Merge branch 'master' into careminster
commit
37068d17c5
|
@ -247,7 +247,7 @@ namespace OpenSim.Framework.Servers
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string reportFormat = "{0,6} {1,35} {2,16} {3,13} {4,10} {5,30}";
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StringBuilder sb = new StringBuilder();
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Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreads();
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Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreadsInfo();
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sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine);
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@ -65,6 +65,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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String.Format("PollServiceWorkerThread{0}", i),
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ThreadPriority.Normal,
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false,
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true,
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int.MaxValue);
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}
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@ -73,6 +74,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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"PollServiceWatcherThread",
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ThreadPriority.Normal,
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false,
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true,
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1000 * 60 * 10);
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}
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@ -72,6 +72,11 @@ namespace OpenSim.Framework
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/// </summary>
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public bool IsTimedOut { get; set; }
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/// <summary>
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/// Will this thread trigger the alarm function if it has timed out?
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/// </summary>
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public bool AlarmIfTimeout { get; set; }
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public ThreadWatchdogInfo(Thread thread, int timeout)
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{
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Thread = thread;
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@ -112,12 +117,13 @@ namespace OpenSim.Framework
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/// <param name="start">The method that will be executed in a new thread</param>
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/// <param name="name">A name to give to the new thread</param>
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/// <param name="priority">Priority to run the thread at</param>
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/// <param name="isBackground">True to run this thread as a background
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/// thread, otherwise false</param>
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/// <param name="isBackground">True to run this thread as a background thread, otherwise false</param>
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/// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
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/// <returns>The newly created Thread object</returns>
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public static Thread StartThread(ThreadStart start, string name, ThreadPriority priority, bool isBackground)
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public static Thread StartThread(
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ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
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{
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return StartThread(start, name, priority, isBackground, WATCHDOG_TIMEOUT_MS);
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return StartThread(start, name, priority, isBackground, alarmIfTimeout, WATCHDOG_TIMEOUT_MS);
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}
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/// <summary>
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@ -128,21 +134,21 @@ namespace OpenSim.Framework
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/// <param name="priority">Priority to run the thread at</param>
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/// <param name="isBackground">True to run this thread as a background
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/// thread, otherwise false</param>
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/// <param name="timeout">
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/// Number of milliseconds to wait until we issue a warning about timeout.
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/// </para>
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/// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
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/// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param>
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/// <returns>The newly created Thread object</returns>
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public static Thread StartThread(
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ThreadStart start, string name, ThreadPriority priority, bool isBackground, int timeout)
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ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout, int timeout)
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{
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Thread thread = new Thread(start);
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thread.Name = name;
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thread.Priority = priority;
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thread.IsBackground = isBackground;
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ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout);
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ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout) { AlarmIfTimeout = alarmIfTimeout };
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m_log.Debug("[WATCHDOG]: Started tracking thread \"" + twi.Thread.Name + "\" (ID " + twi.Thread.ManagedThreadId + ")");
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m_log.DebugFormat(
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"[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
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lock (m_threads)
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m_threads.Add(twi.Thread.ManagedThreadId, twi);
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@ -224,19 +230,39 @@ namespace OpenSim.Framework
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/// Get currently watched threads for diagnostic purposes
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/// </summary>
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/// <returns></returns>
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public static ThreadWatchdogInfo[] GetThreads()
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public static ThreadWatchdogInfo[] GetThreadsInfo()
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{
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lock (m_threads)
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return m_threads.Values.ToArray();
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}
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/// <summary>
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/// Return the current thread's watchdog info.
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/// </summary>
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/// <returns>The watchdog info. null if the thread isn't being monitored.</returns>
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public static ThreadWatchdogInfo GetCurrentThreadInfo()
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{
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lock (m_threads)
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{
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if (m_threads.ContainsKey(Thread.CurrentThread.ManagedThreadId))
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return m_threads[Thread.CurrentThread.ManagedThreadId];
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}
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return null;
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}
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/// <summary>
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/// Check watched threads. Fire alarm if appropriate.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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WatchdogTimeout callback = OnWatchdogTimeout;
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if (callback != null)
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{
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ThreadWatchdogInfo timedOut = null;
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List<ThreadWatchdogInfo> callbackInfos = null;
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lock (m_threads)
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{
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@ -246,21 +272,31 @@ namespace OpenSim.Framework
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{
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if (threadInfo.Thread.ThreadState == ThreadState.Stopped)
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{
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timedOut = threadInfo;
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RemoveThread(threadInfo.Thread.ManagedThreadId);
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break;
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if (callbackInfos == null)
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callbackInfos = new List<ThreadWatchdogInfo>();
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callbackInfos.Add(threadInfo);
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}
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else if (!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout)
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{
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threadInfo.IsTimedOut = true;
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timedOut = threadInfo;
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break;
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if (threadInfo.AlarmIfTimeout)
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{
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if (callbackInfos == null)
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callbackInfos = new List<ThreadWatchdogInfo>();
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callbackInfos.Add(threadInfo);
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}
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}
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}
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}
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if (timedOut != null)
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callback(timedOut.Thread, timedOut.LastTick);
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if (callbackInfos != null)
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foreach (ThreadWatchdogInfo callbackInfo in callbackInfos)
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callback(callbackInfo.Thread, callbackInfo.LastTick);
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}
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m_watchdogTimer.Start();
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@ -244,8 +244,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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base.Start(m_recvBufferSize, m_asyncPacketHandling);
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// Start the packet processing threads
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Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
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Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
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Watchdog.StartThread(
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IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
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Watchdog.StartThread(
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OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
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m_elapsedMSSinceLastStatReport = Environment.TickCount;
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}
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@ -1210,7 +1210,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
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if (homeScene.TryGetScenePresence(avatarId,out avatar))
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{
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KillAUser ku = new KillAUser(avatar,mod);
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Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true);
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Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true, true);
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}
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}
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@ -351,6 +351,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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process,
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string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName),
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ThreadPriority.BelowNormal,
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true,
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true);
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}
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@ -1181,7 +1181,7 @@ namespace OpenSim.Region.Framework.Scenes
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HeartbeatThread
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= Watchdog.StartThread(
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Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false);
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Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
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}
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/// <summary>
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@ -1219,6 +1219,13 @@ namespace OpenSim.Region.Framework.Scenes
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try
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{
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m_eventManager.TriggerOnRegionStarted(this);
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// The first frame can take a very long time due to physics actors being added on startup. Therefore,
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// don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false
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// alarms for scenes with many objects.
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Update();
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Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
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while (!shuttingdown)
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Update();
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}
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@ -1244,7 +1251,7 @@ namespace OpenSim.Region.Framework.Scenes
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++Frame;
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// m_log.DebugFormat("[SCENE]: Processing frame {0}", Frame);
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// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
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try
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{
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@ -1406,26 +1413,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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throw;
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}
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catch (AccessViolationException e)
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{
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m_log.ErrorFormat(
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"[REGION]: Failed on region {0} with exception {1}{2}",
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RegionInfo.RegionName, e.Message, e.StackTrace);
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}
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//catch (NullReferenceException e)
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//{
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// m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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//}
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catch (InvalidOperationException e)
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{
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m_log.ErrorFormat(
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"[REGION]: Failed on region {0} with exception {1}{2}",
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RegionInfo.RegionName, e.Message, e.StackTrace);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[REGION]: Failed on region {0} with exception {1}{2}",
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"[SCENE]: Failed on region {0} with exception {1}{2}",
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RegionInfo.RegionName, e.Message, e.StackTrace);
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}
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@ -1467,7 +1458,6 @@ namespace OpenSim.Region.Framework.Scenes
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entry.checkAtTargets();
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}
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/// <summary>
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/// Send out simstats data to all clients
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/// </summary>
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@ -156,8 +156,8 @@ namespace OpenSim.Region.Framework.Scenes
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// that the region position is cached or performance will degrade
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Utils.LongToUInts(regionHandle, out x, out y);
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GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
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bool v = true;
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if (! simulatorList.Contains(dest.ServerURI))
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// bool v = true;
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if (!simulatorList.Contains(dest.ServerURI))
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{
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// we havent seen this simulator before, add it to the list
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// and send it an update
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@ -70,7 +70,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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m_client = client;
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m_scene = scene;
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Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false);
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Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false, true);
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}
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private void SendServerCommand(string command)
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@ -57,7 +57,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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m_listener.Start(50);
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Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false);
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Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false, true);
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m_baseScene = baseScene;
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}
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|
|
|
@ -1474,6 +1474,8 @@ Console.WriteLine("CreateGeom:");
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/// </summary>
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private void changeadd()
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{
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// m_log.DebugFormat("[ODE PRIM]: Adding prim {0}", Name);
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int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
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IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);
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|
|
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@ -137,7 +137,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (cmdHandlerThread == null)
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{
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// Start the thread that will be doing the work
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cmdHandlerThread = Watchdog.StartThread(CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true);
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cmdHandlerThread
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= Watchdog.StartThread(
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CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true);
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}
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}
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|
|
|
@ -6834,16 +6834,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
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protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
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{
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m_host.AddScriptLPS(1);
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// LSL quaternions can normalize to 0, normal Quaternions can't.
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if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
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rot.z = 1; // ZERO_ROTATION = 0,0,0,1
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m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
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m_host.SitTargetOrientation = Rot2Quaternion(rot);
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m_host.ParentGroup.HasGroupChanged = true;
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part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
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part.SitTargetOrientation = Rot2Quaternion(rot);
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part.ParentGroup.HasGroupChanged = true;
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}
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public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
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{
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m_host.AddScriptLPS(1);
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SitTarget(m_host, offset, rot);
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}
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public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot)
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{
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m_host.AddScriptLPS(1);
|
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if (link == ScriptBaseClass.LINK_ROOT)
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SitTarget(m_host.ParentGroup.RootPart, offset, rot);
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else if (link == ScriptBaseClass.LINK_THIS)
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SitTarget(m_host, offset, rot);
|
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else
|
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{
|
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SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
|
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if (null != part)
|
||||
{
|
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SitTarget(part, offset, rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_String llAvatarOnSitTarget()
|
||||
|
|
|
@ -2779,6 +2779,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
|
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m_host.AddScriptLPS(1);
|
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ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
|
||||
|
||||
if (avatar != null)
|
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avatar.SpeedModifier = (float)SpeedModifier;
|
||||
}
|
||||
|
||||
|
|
|
@ -220,6 +220,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
LSL_String llGetDisplayName(string id);
|
||||
LSL_String llRequestDisplayName(string id);
|
||||
void llLinkParticleSystem(int linknum, LSL_List rules);
|
||||
void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot);
|
||||
LSL_String llList2CSV(LSL_List src);
|
||||
LSL_Float llList2Float(LSL_List src, int index);
|
||||
LSL_Integer llList2Integer(LSL_List src, int index);
|
||||
|
|
|
@ -1710,6 +1710,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
m_LSL_Functions.llSitTarget(offset, rot);
|
||||
}
|
||||
|
||||
public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot)
|
||||
{
|
||||
m_LSL_Functions.llLinkSitTarget(link, offset, rot);
|
||||
}
|
||||
|
||||
public void llSleep(double sec)
|
||||
{
|
||||
m_LSL_Functions.llSleep(sec);
|
||||
|
|
|
@ -83,6 +83,9 @@ namespace OpenSim.Region.UserStatistics
|
|||
{
|
||||
if (m_scenes.Count == 0)
|
||||
{
|
||||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
|
||||
|
||||
//IConfig startupConfig = config.Configs["Startup"];
|
||||
|
||||
dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3");
|
||||
|
|
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Reference in New Issue