x3);
+ string itemName = string.Format("AddObjectAndScript() Item for object {0}", objectIdTail);
+
+ SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "AddObjectAndScriptPart_", objectIdTail);
+ m_scene.AddNewSceneObject(so, true);
+
+ InventoryItemBase itemTemplate = new InventoryItemBase();
+// itemTemplate.ID = itemId;
+ itemTemplate.Name = itemName;
+ itemTemplate.Folder = so.UUID;
+ itemTemplate.InvType = (int)InventoryType.LSL;
+
+ m_scene.RezNewScript(userId, itemTemplate);
+ }
+
+ private void OnChatFromWorld(object sender, OSChatMessage oscm)
+ {
+// Console.WriteLine("Got chat [{0}]", oscm.Message);
+
+ lock (m_osChatMessagesReceived)
+ {
+ m_osChatMessagesReceived.Add(oscm);
+
+ if (m_osChatMessagesReceived.Count == m_expectedChatMessages)
+ m_chatEvent.Set();
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/bin/config-include/GridCommon.ini.example b/bin/config-include/GridCommon.ini.example
index 4195bcee50..712481d299 100644
--- a/bin/config-include/GridCommon.ini.example
+++ b/bin/config-include/GridCommon.ini.example
@@ -14,6 +14,8 @@
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
; Uncomment this line if you are using MySQL and want to use a different database for estates
+ ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
+ ; Most people won't need to do this so only uncomment if you know what you're doing.
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
; MSSQL
diff --git a/prebuild.xml b/prebuild.xml
index 20aa24f908..7f069bd11a 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -3318,7 +3318,9 @@
+
+