Update svn properties.
parent
71ca162821
commit
37121bcf72
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@ -1,52 +1,52 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ILandChannel
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{
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bool allowedForcefulBans { get; set; }
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void IncomingLandObjectsFromStorage(List<LandData> data);
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void IncomingLandObjectFromStorage(LandData data);
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void NoLandDataFromStorage();
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ILandObject getLandObject(int x, int y);
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ILandObject getLandObject(float x, float y);
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void setPrimsTainted();
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bool isLandPrimCountTainted();
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void sendLandUpdate(ScenePresence avatar, bool force);
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void sendLandUpdate(ScenePresence avatar);
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void resetAllLandPrimCounts();
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void addPrimToLandPrimCounts(SceneObjectGroup obj);
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void removePrimFromLandPrimCounts(SceneObjectGroup obj);
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void finalizeLandPrimCountUpdate();
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void updateLandPrimCounts();
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void performParcelPrimCountUpdate();
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void updateLandObject(int local_id, LandData newData);
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void sendParcelOverlay(IClientAPI remote_client);
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void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
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void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
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void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
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void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
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void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client);
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void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client);
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void resetSimLandObjects();
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List<ILandObject> parcelsNearPoint(LLVector3 position);
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void sendYouAreBannedNotice(ScenePresence avatar);
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void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
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void sendOutNearestBanLine(IClientAPI avatar);
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void handleSignificantClientMovement(IClientAPI remote_client);
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void handleAnyClientMovement(ScenePresence avatar);
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void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
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void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ILandChannel
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{
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bool allowedForcefulBans { get; set; }
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void IncomingLandObjectsFromStorage(List<LandData> data);
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void IncomingLandObjectFromStorage(LandData data);
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void NoLandDataFromStorage();
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ILandObject getLandObject(int x, int y);
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ILandObject getLandObject(float x, float y);
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void setPrimsTainted();
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bool isLandPrimCountTainted();
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void sendLandUpdate(ScenePresence avatar, bool force);
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void sendLandUpdate(ScenePresence avatar);
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void resetAllLandPrimCounts();
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void addPrimToLandPrimCounts(SceneObjectGroup obj);
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void removePrimFromLandPrimCounts(SceneObjectGroup obj);
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void finalizeLandPrimCountUpdate();
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void updateLandPrimCounts();
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void performParcelPrimCountUpdate();
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void updateLandObject(int local_id, LandData newData);
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void sendParcelOverlay(IClientAPI remote_client);
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void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
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void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
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void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
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void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
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void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client);
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void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client);
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void resetSimLandObjects();
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List<ILandObject> parcelsNearPoint(LLVector3 position);
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void sendYouAreBannedNotice(ScenePresence avatar);
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void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
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void sendOutNearestBanLine(IClientAPI avatar);
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void handleSignificantClientMovement(IClientAPI remote_client);
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void handleAnyClientMovement(ScenePresence avatar);
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void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
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void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
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}
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}
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@ -1,54 +1,54 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ILandObject
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{
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LandData landData { get; set; }
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bool[,] landBitmap { get; set; }
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LLUUID regionUUID { get; }
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bool containsPoint(int x, int y);
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ILandObject Copy();
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void sendLandUpdateToAvatarsOverMe();
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void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
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void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
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bool isEitherBannedOrRestricted(LLUUID avatar);
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bool isBannedFromLand(LLUUID avatar);
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bool isRestrictedFromLand(LLUUID avatar);
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void sendLandUpdateToClient(IClientAPI remote_client);
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ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag);
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void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
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void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
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void updateLandBitmapByteArray();
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void setLandBitmapFromByteArray();
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bool[,] getLandBitmap();
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void forceUpdateLandInfo();
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void setLandBitmap(bool[,] bitmap);
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bool[,] basicFullRegionLandBitmap();
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bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
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bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
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bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
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void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
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void sendLandObjectOwners(IClientAPI remote_client);
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void returnObject(SceneObjectGroup obj);
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void returnLandObjects(int type, LLUUID owner);
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void resetLandPrimCounts();
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void addPrimToCount(SceneObjectGroup obj);
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void removePrimFromCount(SceneObjectGroup obj);
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ILandObject
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{
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LandData landData { get; set; }
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bool[,] landBitmap { get; set; }
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LLUUID regionUUID { get; }
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bool containsPoint(int x, int y);
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ILandObject Copy();
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void sendLandUpdateToAvatarsOverMe();
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void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
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void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
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bool isEitherBannedOrRestricted(LLUUID avatar);
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bool isBannedFromLand(LLUUID avatar);
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bool isRestrictedFromLand(LLUUID avatar);
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void sendLandUpdateToClient(IClientAPI remote_client);
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ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag);
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void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
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void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
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void updateLandBitmapByteArray();
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void setLandBitmapFromByteArray();
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bool[,] getLandBitmap();
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void forceUpdateLandInfo();
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void setLandBitmap(bool[,] bitmap);
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bool[,] basicFullRegionLandBitmap();
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bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
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bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
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bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
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void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
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void sendLandObjectOwners(IClientAPI remote_client);
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void returnObject(SceneObjectGroup obj);
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void returnLandObjects(int type, LLUUID owner);
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void resetLandPrimCounts();
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void addPrimToCount(SceneObjectGroup obj);
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void removePrimFromCount(SceneObjectGroup obj);
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}
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}
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File diff suppressed because it is too large
Load Diff
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@ -1,62 +1,62 @@
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Interfaces;
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using Nini.Config;
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namespace OpenSim.Region.Environment.Modules.LandManagement
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{
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public class LandManagementModule : IRegionModule
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{
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private LandChannel landChannel;
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private Scene m_scene;
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource source)
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{
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m_scene = scene;
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landChannel = new LandChannel(scene);
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m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts;
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m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts;
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m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel);
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m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
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lock (m_scene)
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{
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m_scene.LandChannel = (ILandChannel)landChannel;
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "LandManagementModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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#endregion
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}
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}
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Interfaces;
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using Nini.Config;
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namespace OpenSim.Region.Environment.Modules.LandManagement
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{
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public class LandManagementModule : IRegionModule
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{
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private LandChannel landChannel;
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private Scene m_scene;
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource source)
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{
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m_scene = scene;
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landChannel = new LandChannel(scene);
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m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts;
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m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts;
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m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel);
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m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
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lock (m_scene)
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{
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m_scene.LandChannel = (ILandChannel)landChannel;
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "LandManagementModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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#endregion
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}
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}
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File diff suppressed because it is too large
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