Update svn properties.

0.6.0-stable
Jeff Ames 2008-03-22 23:39:07 +00:00
parent 71ca162821
commit 37121bcf72
5 changed files with 1963 additions and 1963 deletions

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using libsecondlife; using libsecondlife;
using libsecondlife.Packets; using libsecondlife.Packets;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework; using OpenSim.Framework;
namespace OpenSim.Region.Environment.Interfaces namespace OpenSim.Region.Environment.Interfaces
{ {
public interface ILandChannel public interface ILandChannel
{ {
bool allowedForcefulBans { get; set; } bool allowedForcefulBans { get; set; }
void IncomingLandObjectsFromStorage(List<LandData> data); void IncomingLandObjectsFromStorage(List<LandData> data);
void IncomingLandObjectFromStorage(LandData data); void IncomingLandObjectFromStorage(LandData data);
void NoLandDataFromStorage(); void NoLandDataFromStorage();
ILandObject getLandObject(int x, int y); ILandObject getLandObject(int x, int y);
ILandObject getLandObject(float x, float y); ILandObject getLandObject(float x, float y);
void setPrimsTainted(); void setPrimsTainted();
bool isLandPrimCountTainted(); bool isLandPrimCountTainted();
void sendLandUpdate(ScenePresence avatar, bool force); void sendLandUpdate(ScenePresence avatar, bool force);
void sendLandUpdate(ScenePresence avatar); void sendLandUpdate(ScenePresence avatar);
void resetAllLandPrimCounts(); void resetAllLandPrimCounts();
void addPrimToLandPrimCounts(SceneObjectGroup obj); void addPrimToLandPrimCounts(SceneObjectGroup obj);
void removePrimFromLandPrimCounts(SceneObjectGroup obj); void removePrimFromLandPrimCounts(SceneObjectGroup obj);
void finalizeLandPrimCountUpdate(); void finalizeLandPrimCountUpdate();
void updateLandPrimCounts(); void updateLandPrimCounts();
void performParcelPrimCountUpdate(); void performParcelPrimCountUpdate();
void updateLandObject(int local_id, LandData newData); void updateLandObject(int local_id, LandData newData);
void sendParcelOverlay(IClientAPI remote_client); void sendParcelOverlay(IClientAPI remote_client);
void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client); void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client); void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client); void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client); void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client); void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client);
void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client); void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client);
void resetSimLandObjects(); void resetSimLandObjects();
List<ILandObject> parcelsNearPoint(LLVector3 position); List<ILandObject> parcelsNearPoint(LLVector3 position);
void sendYouAreBannedNotice(ScenePresence avatar); void sendYouAreBannedNotice(ScenePresence avatar);
void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID); void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
void sendOutNearestBanLine(IClientAPI avatar); void sendOutNearestBanLine(IClientAPI avatar);
void handleSignificantClientMovement(IClientAPI remote_client); void handleSignificantClientMovement(IClientAPI remote_client);
void handleAnyClientMovement(ScenePresence avatar); void handleAnyClientMovement(ScenePresence avatar);
void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client); void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
} }
} }

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using libsecondlife; using libsecondlife;
using libsecondlife.Packets; using libsecondlife.Packets;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework; using OpenSim.Framework;
namespace OpenSim.Region.Environment.Interfaces namespace OpenSim.Region.Environment.Interfaces
{ {
public interface ILandObject public interface ILandObject
{ {
LandData landData { get; set; } LandData landData { get; set; }
bool[,] landBitmap { get; set; } bool[,] landBitmap { get; set; }
LLUUID regionUUID { get; } LLUUID regionUUID { get; }
bool containsPoint(int x, int y); bool containsPoint(int x, int y);
ILandObject Copy(); ILandObject Copy();
void sendLandUpdateToAvatarsOverMe(); void sendLandUpdateToAvatarsOverMe();
void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client); void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client); void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
bool isEitherBannedOrRestricted(LLUUID avatar); bool isEitherBannedOrRestricted(LLUUID avatar);
bool isBannedFromLand(LLUUID avatar); bool isBannedFromLand(LLUUID avatar);
bool isRestrictedFromLand(LLUUID avatar); bool isRestrictedFromLand(LLUUID avatar);
void sendLandUpdateToClient(IClientAPI remote_client); void sendLandUpdateToClient(IClientAPI remote_client);
ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag); ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag);
void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
void updateLandBitmapByteArray(); void updateLandBitmapByteArray();
void setLandBitmapFromByteArray(); void setLandBitmapFromByteArray();
bool[,] getLandBitmap(); bool[,] getLandBitmap();
void forceUpdateLandInfo(); void forceUpdateLandInfo();
void setLandBitmap(bool[,] bitmap); void setLandBitmap(bool[,] bitmap);
bool[,] basicFullRegionLandBitmap(); bool[,] basicFullRegionLandBitmap();
bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y); bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value); bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client); void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
void sendLandObjectOwners(IClientAPI remote_client); void sendLandObjectOwners(IClientAPI remote_client);
void returnObject(SceneObjectGroup obj); void returnObject(SceneObjectGroup obj);
void returnLandObjects(int type, LLUUID owner); void returnLandObjects(int type, LLUUID owner);
void resetLandPrimCounts(); void resetLandPrimCounts();
void addPrimToCount(SceneObjectGroup obj); void addPrimToCount(SceneObjectGroup obj);
void removePrimFromCount(SceneObjectGroup obj); void removePrimFromCount(SceneObjectGroup obj);
} }
} }

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using libsecondlife; using libsecondlife;
using libsecondlife.Packets; using libsecondlife.Packets;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using Nini.Config; using Nini.Config;
namespace OpenSim.Region.Environment.Modules.LandManagement namespace OpenSim.Region.Environment.Modules.LandManagement
{ {
public class LandManagementModule : IRegionModule public class LandManagementModule : IRegionModule
{ {
private LandChannel landChannel; private LandChannel landChannel;
private Scene m_scene; private Scene m_scene;
#region IRegionModule Members #region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source) public void Initialise(Scene scene, IConfigSource source)
{ {
m_scene = scene; m_scene = scene;
landChannel = new LandChannel(scene); landChannel = new LandChannel(scene);
m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts; m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts;
m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts; m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts;
m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel); m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel);
m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement); m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
lock (m_scene) lock (m_scene)
{ {
m_scene.LandChannel = (ILandChannel)landChannel; m_scene.LandChannel = (ILandChannel)landChannel;
} }
} }
public void PostInitialise() public void PostInitialise()
{ {
} }
public void Close() public void Close()
{ {
} }
public string Name public string Name
{ {
get { return "LandManagementModule"; } get { return "LandManagementModule"; }
} }
public bool IsSharedModule public bool IsSharedModule
{ {
get { return false; } get { return false; }
} }
#endregion #endregion
} }
} }

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