refactor: In llCollisionSound() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself.
parent
ae64d089c6
commit
3717812ce0
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@ -4290,18 +4290,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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UUID soundId = UUID.Zero;
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UUID soundId = UUID.Zero;
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if (!UUID.TryParse(impact_sound, out soundId))
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if (!UUID.TryParse(impact_sound, out soundId))
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{
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{
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lock (m_host.TaskInventory)
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TaskInventoryItem item = m_host.Inventory.GetInventoryItem(impact_sound);
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{
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foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
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if (item != null && item.Type == (int)AssetType.Sound)
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{
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soundId = item.AssetID;
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if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
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{
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soundId = item.AssetID;
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break;
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}
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}
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}
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}
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}
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m_host.CollisionSound = soundId;
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m_host.CollisionSound = soundId;
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m_host.CollisionSoundVolume = (float)impact_volume;
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m_host.CollisionSoundVolume = (float)impact_volume;
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}
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}
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