revert last bad commit but fix recoil direction

avinationmerge
UbitUmarov 2012-06-05 05:52:25 +01:00
parent 768447e41b
commit 372b76031b
1 changed files with 4 additions and 4 deletions

View File

@ -3079,9 +3079,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// need the magnitude later
// float velmag = (float)Util.GetMagnitude(llvel);
// rez with zero velocity so we can apply it here after resume scripts etc
// SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param);
SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), Vector3.Zero, param);
SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param);
// If either of these are null, then there was an unknown error.
if (new_group == null)
@ -3104,7 +3102,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (pa != null && pa.IsPhysical && llvel != Vector3.Zero)
{
llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
// recoil
llvel *= -groupmass;
llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0);
}
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
return;