Merge branch 'master' into careminster

avinationmerge
Melanie 2012-02-24 09:56:06 +00:00
commit 37068d17c5
17 changed files with 122 additions and 53 deletions

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@ -247,7 +247,7 @@ namespace OpenSim.Framework.Servers
string reportFormat = "{0,6} {1,35} {2,16} {3,13} {4,10} {5,30}";
StringBuilder sb = new StringBuilder();
Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreads();
Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreadsInfo();
sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine);

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@ -65,6 +65,7 @@ namespace OpenSim.Framework.Servers.HttpServer
String.Format("PollServiceWorkerThread{0}", i),
ThreadPriority.Normal,
false,
true,
int.MaxValue);
}
@ -73,6 +74,7 @@ namespace OpenSim.Framework.Servers.HttpServer
"PollServiceWatcherThread",
ThreadPriority.Normal,
false,
true,
1000 * 60 * 10);
}

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@ -72,6 +72,11 @@ namespace OpenSim.Framework
/// </summary>
public bool IsTimedOut { get; set; }
/// <summary>
/// Will this thread trigger the alarm function if it has timed out?
/// </summary>
public bool AlarmIfTimeout { get; set; }
public ThreadWatchdogInfo(Thread thread, int timeout)
{
Thread = thread;
@ -112,12 +117,13 @@ namespace OpenSim.Framework
/// <param name="start">The method that will be executed in a new thread</param>
/// <param name="name">A name to give to the new thread</param>
/// <param name="priority">Priority to run the thread at</param>
/// <param name="isBackground">True to run this thread as a background
/// thread, otherwise false</param>
/// <param name="isBackground">True to run this thread as a background thread, otherwise false</param>
/// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
/// <returns>The newly created Thread object</returns>
public static Thread StartThread(ThreadStart start, string name, ThreadPriority priority, bool isBackground)
public static Thread StartThread(
ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
{
return StartThread(start, name, priority, isBackground, WATCHDOG_TIMEOUT_MS);
return StartThread(start, name, priority, isBackground, alarmIfTimeout, WATCHDOG_TIMEOUT_MS);
}
/// <summary>
@ -128,21 +134,21 @@ namespace OpenSim.Framework
/// <param name="priority">Priority to run the thread at</param>
/// <param name="isBackground">True to run this thread as a background
/// thread, otherwise false</param>
/// <param name="timeout">
/// Number of milliseconds to wait until we issue a warning about timeout.
/// </para>
/// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
/// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param>
/// <returns>The newly created Thread object</returns>
public static Thread StartThread(
ThreadStart start, string name, ThreadPriority priority, bool isBackground, int timeout)
ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout, int timeout)
{
Thread thread = new Thread(start);
thread.Name = name;
thread.Priority = priority;
thread.IsBackground = isBackground;
ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout);
ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout) { AlarmIfTimeout = alarmIfTimeout };
m_log.Debug("[WATCHDOG]: Started tracking thread \"" + twi.Thread.Name + "\" (ID " + twi.Thread.ManagedThreadId + ")");
m_log.DebugFormat(
"[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
lock (m_threads)
m_threads.Add(twi.Thread.ManagedThreadId, twi);
@ -224,19 +230,39 @@ namespace OpenSim.Framework
/// Get currently watched threads for diagnostic purposes
/// </summary>
/// <returns></returns>
public static ThreadWatchdogInfo[] GetThreads()
public static ThreadWatchdogInfo[] GetThreadsInfo()
{
lock (m_threads)
return m_threads.Values.ToArray();
}
/// <summary>
/// Return the current thread's watchdog info.
/// </summary>
/// <returns>The watchdog info. null if the thread isn't being monitored.</returns>
public static ThreadWatchdogInfo GetCurrentThreadInfo()
{
lock (m_threads)
{
if (m_threads.ContainsKey(Thread.CurrentThread.ManagedThreadId))
return m_threads[Thread.CurrentThread.ManagedThreadId];
}
return null;
}
/// <summary>
/// Check watched threads. Fire alarm if appropriate.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
{
WatchdogTimeout callback = OnWatchdogTimeout;
if (callback != null)
{
ThreadWatchdogInfo timedOut = null;
List<ThreadWatchdogInfo> callbackInfos = null;
lock (m_threads)
{
@ -246,21 +272,31 @@ namespace OpenSim.Framework
{
if (threadInfo.Thread.ThreadState == ThreadState.Stopped)
{
timedOut = threadInfo;
RemoveThread(threadInfo.Thread.ManagedThreadId);
break;
if (callbackInfos == null)
callbackInfos = new List<ThreadWatchdogInfo>();
callbackInfos.Add(threadInfo);
}
else if (!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout)
{
threadInfo.IsTimedOut = true;
timedOut = threadInfo;
break;
if (threadInfo.AlarmIfTimeout)
{
if (callbackInfos == null)
callbackInfos = new List<ThreadWatchdogInfo>();
callbackInfos.Add(threadInfo);
}
}
}
}
if (timedOut != null)
callback(timedOut.Thread, timedOut.LastTick);
if (callbackInfos != null)
foreach (ThreadWatchdogInfo callbackInfo in callbackInfos)
callback(callbackInfo.Thread, callbackInfo.LastTick);
}
m_watchdogTimer.Start();

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@ -244,8 +244,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
base.Start(m_recvBufferSize, m_asyncPacketHandling);
// Start the packet processing threads
Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
Watchdog.StartThread(
IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
Watchdog.StartThread(
OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
m_elapsedMSSinceLastStatReport = Environment.TickCount;
}

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@ -1210,7 +1210,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
if (homeScene.TryGetScenePresence(avatarId,out avatar))
{
KillAUser ku = new KillAUser(avatar,mod);
Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true);
Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true, true);
}
}

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@ -351,6 +351,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
process,
string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName),
ThreadPriority.BelowNormal,
true,
true);
}

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@ -1181,7 +1181,7 @@ namespace OpenSim.Region.Framework.Scenes
HeartbeatThread
= Watchdog.StartThread(
Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false);
Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
}
/// <summary>
@ -1219,6 +1219,13 @@ namespace OpenSim.Region.Framework.Scenes
try
{
m_eventManager.TriggerOnRegionStarted(this);
// The first frame can take a very long time due to physics actors being added on startup. Therefore,
// don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false
// alarms for scenes with many objects.
Update();
Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
while (!shuttingdown)
Update();
}
@ -1244,7 +1251,7 @@ namespace OpenSim.Region.Framework.Scenes
++Frame;
// m_log.DebugFormat("[SCENE]: Processing frame {0}", Frame);
// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
try
{
@ -1406,26 +1413,10 @@ namespace OpenSim.Region.Framework.Scenes
{
throw;
}
catch (AccessViolationException e)
{
m_log.ErrorFormat(
"[REGION]: Failed on region {0} with exception {1}{2}",
RegionInfo.RegionName, e.Message, e.StackTrace);
}
//catch (NullReferenceException e)
//{
// m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
//}
catch (InvalidOperationException e)
{
m_log.ErrorFormat(
"[REGION]: Failed on region {0} with exception {1}{2}",
RegionInfo.RegionName, e.Message, e.StackTrace);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[REGION]: Failed on region {0} with exception {1}{2}",
"[SCENE]: Failed on region {0} with exception {1}{2}",
RegionInfo.RegionName, e.Message, e.StackTrace);
}
@ -1467,7 +1458,6 @@ namespace OpenSim.Region.Framework.Scenes
entry.checkAtTargets();
}
/// <summary>
/// Send out simstats data to all clients
/// </summary>

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@ -156,8 +156,8 @@ namespace OpenSim.Region.Framework.Scenes
// that the region position is cached or performance will degrade
Utils.LongToUInts(regionHandle, out x, out y);
GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
bool v = true;
if (! simulatorList.Contains(dest.ServerURI))
// bool v = true;
if (!simulatorList.Contains(dest.ServerURI))
{
// we havent seen this simulator before, add it to the list
// and send it an update

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@ -70,7 +70,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
m_client = client;
m_scene = scene;
Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false);
Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false, true);
}
private void SendServerCommand(string command)

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@ -57,7 +57,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
m_listener.Start(50);
Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false);
Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false, true);
m_baseScene = baseScene;
}

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@ -1474,6 +1474,8 @@ Console.WriteLine("CreateGeom:");
/// </summary>
private void changeadd()
{
// m_log.DebugFormat("[ODE PRIM]: Adding prim {0}", Name);
int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);

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@ -137,7 +137,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (cmdHandlerThread == null)
{
// Start the thread that will be doing the work
cmdHandlerThread = Watchdog.StartThread(CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true);
cmdHandlerThread
= Watchdog.StartThread(
CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true);
}
}

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@ -6834,16 +6834,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
{
m_host.AddScriptLPS(1);
// LSL quaternions can normalize to 0, normal Quaternions can't.
if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
rot.z = 1; // ZERO_ROTATION = 0,0,0,1
m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
m_host.SitTargetOrientation = Rot2Quaternion(rot);
m_host.ParentGroup.HasGroupChanged = true;
part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
part.SitTargetOrientation = Rot2Quaternion(rot);
part.ParentGroup.HasGroupChanged = true;
}
public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
{
m_host.AddScriptLPS(1);
SitTarget(m_host, offset, rot);
}
public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot)
{
m_host.AddScriptLPS(1);
if (link == ScriptBaseClass.LINK_ROOT)
SitTarget(m_host.ParentGroup.RootPart, offset, rot);
else if (link == ScriptBaseClass.LINK_THIS)
SitTarget(m_host, offset, rot);
else
{
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
if (null != part)
{
SitTarget(part, offset, rot);
}
}
}
public LSL_String llAvatarOnSitTarget()

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@ -2779,6 +2779,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
m_host.AddScriptLPS(1);
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
if (avatar != null)
avatar.SpeedModifier = (float)SpeedModifier;
}

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@ -220,6 +220,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_String llGetDisplayName(string id);
LSL_String llRequestDisplayName(string id);
void llLinkParticleSystem(int linknum, LSL_List rules);
void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot);
LSL_String llList2CSV(LSL_List src);
LSL_Float llList2Float(LSL_List src, int index);
LSL_Integer llList2Integer(LSL_List src, int index);

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@ -1710,6 +1710,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSitTarget(offset, rot);
}
public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot)
{
m_LSL_Functions.llLinkSitTarget(link, offset, rot);
}
public void llSleep(double sec)
{
m_LSL_Functions.llSleep(sec);

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@ -83,6 +83,9 @@ namespace OpenSim.Region.UserStatistics
{
if (m_scenes.Count == 0)
{
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
//IConfig startupConfig = config.Configs["Startup"];
dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3");